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	<updated>2026-05-10T19:36:27Z</updated>
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	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Category:Armor_Traits&amp;diff=1231</id>
		<title>Category:Armor Traits</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Category:Armor_Traits&amp;diff=1231"/>
		<updated>2023-10-16T21:34:09Z</updated>

		<summary type="html">&lt;p&gt;PajTajster: Added page and basic description for all armor traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each armor is defined by a set of armor traits in similar fashion to [[Weapon Traits|weapons]]. Those effects are either passive or activate upon certain conditions (e.g.: receiving damage). Traits are active as long as character keeps on wearing armor with given effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Armor Traits&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery (Armor Trait)|Quick Recovery]]|| Recover 0.4 seconds faster from [[Criticals#Knockout|KOs]] and [[Criticals#Knockdown|KDs]], and 10% faster from [[Criticals#Winded|winded]], [[suppression]] and [[Criticals#Disoriented|disoriented]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Wall (Armor Trait)|Stone Wall]]&lt;br /&gt;
| +2 strength in rolls to avoid [[Criticals#Knockout|knockouts]]. [[Criticals#Knockback|Knockback]] only half the distance&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprinter (Armor Trait)|Sprinter]]&lt;br /&gt;
|Run faster. The lower current [[Action Points|AP]], the faster is the running speed (up to 25%)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonus Rate of Fire (Armor Trait)|Bonus Rate of Fire]]&lt;br /&gt;
|Every attack costs 5% &#039;&#039;&#039;less&#039;&#039;&#039; [[Action Points|AP]] to perform&lt;br /&gt;
|-&lt;br /&gt;
|[[Malus Rate of Fire (Armor Trait)|Malus Rate of Fire]]&lt;br /&gt;
|Every attack costs 5% &#039;&#039;&#039;more&#039;&#039;&#039; [[Action Points|AP]] to perform&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychopath (Armor Trait)|Psychopath]]&lt;br /&gt;
|Each time damage is inflicted to enemy, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)&lt;br /&gt;
Cost reduction bonus decays over 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[Confident (Armor Trait)|Confident]]&lt;br /&gt;
| +2 [[Charisma|CH]] for [[suppression]] resist checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Courageous (Armor Trait)|Courageous]]&lt;br /&gt;
|100% [[suppression]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Faster Reload (Armor Trait)|Faster Reload]]&lt;br /&gt;
| -10% [[Action Points|AP]] cost to reload&lt;br /&gt;
|-&lt;br /&gt;
|[[Plated Gloves (Armor Trait)|Plated Gloves]]&lt;br /&gt;
| +2 [[Endurance|EN]] against [[Criticals#Arms|arm cripple]] rolls&lt;br /&gt;
+2 [[Strength|ST]] against [[Criticals#Weapon Drop|weapon drop]] rolls&lt;br /&gt;
+10% [[Action Points|AP]] cost to reload&lt;br /&gt;
|-&lt;br /&gt;
|[[Harder to heal (Armor Trait)|Harder to heal]]&lt;br /&gt;
| -25 HP healing received from [[First Aid]] (can&#039;t go negative)&lt;br /&gt;
|-&lt;br /&gt;
|[[Easier to heal (Armor Trait)|Easier to heal]]&lt;br /&gt;
| +25 HP healing received from [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Faster medic (Armor Trait)|Faster medic]]&lt;br /&gt;
|Performing [[First Aid|FA]]/[[Doctor|Doc]] costs 25 less [[Action Points|AP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulky (Armor Trait)|Bulky]]&lt;br /&gt;
| -2 [[Agility|AG]] for [[Action Points#AP+ Regeneration|Extra AP Regen]] calculations&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonus Critical Resistance (Armor Trait)|Bonus Critical Resistance]]&lt;br /&gt;
| +1 [[Luck|LK]] for [[Criticals#Critical Resistance|critical resistance]] (+5%)&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrified (Armor Trait)|Electrified]]&lt;br /&gt;
|Each melee attacker loses 10 [[Action Points|AP]] and whole [[Action Points#AP+ Regeneration|AP+ Regen]] (for 1 second) for each hit against you &lt;br /&gt;
|-&lt;br /&gt;
|[[Tin Can (Armor Trait)|Tin Can]]&lt;br /&gt;
| -2 [[Perception|PE]] for [[Sight Range|sight range]] calculation&lt;br /&gt;
|-&lt;br /&gt;
|[[Powered (Armor Trait)|Powered]]&lt;br /&gt;
| +3 [[Strength|ST]]&lt;br /&gt;
Can run with walk-only weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Armor (Armor Trait)|Power Armor]]&lt;br /&gt;
| -4 AG for [[Action Points#AP Regeneration|AP regeneration]] calculations&lt;br /&gt;
No [[Criticals#Knockout|KO]]/[[Criticals#Knockdown|KD]], converted to [[Criticals#Winded|winded]] instead&lt;br /&gt;
?? +20 to AP_Drain resistance&lt;br /&gt;
?? Twohex = true&lt;br /&gt;
?? bulletAmount +300&lt;br /&gt;
|-&lt;br /&gt;
|[[Restless (Armor Trait)|Restless]]&lt;br /&gt;
| +2 [[Agility|AG]] for [[Action Points#AP+ Regeneration|Extra AP Regen]] calculations&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealthy (Armor Trait)|Stealthy]]&lt;br /&gt;
| +10 to [[Sneak]] value while sneaking&lt;br /&gt;
|-&lt;br /&gt;
|[[Run for Your Life (Armor Trait)|Run for Your Life]]&lt;br /&gt;
|Up to +50% [[Movement Speed|movement speed]] when received damage. Bonus scales the less %[[Hit Points|HP]] is left. Decays over 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[Hit and Run (Armor Trait)|Hit and Run]]&lt;br /&gt;
|Bonus [[Movement Speed|movement speed]] for each attack, up to 30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Strong Back (Armor Trait)|Strong Back]]&lt;br /&gt;
| +25 and armor&#039;s weight to character&#039;s [[Carry Weight|carry weight]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PajTajster</name></author>
	</entry>
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