<?xml version="1.0"?>
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	<id>https://aop.zmeja.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zmeja</id>
	<title>AoP Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://aop.zmeja.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zmeja"/>
	<link rel="alternate" type="text/html" href="https://aop.zmeja.com/wiki/Special:Contributions/Zmeja"/>
	<updated>2026-05-10T12:04:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_10&amp;diff=4574</id>
		<title>Season 10</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_10&amp;diff=4574"/>
		<updated>2026-05-08T15:47:40Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Created page with &amp;quot;It will happen.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will happen.&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Artifacts&amp;diff=4573</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Artifacts&amp;diff=4573"/>
		<updated>2026-05-05T08:57:47Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Mindblast no longer mindblasting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
When looting an Artifact, it has a condition of 100%.&lt;br /&gt;
Putting it into your Utility slot will start applying its effects. The only downside of it is, that you will slowly get radiation damage as a result. So keep some beverage at hand to remove it.&lt;br /&gt;
In the case of Artifacts with an active component you have to use them from the Utility slot - just keep in mind that they apply a huge amount of radiation on usage!&lt;br /&gt;
&lt;br /&gt;
Once an Artifact hits 0% condition, it falls apart. Higher Quality artifacts have a longer use-time.&lt;br /&gt;
&lt;br /&gt;
You can decraft Artifacts with your [[Science]] skill. Each 10% remaining condition will give you 1 Artifact Fragment. So a fresh Artifact will give you 10 Artifact Fragments. 20 of which you can craft into a new random Artifact.&lt;br /&gt;
&lt;br /&gt;
You can also turn in one NON-USED artifacts to Sidorovich in Oldtown, who will give you a random weapon of a tier above the server tier and an armor. Possible are other goodies as well.&lt;br /&gt;
&lt;br /&gt;
== List of Artifacts ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|List of Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Battery&lt;br /&gt;
||[[File:ArtifactBattery.png|frameless]]&lt;br /&gt;
||+10 Maximum [[AP]] (&amp;amp; +1.0 [[AP Regeneration]])&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
||[[File:ArtifactBubble.png|frameless]]&lt;br /&gt;
||+15 [[Critical Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
||[[File:ArtifactCompass.png|frameless]]&lt;br /&gt;
||Teleports you randomly around the map on usage.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
||[[File:ArtifactCrystal.png|frameless]]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|Droplet&lt;br /&gt;
||[[File:ArtifactDroplet.png|frameless]]&lt;br /&gt;
||20% [[Radiation Resistance]]&amp;lt;br&amp;gt;20% [[Poison Resistance]]&amp;lt;br&amp;gt;Using it removes 50 [[Radiation]].&lt;br /&gt;
|-&lt;br /&gt;
|Eye&lt;br /&gt;
||[[File:ArtifactEye.png|frameless]]&lt;br /&gt;
||+20% [[Bleed Resistance]]&amp;lt;br&amp;gt;+20% Damage converted to [[Bleed]]&lt;br /&gt;
|-&lt;br /&gt;
|Fireball&lt;br /&gt;
||[[File:ArtifactFireball.png|frameless]]&lt;br /&gt;
||+10% Fire Resistance&amp;lt;br&amp;gt;+10% Plasma Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Flame&lt;br /&gt;
||[[File:ArtifactFlame.png|frameless]]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|Flash&lt;br /&gt;
||[[File:ArtifactFlash.png|frameless]]&lt;br /&gt;
||+50 [[Armor Class]]&amp;lt;br&amp;gt;Using it gives you almost a full stack of [[Bloodthirst]] [[Run Speed]] boost.&lt;br /&gt;
|-&lt;br /&gt;
|Goldfish&lt;br /&gt;
||[[File:ArtifactGoldfish.png|frameless]]&lt;br /&gt;
||+30% Armor Bypass Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gravi&lt;br /&gt;
||[[File:ArtifactGravi.png|frameless]]&lt;br /&gt;
||Launches you forward upon usage.&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
||[[File:ArtifactJellyfish.png|frameless]]&lt;br /&gt;
||+100 [[Carry Weight]]&lt;br /&gt;
|-&lt;br /&gt;
|Kolobok&lt;br /&gt;
||[[File:ArtifactKolobok.png|frameless]]&lt;br /&gt;
||+30 maximum [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
|Mamasbeads&lt;br /&gt;
||[[File:ArtifactMamasbeads.png|frameless]]&lt;br /&gt;
||+10% Normal Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Meatchunk&lt;br /&gt;
||[[File:ArtifactMeatchunk.png|frameless]]&lt;br /&gt;
||+100 HP the first time you fall under negative HP.&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight&lt;br /&gt;
||[[File:ArtifactMoonlight.png|frameless]]&lt;br /&gt;
||Changes [[Weather]] randomly on the map you are on upon usage.&lt;br /&gt;
|-&lt;br /&gt;
|Nightstar&lt;br /&gt;
||[[File:ArtifactNightstar.png|frameless]]&lt;br /&gt;
||Creates a controllable decoy of yourself where you are standing. - Has 25 HP and disappears into smoke at -20 HP.&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
||[[File:ArtifactShell.png|frameless]]&lt;br /&gt;
||+15% Explosive Resistance&amp;lt;br&amp;gt;+10% Laser Resistance&amp;lt;br&amp;gt;+10% Electric Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Snowflake&lt;br /&gt;
||[[File:ArtifactSnowflake.png|frameless]]&lt;br /&gt;
||Generates 5 slightly delayed Sounds randomly on the map of the current weapon you have equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Sparkler&lt;br /&gt;
||[[File:ArtifactSparkler.png|frameless]]&lt;br /&gt;
||Treats you as 4 people for the purpose of enemy recon.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneblood&lt;br /&gt;
||[[File:ArtifactStoneblood.png|frameless]]&lt;br /&gt;
||You can see dead bodies through walls.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneflower&lt;br /&gt;
||[[File:ArtifactStoneflower.png|frameless]]&lt;br /&gt;
||You can see where sound is coming from.&lt;br /&gt;
|-&lt;br /&gt;
|Wrenched&lt;br /&gt;
||[[File:ArtifactWrenched.png|frameless]]&lt;br /&gt;
||+5 [[Healing Rate]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Template:Main_Page_Gameplay&amp;diff=4572</id>
		<title>Template:Main Page Gameplay</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Template:Main_Page_Gameplay&amp;diff=4572"/>
		<updated>2026-05-04T08:10:42Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Reputation link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;Combat Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Criticals]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Burst]]&#039;&#039;&#039; / &#039;&#039;&#039;[[Deploy]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; [[File:bleed.svg|16px|frameless|link=Bleed]]&lt;br /&gt;
* &#039;&#039;&#039;[[Radiation]]&#039;&#039;&#039; [[File:radioactive.svg|16px|frameless|link=Radiation]] / &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; [[File:poison.svg|16px|frameless|link=Poison]]&lt;br /&gt;
* &#039;&#039;&#039;[[Cover]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fire]]&#039;&#039;&#039; [[File:fire.svg|16px|frameless|link=Fire]] / &#039;&#039;&#039;[[Smoke]]&#039;&#039;&#039; [[File:smoke.svg|16px|frameless|link=Smoke]] / &#039;&#039;&#039;[[Gas]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Healing]]&#039;&#039;&#039; (&#039;&#039;&#039;[[Healing#Reviving|Reviving]]&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;[[Boosts]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;Utility Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Server Progression]] / [[Crafting]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sight_Range#Night_Time|Day/Night Cycle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Builds]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Reputation]]&#039;&#039;&#039; - (Weapons here)&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Weapon Traits]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Weapon Perks]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Ammo]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Legendary]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Armor]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Armor Traits]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Drugs]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Junk|Junk]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(Crafting) [[Resources]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Artifacts]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4571</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4571"/>
		<updated>2026-05-03T17:55:20Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Rats and Encanto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Oldtown]] =&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
= [[Junk Pass]] =&lt;br /&gt;
&lt;br /&gt;
== Arizona Ranger Faction ==&lt;br /&gt;
=== Arizona Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Arizona Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Arizona Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Sonic Rifle]]&lt;br /&gt;
* [[Impact Gloves]]&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* [[Chainsaw Knife]]&lt;br /&gt;
* [[Plasma Spear]]&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* [[Particle Accelerator]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Plasma Caster]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
&lt;br /&gt;
= [[Superstition Freeway]] =&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
= Encanto Resort =&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
= Rats HQ =&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Not categorized yet =&lt;br /&gt;
== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* [[Super Cattle Prod]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4570</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4570"/>
		<updated>2026-05-03T17:51:06Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Superstition Freeway / Junk Pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Oldtown]] =&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
= [[Junk Pass]] =&lt;br /&gt;
&lt;br /&gt;
== Arizona Ranger Faction ==&lt;br /&gt;
=== Arizona Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Arizona Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Arizona Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Sonic Rifle]]&lt;br /&gt;
* [[Impact Gloves]]&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* [[Chainsaw Knife]]&lt;br /&gt;
* [[Plasma Spear]]&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* [[Particle Accelerator]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Plasma Caster]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
&lt;br /&gt;
= [[Superstition Freeway]] =&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
= Not categorized yet =&lt;br /&gt;
== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* [[Super Cattle Prod]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4569</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4569"/>
		<updated>2026-05-03T17:36:50Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Removed unnecesarry linkeage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Oldtown]] =&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
= Not categorized yet =&lt;br /&gt;
== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Sonic Rifle]]&lt;br /&gt;
* [[Impact Gloves]]&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* [[Chainsaw Knife]]&lt;br /&gt;
* [[Plasma Spear]]&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* [[Particle Accelerator]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Plasma Caster]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4568</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4568"/>
		<updated>2026-05-03T17:36:21Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Oldtown Faction Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Oldtown]] =&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ([[Oldtown]])==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ([[Oldtown]])==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
= Not categorized yet =&lt;br /&gt;
== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Sonic Rifle]]&lt;br /&gt;
* [[Impact Gloves]]&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* [[Chainsaw Knife]]&lt;br /&gt;
* [[Plasma Spear]]&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* [[Particle Accelerator]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Plasma Caster]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4567</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4567"/>
		<updated>2026-05-02T22:12:38Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Church added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Sonic Rifle]]&lt;br /&gt;
* [[Impact Gloves]]&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* [[Chainsaw Knife]]&lt;br /&gt;
* [[Plasma Spear]]&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* [[Particle Accelerator]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Plasma Caster]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4566</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4566"/>
		<updated>2026-05-02T22:09:34Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Van Graffs links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4565</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4565"/>
		<updated>2026-05-02T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Gunrunners Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* [[Flamer]]&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* [[Improved Flamer]]&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* [[Wildey Survivor]]&lt;br /&gt;
* [[Thunder 5]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* [[Rocket Launcher]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Combat Shotgun]]&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* [[Automag III]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Grenade Pistol]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* [[Avenger Minigun]]&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* [[Pancor Jackhammer]]&lt;br /&gt;
* [[Norinco LG5]]&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4564</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4564"/>
		<updated>2026-05-01T16:26:52Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Gigs links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* [[StG 44]]&lt;br /&gt;
* [[SIG MG 710]]&lt;br /&gt;
* [[H&amp;amp;K MP5A2]]&lt;br /&gt;
* [[H&amp;amp;K MP5SD]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* [[DSR50]]&lt;br /&gt;
* [[USP-S]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[SG-552]]&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
* [[FG 42]]&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* [[HK11E]]&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[MG 42]]&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4563</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4563"/>
		<updated>2026-05-01T16:12:41Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Stalker links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[PP-19 Bizon]]&lt;br /&gt;
* [[PP-19 Silenced]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* [[RPK-74M]]&lt;br /&gt;
* [[SVU-A]]&lt;br /&gt;
* [[AEK-971]]&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* [[AN-94 Special Weapon]]&lt;br /&gt;
* [[AGS-30]]&lt;br /&gt;
* [[RPO-A Shmel]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* PID_T5_STG_44&lt;br /&gt;
* PID_T7_SIG_MG_710&lt;br /&gt;
* PID_T7_HK_MP5&lt;br /&gt;
* PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* PID_T8_DSR_50&lt;br /&gt;
* PID_T8_USP_S&lt;br /&gt;
* PID_T8_HK_G3A3&lt;br /&gt;
* PID_T9_SIG_SG552&lt;br /&gt;
* PID_T6_MG_34&lt;br /&gt;
* PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* PID_T8_HK11E&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* PID_T10_HK_CAWS&lt;br /&gt;
* PID_T6_MG42&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4562</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4562"/>
		<updated>2026-04-30T14:03:15Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Ranger &amp;amp; Steel Tigers Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* [[1887 Lever Action Shotgun]]&lt;br /&gt;
* [[1894 Trapper]]&lt;br /&gt;
* [[S&amp;amp;W .44 Hand Ejector]]&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[S&amp;amp;W M29 Revolver]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* [[Remington M1100]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* [[S&amp;amp;W Model 500]]&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* [[Remington M870]]&lt;br /&gt;
* [[American-180]]&lt;br /&gt;
* [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* [[Machete]]&lt;br /&gt;
* [[M72 LAW]]&lt;br /&gt;
* [[M1C]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[China Lake Grenade Launcher]]&lt;br /&gt;
* [[Stoner 63 LMG]]&lt;br /&gt;
* [[Silent Sniper]]&lt;br /&gt;
* [[Remington M7188]]&lt;br /&gt;
* [[Stoner 63]]&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* [[XM214 Microgun]]&lt;br /&gt;
* [[M202 Flash]]&lt;br /&gt;
* [[XM174 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* PID_T8_AK_74M&lt;br /&gt;
* PID_T8_PP_19_BIZON&lt;br /&gt;
* PID_T8_PP_19_SILENCED&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* PID_T8_RPK74M&lt;br /&gt;
* PID_T9_SVU_A&lt;br /&gt;
* PID_T9_AEK_971&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* PID_T9_AN_94&lt;br /&gt;
* PID_T8_AGS_30&lt;br /&gt;
* PID_T8_RPO_SHMEL&lt;br /&gt;
* PID_T9_PKS&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* PID_T5_STG_44&lt;br /&gt;
* PID_T7_SIG_MG_710&lt;br /&gt;
* PID_T7_HK_MP5&lt;br /&gt;
* PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* PID_T8_DSR_50&lt;br /&gt;
* PID_T8_USP_S&lt;br /&gt;
* PID_T8_HK_G3A3&lt;br /&gt;
* PID_T9_SIG_SG552&lt;br /&gt;
* PID_T6_MG_34&lt;br /&gt;
* PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* PID_T8_HK11E&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* PID_T10_HK_CAWS&lt;br /&gt;
* PID_T6_MG42&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4561</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4561"/>
		<updated>2026-04-30T13:53:34Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Syndicate &amp;amp; Rats Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* [[Lewis Gun]]&lt;br /&gt;
* [[SMLE Mk. III]]&lt;br /&gt;
* [[Hunting Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* [[Bren Gun]]&lt;br /&gt;
* [[Desert Eagle .357]]&lt;br /&gt;
* [[Uzi]]&lt;br /&gt;
* [[Silenced Uzi]]&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[Galil SAR]]&lt;br /&gt;
* [[Franchi SPAS-12]]&lt;br /&gt;
* [[L96A1]]&lt;br /&gt;
* [[Mateba Unica]]&lt;br /&gt;
* [[UKM-2000P]]&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* [[AS50]]&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* [[AX338]]&lt;br /&gt;
* [[FN P90]]&lt;br /&gt;
* [[DP-12]]&lt;br /&gt;
* [[Desert Eagle .50 AE]]&lt;br /&gt;
* [[FK BRNO]]&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* [[Madsen LMG]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[Kg m/40 Automatic Rifle]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* [[Karabiner 98k]]&lt;br /&gt;
* [[Walther PPK]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* [[LS/26]]&lt;br /&gt;
* [[Praha I-23]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* [[Finka]]&lt;br /&gt;
* [[Kar98 Scoped]]&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* [[Lahti L-39]]&lt;br /&gt;
* [[L-41 Sampo]]&lt;br /&gt;
* [[KvKK-62]]&lt;br /&gt;
* [[Rajamaki Molotov]]&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* PID_T4_1887_LEVER_ACTION_SHOTGUN&lt;br /&gt;
* PID_T4_1894_TRAPPER&lt;br /&gt;
* PID_T4_SW_HAND_EJECTOR&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T5_SW_M29_REVOLVER&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T7_REMINGTON_M1100&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* PID_T9_SW_MODEL_500&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* PID_T7_REMINGTON_M870&lt;br /&gt;
* PID_T7_AMERICAN_180&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* PID_T5_MACHETE&lt;br /&gt;
* PID_T7_M72_LAW&lt;br /&gt;
* PID_T7_M1C&lt;br /&gt;
* PID_T7_M14&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* PID_T7_M60&lt;br /&gt;
* PID_T8_CHINA_LAKE_GRENADE_LAUNCHER&lt;br /&gt;
* PID_T8_STONER_63_LMG&lt;br /&gt;
* PID_T7_SILENTSNIPER&lt;br /&gt;
* PID_T7_REMINGTON_M7188&lt;br /&gt;
* PID_T8_STONER_63&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* PID_T7_XM214_MICROGUN&lt;br /&gt;
* PID_T9_M202_FLASH&lt;br /&gt;
* PID_T7_XM174&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* PID_T8_AK_74M&lt;br /&gt;
* PID_T8_PP_19_BIZON&lt;br /&gt;
* PID_T8_PP_19_SILENCED&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* PID_T8_RPK74M&lt;br /&gt;
* PID_T9_SVU_A&lt;br /&gt;
* PID_T9_AEK_971&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* PID_T9_AN_94&lt;br /&gt;
* PID_T8_AGS_30&lt;br /&gt;
* PID_T8_RPO_SHMEL&lt;br /&gt;
* PID_T9_PKS&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* PID_T5_STG_44&lt;br /&gt;
* PID_T7_SIG_MG_710&lt;br /&gt;
* PID_T7_HK_MP5&lt;br /&gt;
* PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* PID_T8_DSR_50&lt;br /&gt;
* PID_T8_USP_S&lt;br /&gt;
* PID_T8_HK_G3A3&lt;br /&gt;
* PID_T9_SIG_SG552&lt;br /&gt;
* PID_T6_MG_34&lt;br /&gt;
* PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* PID_T8_HK11E&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* PID_T10_HK_CAWS&lt;br /&gt;
* PID_T6_MG42&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4560</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4560"/>
		<updated>2026-04-30T11:59:13Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added links to Crimson &amp;amp; Hounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* [[Gardner Gun]]&lt;br /&gt;
* [[Spencer Carbine]]&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* [[Glove Gun]]&lt;br /&gt;
* [[M2 Flamethrower]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[M2 Carbine]]&lt;br /&gt;
* [[M1 Garand]]&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* [[M79]]&lt;br /&gt;
* [[M20 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
* [[Browning M1919A4]]&lt;br /&gt;
* [[M1941 Johnson LMG]]&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* [[M18 Recoilless Rifle]]&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[Milkor MGLS]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* [[DP-28]]&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* [[1895 Nagant Revolver]]&lt;br /&gt;
* [[SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* [[Maxim-Tokarev]]&lt;br /&gt;
* [[Ampulomet]]&lt;br /&gt;
* [[SVT-38]]&lt;br /&gt;
* [[Fedorov Avtomat]]&lt;br /&gt;
* [[Tokarev TT-33]]&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* [[RPD]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* [[AVS-36]]&lt;br /&gt;
* [[PTRD-41]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[SVT-40 Scoped]]&lt;br /&gt;
* [[PPSH-41]]&lt;br /&gt;
* [[Wakizashi Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* [[SGM]]&lt;br /&gt;
* [[LPO-50]]&lt;br /&gt;
* [[Dragunov SVD]]&lt;br /&gt;
* [[RPG-7V1]]&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* PID_T4_LEWIS_GUN&lt;br /&gt;
* PID_T4_SMLE_MK3&lt;br /&gt;
* PID_T3_HUNTING_SHOTGUN&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* PID_T6_BREN&lt;br /&gt;
* PID_T7_DESERT_EAGLE_357&lt;br /&gt;
* PID_T6_UZI&lt;br /&gt;
* PID_T6_SILENCED_UZI&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* PID_T8_FNFAL&lt;br /&gt;
* PID_T7_GALIL_SAR&lt;br /&gt;
* PID_T8_FRANCHI_SPAS12&lt;br /&gt;
* PID_T8_L96A1&lt;br /&gt;
* PID_T7_MATEBA_UNICA&lt;br /&gt;
* PID_T8_UKM_2000P&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* PID_T9_AS50&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* PID_T9_AX338&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
* PID_T9_DP_12&lt;br /&gt;
* PID_T9_DESERT_EAGLE_50_AE&lt;br /&gt;
* PID_T9_FK_BRNO&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* PID_T4_MADSEN_LMG&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T5_KG_M40&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T5_KAR98K&lt;br /&gt;
* PID_T5_WALTHER_PPK&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* PID_T5_LS_26&lt;br /&gt;
* PID_T5_PRAHA_I_23&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* PID_T5_FINKA&lt;br /&gt;
* PID_T6_KAR98K_SCOPED&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* PID_T6_LAHTI_L39&lt;br /&gt;
* PID_T6_L41_SAMPO&lt;br /&gt;
* PID_T7_KVKK_62&lt;br /&gt;
* PID_T5_RAJAMAKI_MOLOTOV&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* PID_T4_1887_LEVER_ACTION_SHOTGUN&lt;br /&gt;
* PID_T4_1894_TRAPPER&lt;br /&gt;
* PID_T4_SW_HAND_EJECTOR&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T5_SW_M29_REVOLVER&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T7_REMINGTON_M1100&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* PID_T9_SW_MODEL_500&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* PID_T7_REMINGTON_M870&lt;br /&gt;
* PID_T7_AMERICAN_180&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* PID_T5_MACHETE&lt;br /&gt;
* PID_T7_M72_LAW&lt;br /&gt;
* PID_T7_M1C&lt;br /&gt;
* PID_T7_M14&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* PID_T7_M60&lt;br /&gt;
* PID_T8_CHINA_LAKE_GRENADE_LAUNCHER&lt;br /&gt;
* PID_T8_STONER_63_LMG&lt;br /&gt;
* PID_T7_SILENTSNIPER&lt;br /&gt;
* PID_T7_REMINGTON_M7188&lt;br /&gt;
* PID_T8_STONER_63&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* PID_T7_XM214_MICROGUN&lt;br /&gt;
* PID_T9_M202_FLASH&lt;br /&gt;
* PID_T7_XM174&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* PID_T8_AK_74M&lt;br /&gt;
* PID_T8_PP_19_BIZON&lt;br /&gt;
* PID_T8_PP_19_SILENCED&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* PID_T8_RPK74M&lt;br /&gt;
* PID_T9_SVU_A&lt;br /&gt;
* PID_T9_AEK_971&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* PID_T9_AN_94&lt;br /&gt;
* PID_T8_AGS_30&lt;br /&gt;
* PID_T8_RPO_SHMEL&lt;br /&gt;
* PID_T9_PKS&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* PID_T5_STG_44&lt;br /&gt;
* PID_T7_SIG_MG_710&lt;br /&gt;
* PID_T7_HK_MP5&lt;br /&gt;
* PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* PID_T8_DSR_50&lt;br /&gt;
* PID_T8_USP_S&lt;br /&gt;
* PID_T8_HK_G3A3&lt;br /&gt;
* PID_T9_SIG_SG552&lt;br /&gt;
* PID_T6_MG_34&lt;br /&gt;
* PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* PID_T8_HK11E&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* PID_T10_HK_CAWS&lt;br /&gt;
* PID_T6_MG42&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Artifacts&amp;diff=4559</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Artifacts&amp;diff=4559"/>
		<updated>2026-04-27T20:01:06Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Ad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
When looting an Artifact, it has a condition of 100%.&lt;br /&gt;
Putting it into your Utility slot will start applying its effects. The only downside of it is, that you will slowly get radiation damage as a result. So keep some beverage at hand to remove it.&lt;br /&gt;
In the case of Artifacts with an active component you have to use them from the Utility slot - just keep in mind that they apply a huge amount of radiation on usage!&lt;br /&gt;
&lt;br /&gt;
Once an Artifact hits 0% condition, it falls apart. Higher Quality artifacts have a longer use-time.&lt;br /&gt;
&lt;br /&gt;
You can decraft Artifacts with your [[Science]] skill. Each 10% remaining condition will give you 1 Artifact Fragment. So a fresh Artifact will give you 10 Artifact Fragments. 20 of which you can craft into a new random Artifact.&lt;br /&gt;
&lt;br /&gt;
You can also turn in one NON-USED artifacts to Sidorovich in Oldtown, who will give you a random weapon of a tier above the server tier and an armor. Possible are other goodies as well.&lt;br /&gt;
&lt;br /&gt;
== List of Artifacts ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|List of Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Battery&lt;br /&gt;
||[[File:ArtifactBattery.png|frameless]]&lt;br /&gt;
||+10 Maximum [[AP]] (&amp;amp; +1.0 [[AP Regeneration]])&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
||[[File:ArtifactBubble.png|frameless]]&lt;br /&gt;
||+15 [[Critical Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
||[[File:ArtifactCompass.png|frameless]]&lt;br /&gt;
||Teleports you randomly around the map on usage.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
||[[File:ArtifactCrystal.png|frameless]]&lt;br /&gt;
||~mindblast everyone on the map.&lt;br /&gt;
|-&lt;br /&gt;
|Droplet&lt;br /&gt;
||[[File:ArtifactDroplet.png|frameless]]&lt;br /&gt;
||20% [[Radiation Resistance]]&amp;lt;br&amp;gt;20% [[Poison Resistance]]&amp;lt;br&amp;gt;Using it removes 50 [[Radiation]].&lt;br /&gt;
|-&lt;br /&gt;
|Eye&lt;br /&gt;
||[[File:ArtifactEye.png|frameless]]&lt;br /&gt;
||+20% [[Bleed Resistance]]&amp;lt;br&amp;gt;+20% Damage converted to [[Bleed]]&lt;br /&gt;
|-&lt;br /&gt;
|Fireball&lt;br /&gt;
||[[File:ArtifactFireball.png|frameless]]&lt;br /&gt;
||+10% Fire Resistance&amp;lt;br&amp;gt;+10% Plasma Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Flame&lt;br /&gt;
||[[File:ArtifactFlame.png|frameless]]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|Flash&lt;br /&gt;
||[[File:ArtifactFlash.png|frameless]]&lt;br /&gt;
||+50 [[Armor Class]]&amp;lt;br&amp;gt;Using it gives you almost a full stack of [[Bloodthirst]] [[Run Speed]] boost.&lt;br /&gt;
|-&lt;br /&gt;
|Goldfish&lt;br /&gt;
||[[File:ArtifactGoldfish.png|frameless]]&lt;br /&gt;
||+30% Armor Bypass Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gravi&lt;br /&gt;
||[[File:ArtifactGravi.png|frameless]]&lt;br /&gt;
||Launches you forward upon usage.&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
||[[File:ArtifactJellyfish.png|frameless]]&lt;br /&gt;
||+100 [[Carry Weight]]&lt;br /&gt;
|-&lt;br /&gt;
|Kolobok&lt;br /&gt;
||[[File:ArtifactKolobok.png|frameless]]&lt;br /&gt;
||+30 maximum [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
|Mamasbeads&lt;br /&gt;
||[[File:ArtifactMamasbeads.png|frameless]]&lt;br /&gt;
||+10% Normal Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Meatchunk&lt;br /&gt;
||[[File:ArtifactMeatchunk.png|frameless]]&lt;br /&gt;
||+100 HP the first time you fall under negative HP.&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight&lt;br /&gt;
||[[File:ArtifactMoonlight.png|frameless]]&lt;br /&gt;
||Changes [[Weather]] randomly on the map you are on upon usage.&lt;br /&gt;
|-&lt;br /&gt;
|Nightstar&lt;br /&gt;
||[[File:ArtifactNightstar.png|frameless]]&lt;br /&gt;
||Creates a controllable decoy of yourself where you are standing. - Has 25 HP and disappears into smoke at -20 HP.&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
||[[File:ArtifactShell.png|frameless]]&lt;br /&gt;
||+15% Explosive Resistance&amp;lt;br&amp;gt;+10% Laser Resistance&amp;lt;br&amp;gt;+10% Electric Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Snowflake&lt;br /&gt;
||[[File:ArtifactSnowflake.png|frameless]]&lt;br /&gt;
||Generates 5 slightly delayed Sounds randomly on the map of the current weapon you have equipped.&lt;br /&gt;
|-&lt;br /&gt;
|Sparkler&lt;br /&gt;
||[[File:ArtifactSparkler.png|frameless]]&lt;br /&gt;
||Treats you as 4 people for the purpose of enemy recon.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneblood&lt;br /&gt;
||[[File:ArtifactStoneblood.png|frameless]]&lt;br /&gt;
||You can see dead bodies through walls.&lt;br /&gt;
|-&lt;br /&gt;
|Stoneflower&lt;br /&gt;
||[[File:ArtifactStoneflower.png|frameless]]&lt;br /&gt;
||You can see where sound is coming from.&lt;br /&gt;
|-&lt;br /&gt;
|Wrenched&lt;br /&gt;
||[[File:ArtifactWrenched.png|frameless]]&lt;br /&gt;
||+5 [[Healing Rate]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4558</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4558"/>
		<updated>2026-04-22T18:10:38Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Van Graffs and Church&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* PID_T2_GARDNER&lt;br /&gt;
* PID_T3_SPENCER_CARBINE&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* PID_T6_GLOVE_GUN&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* PID_T7_M79&lt;br /&gt;
* PID_T6_M20_BAZOOKA&lt;br /&gt;
* PID_T6_BROWNING_M1919&lt;br /&gt;
* PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
* PID_T9_M240&lt;br /&gt;
* PID_T9_MILKOR_MGLS&lt;br /&gt;
* PID_T9_M249_SAW&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* PID_T5_DP_28&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T3_1895_NAGANT_REVOLVER&lt;br /&gt;
* PID_T6_SKS&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* PID_T5_MAXIM_TOKAREV&lt;br /&gt;
* PID_T5_AMPULOMET&lt;br /&gt;
* PID_T5_SVT38&lt;br /&gt;
* PID_T5_FEDOROV&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T6_RPD&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* PID_T5_AVS_36&lt;br /&gt;
* PID_T6_PTRD_41&lt;br /&gt;
* PID_T7_RPK&lt;br /&gt;
* PID_T6_AK47&lt;br /&gt;
* PID_T6_SVT40_SCOPED&lt;br /&gt;
* PID_T5_PPSH_41&lt;br /&gt;
* PID_T8_WAKIZASHI_BLADE&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* PID_T5_SGM&lt;br /&gt;
* PID_T7_LPO_50&lt;br /&gt;
* PID_T8_DRAGUNOV_SVD&lt;br /&gt;
* PID_T8_RPG_7&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* PID_T4_LEWIS_GUN&lt;br /&gt;
* PID_T4_SMLE_MK3&lt;br /&gt;
* PID_T3_HUNTING_SHOTGUN&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* PID_T6_BREN&lt;br /&gt;
* PID_T7_DESERT_EAGLE_357&lt;br /&gt;
* PID_T6_UZI&lt;br /&gt;
* PID_T6_SILENCED_UZI&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* PID_T8_FNFAL&lt;br /&gt;
* PID_T7_GALIL_SAR&lt;br /&gt;
* PID_T8_FRANCHI_SPAS12&lt;br /&gt;
* PID_T8_L96A1&lt;br /&gt;
* PID_T7_MATEBA_UNICA&lt;br /&gt;
* PID_T8_UKM_2000P&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* PID_T9_AS50&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* PID_T9_AX338&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
* PID_T9_DP_12&lt;br /&gt;
* PID_T9_DESERT_EAGLE_50_AE&lt;br /&gt;
* PID_T9_FK_BRNO&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* PID_T4_MADSEN_LMG&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T5_KG_M40&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T5_KAR98K&lt;br /&gt;
* PID_T5_WALTHER_PPK&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* PID_T5_LS_26&lt;br /&gt;
* PID_T5_PRAHA_I_23&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* PID_T5_FINKA&lt;br /&gt;
* PID_T6_KAR98K_SCOPED&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* PID_T6_LAHTI_L39&lt;br /&gt;
* PID_T6_L41_SAMPO&lt;br /&gt;
* PID_T7_KVKK_62&lt;br /&gt;
* PID_T5_RAJAMAKI_MOLOTOV&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* PID_T4_1887_LEVER_ACTION_SHOTGUN&lt;br /&gt;
* PID_T4_1894_TRAPPER&lt;br /&gt;
* PID_T4_SW_HAND_EJECTOR&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T5_SW_M29_REVOLVER&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T7_REMINGTON_M1100&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* PID_T9_SW_MODEL_500&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* PID_T7_REMINGTON_M870&lt;br /&gt;
* PID_T7_AMERICAN_180&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* PID_T5_MACHETE&lt;br /&gt;
* PID_T7_M72_LAW&lt;br /&gt;
* PID_T7_M1C&lt;br /&gt;
* PID_T7_M14&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* PID_T7_M60&lt;br /&gt;
* PID_T8_CHINA_LAKE_GRENADE_LAUNCHER&lt;br /&gt;
* PID_T8_STONER_63_LMG&lt;br /&gt;
* PID_T7_SILENTSNIPER&lt;br /&gt;
* PID_T7_REMINGTON_M7188&lt;br /&gt;
* PID_T8_STONER_63&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* PID_T7_XM214_MICROGUN&lt;br /&gt;
* PID_T9_M202_FLASH&lt;br /&gt;
* PID_T7_XM174&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* PID_T8_AK_74M&lt;br /&gt;
* PID_T8_PP_19_BIZON&lt;br /&gt;
* PID_T8_PP_19_SILENCED&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* PID_T8_RPK74M&lt;br /&gt;
* PID_T9_SVU_A&lt;br /&gt;
* PID_T9_AEK_971&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* PID_T9_AN_94&lt;br /&gt;
* PID_T8_AGS_30&lt;br /&gt;
* PID_T8_RPO_SHMEL&lt;br /&gt;
* PID_T9_PKS&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* PID_T5_STG_44&lt;br /&gt;
* PID_T7_SIG_MG_710&lt;br /&gt;
* PID_T7_HK_MP5&lt;br /&gt;
* PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* PID_T8_DSR_50&lt;br /&gt;
* PID_T8_USP_S&lt;br /&gt;
* PID_T8_HK_G3A3&lt;br /&gt;
* PID_T9_SIG_SG552&lt;br /&gt;
* PID_T6_MG_34&lt;br /&gt;
* PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* PID_T8_HK11E&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* PID_T10_HK_CAWS&lt;br /&gt;
* PID_T6_MG42&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
&lt;br /&gt;
== Van Graffs Faction ==&lt;br /&gt;
=== Van Graffs Rank 0 ===&lt;br /&gt;
* PID_T8_LASER_PISTOL&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 1 ===&lt;br /&gt;
* PID_T8_PLASMA_PISTOL&lt;br /&gt;
* PID_T8_LASER_RIFLE&lt;br /&gt;
* PID_T9_MAGNETO_LASER_PISTOL&lt;br /&gt;
* PID_T8_PLASMA_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 2 ===&lt;br /&gt;
* PID_T9_PLASMA_PISTOL_EXT_CAP&lt;br /&gt;
* PID_T9_LASER_RIFLE_EXT_CAP&lt;br /&gt;
* PID_T9_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_POWER_FIST&lt;br /&gt;
* PID_T9_RIPPER&lt;br /&gt;
* PID_T9_SOLAR_SCORCHER&lt;br /&gt;
&lt;br /&gt;
=== Van Graffs Rank 3 ===&lt;br /&gt;
* PID_T9_GATLING_LASER&lt;br /&gt;
* PID_T10_TURBO_PLASMA_RIFLE&lt;br /&gt;
* PID_T9_YK32_PULSE_PISTOL&lt;br /&gt;
* PID_T9_MEGA_POWER_FIST&lt;br /&gt;
* PID_T9_PULSE_GRENADE&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Church Faction ==&lt;br /&gt;
=== Church Rank 1 ===&lt;br /&gt;
* PID_T9_RAD_SMG&lt;br /&gt;
* PID_T8_SONIC_RIFLE&lt;br /&gt;
* PID_T8_IMPACT_GLOVES&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
* PID_T8_GRAVITRON&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 2 ===&lt;br /&gt;
* PID_T9_ELECTRO_SMG&lt;br /&gt;
* PID_T9_RAD_RIFLE&lt;br /&gt;
* PID_T9_TESLA_CANNON&lt;br /&gt;
* PID_T7_CHAINSAW_KNIFE&lt;br /&gt;
* PID_T9_PLASMA_SPEAR&lt;br /&gt;
* PID_T8_GRAV_GRENADE&lt;br /&gt;
&lt;br /&gt;
=== Church Rank 3 ===&lt;br /&gt;
* PID_T9_PARTICLE_PROJECTION_RIFLE&lt;br /&gt;
* PID_T8_SONIC_CANNON&lt;br /&gt;
* PID_T9_ELECTRO_RIFLE&lt;br /&gt;
* PID_T9_PLASMA_CASTER&lt;br /&gt;
* PID_T9_PLASMA_CANNON&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4557</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4557"/>
		<updated>2026-04-22T18:07:19Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Gunrunners. Fixed Gigs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* PID_T2_GARDNER&lt;br /&gt;
* PID_T3_SPENCER_CARBINE&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* PID_T6_GLOVE_GUN&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* PID_T7_M79&lt;br /&gt;
* PID_T6_M20_BAZOOKA&lt;br /&gt;
* PID_T6_BROWNING_M1919&lt;br /&gt;
* PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
* PID_T9_M240&lt;br /&gt;
* PID_T9_MILKOR_MGLS&lt;br /&gt;
* PID_T9_M249_SAW&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* PID_T5_DP_28&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T3_1895_NAGANT_REVOLVER&lt;br /&gt;
* PID_T6_SKS&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* PID_T5_MAXIM_TOKAREV&lt;br /&gt;
* PID_T5_AMPULOMET&lt;br /&gt;
* PID_T5_SVT38&lt;br /&gt;
* PID_T5_FEDOROV&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T6_RPD&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* PID_T5_AVS_36&lt;br /&gt;
* PID_T6_PTRD_41&lt;br /&gt;
* PID_T7_RPK&lt;br /&gt;
* PID_T6_AK47&lt;br /&gt;
* PID_T6_SVT40_SCOPED&lt;br /&gt;
* PID_T5_PPSH_41&lt;br /&gt;
* PID_T8_WAKIZASHI_BLADE&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* PID_T5_SGM&lt;br /&gt;
* PID_T7_LPO_50&lt;br /&gt;
* PID_T8_DRAGUNOV_SVD&lt;br /&gt;
* PID_T8_RPG_7&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* PID_T4_LEWIS_GUN&lt;br /&gt;
* PID_T4_SMLE_MK3&lt;br /&gt;
* PID_T3_HUNTING_SHOTGUN&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* PID_T6_BREN&lt;br /&gt;
* PID_T7_DESERT_EAGLE_357&lt;br /&gt;
* PID_T6_UZI&lt;br /&gt;
* PID_T6_SILENCED_UZI&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* PID_T8_FNFAL&lt;br /&gt;
* PID_T7_GALIL_SAR&lt;br /&gt;
* PID_T8_FRANCHI_SPAS12&lt;br /&gt;
* PID_T8_L96A1&lt;br /&gt;
* PID_T7_MATEBA_UNICA&lt;br /&gt;
* PID_T8_UKM_2000P&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* PID_T9_AS50&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* PID_T9_AX338&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
* PID_T9_DP_12&lt;br /&gt;
* PID_T9_DESERT_EAGLE_50_AE&lt;br /&gt;
* PID_T9_FK_BRNO&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* PID_T4_MADSEN_LMG&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T5_KG_M40&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T5_KAR98K&lt;br /&gt;
* PID_T5_WALTHER_PPK&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* PID_T5_LS_26&lt;br /&gt;
* PID_T5_PRAHA_I_23&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* PID_T5_FINKA&lt;br /&gt;
* PID_T6_KAR98K_SCOPED&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* PID_T6_LAHTI_L39&lt;br /&gt;
* PID_T6_L41_SAMPO&lt;br /&gt;
* PID_T7_KVKK_62&lt;br /&gt;
* PID_T5_RAJAMAKI_MOLOTOV&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* PID_T4_1887_LEVER_ACTION_SHOTGUN&lt;br /&gt;
* PID_T4_1894_TRAPPER&lt;br /&gt;
* PID_T4_SW_HAND_EJECTOR&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T5_SW_M29_REVOLVER&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T7_REMINGTON_M1100&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* PID_T9_SW_MODEL_500&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* PID_T7_REMINGTON_M870&lt;br /&gt;
* PID_T7_AMERICAN_180&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* PID_T5_MACHETE&lt;br /&gt;
* PID_T7_M72_LAW&lt;br /&gt;
* PID_T7_M1C&lt;br /&gt;
* PID_T7_M14&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* PID_T7_M60&lt;br /&gt;
* PID_T8_CHINA_LAKE_GRENADE_LAUNCHER&lt;br /&gt;
* PID_T8_STONER_63_LMG&lt;br /&gt;
* PID_T7_SILENTSNIPER&lt;br /&gt;
* PID_T7_REMINGTON_M7188&lt;br /&gt;
* PID_T8_STONER_63&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* PID_T7_XM214_MICROGUN&lt;br /&gt;
* PID_T9_M202_FLASH&lt;br /&gt;
* PID_T7_XM174&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* PID_T8_AK_74M&lt;br /&gt;
* PID_T8_PP_19_BIZON&lt;br /&gt;
* PID_T8_PP_19_SILENCED&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* PID_T8_RPK74M&lt;br /&gt;
* PID_T9_SVU_A&lt;br /&gt;
* PID_T9_AEK_971&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* PID_T9_AN_94&lt;br /&gt;
* PID_T8_AGS_30&lt;br /&gt;
* PID_T8_RPO_SHMEL&lt;br /&gt;
* PID_T9_PKS&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
* PID_T5_STG_44&lt;br /&gt;
* PID_T7_SIG_MG_710&lt;br /&gt;
* PID_T7_HK_MP5&lt;br /&gt;
* PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
* PID_T8_DSR_50&lt;br /&gt;
* PID_T8_USP_S&lt;br /&gt;
* PID_T8_HK_G3A3&lt;br /&gt;
* PID_T9_SIG_SG552&lt;br /&gt;
* PID_T6_MG_34&lt;br /&gt;
* PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
* PID_T8_HK11E&lt;br /&gt;
* PID_T10_MCX_SPEAR&lt;br /&gt;
* PID_T9_PSG1&lt;br /&gt;
* PID_T10_HK_CAWS&lt;br /&gt;
* PID_T6_MG42&lt;br /&gt;
&lt;br /&gt;
== Gunrunners Faction ==&lt;br /&gt;
=== Gunrunners Rank 0 ===&lt;br /&gt;
* PID_T6_FLAMER&lt;br /&gt;
* PID_T5_HUNTING_RIFLE_SCOPED&lt;br /&gt;
* PID_T4_10MM_PISTOL&lt;br /&gt;
* PID_T4_10MM_SMG&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 1 ===&lt;br /&gt;
* PID_T8_IMPROVED_FLAMER&lt;br /&gt;
* PID_T8_AK112&lt;br /&gt;
* PID_T7_WILDEY_SURVIVOR&lt;br /&gt;
* PID_T8_MIL_THUNDER_5&lt;br /&gt;
* PID_T9_NEEDLER_PISTOL&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 2 ===&lt;br /&gt;
* PID_T9_ROCKET_LAUNCHER&lt;br /&gt;
* PID_T8_MINIGUN&lt;br /&gt;
* PID_T9_COMBAT_SHOTGUN&lt;br /&gt;
* PID_T9_DKS_501&lt;br /&gt;
* PID_T8_AMT_AUTOMAG_III&lt;br /&gt;
* PID_T9_SUPER_SLEDGE&lt;br /&gt;
* PID_T8_GRENADE_PISTOL&lt;br /&gt;
* PID_T9_INCINERATOR&lt;br /&gt;
&lt;br /&gt;
=== Gunrunners Rank 3 ===&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
* PID_T9_AVENGER_MINIGUN&lt;br /&gt;
* PID_T7_223_PISTOL&lt;br /&gt;
* PID_T8_14MM_PISTOL&lt;br /&gt;
* PID_T9_PANCOR_JACKHAMMER&lt;br /&gt;
* PID_T9_NORINCO_LG5&lt;br /&gt;
* PID_T8_XL70E3&lt;br /&gt;
* PID_T10_FN_P90&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4556</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4556"/>
		<updated>2026-04-22T18:05:01Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Steel Tigers, Stalker, Gigs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* PID_T2_GARDNER&lt;br /&gt;
* PID_T3_SPENCER_CARBINE&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* PID_T6_GLOVE_GUN&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* PID_T7_M79&lt;br /&gt;
* PID_T6_M20_BAZOOKA&lt;br /&gt;
* PID_T6_BROWNING_M1919&lt;br /&gt;
* PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
* PID_T9_M240&lt;br /&gt;
* PID_T9_MILKOR_MGLS&lt;br /&gt;
* PID_T9_M249_SAW&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* PID_T5_DP_28&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T3_1895_NAGANT_REVOLVER&lt;br /&gt;
* PID_T6_SKS&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* PID_T5_MAXIM_TOKAREV&lt;br /&gt;
* PID_T5_AMPULOMET&lt;br /&gt;
* PID_T5_SVT38&lt;br /&gt;
* PID_T5_FEDOROV&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T6_RPD&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* PID_T5_AVS_36&lt;br /&gt;
* PID_T6_PTRD_41&lt;br /&gt;
* PID_T7_RPK&lt;br /&gt;
* PID_T6_AK47&lt;br /&gt;
* PID_T6_SVT40_SCOPED&lt;br /&gt;
* PID_T5_PPSH_41&lt;br /&gt;
* PID_T8_WAKIZASHI_BLADE&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* PID_T5_SGM&lt;br /&gt;
* PID_T7_LPO_50&lt;br /&gt;
* PID_T8_DRAGUNOV_SVD&lt;br /&gt;
* PID_T8_RPG_7&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* PID_T4_LEWIS_GUN&lt;br /&gt;
* PID_T4_SMLE_MK3&lt;br /&gt;
* PID_T3_HUNTING_SHOTGUN&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* PID_T6_BREN&lt;br /&gt;
* PID_T7_DESERT_EAGLE_357&lt;br /&gt;
* PID_T6_UZI&lt;br /&gt;
* PID_T6_SILENCED_UZI&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* PID_T8_FNFAL&lt;br /&gt;
* PID_T7_GALIL_SAR&lt;br /&gt;
* PID_T8_FRANCHI_SPAS12&lt;br /&gt;
* PID_T8_L96A1&lt;br /&gt;
* PID_T7_MATEBA_UNICA&lt;br /&gt;
* PID_T8_UKM_2000P&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* PID_T9_AS50&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* PID_T9_AX338&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
* PID_T9_DP_12&lt;br /&gt;
* PID_T9_DESERT_EAGLE_50_AE&lt;br /&gt;
* PID_T9_FK_BRNO&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* PID_T4_MADSEN_LMG&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T5_KG_M40&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T5_KAR98K&lt;br /&gt;
* PID_T5_WALTHER_PPK&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* PID_T5_LS_26&lt;br /&gt;
* PID_T5_PRAHA_I_23&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* PID_T5_FINKA&lt;br /&gt;
* PID_T6_KAR98K_SCOPED&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* PID_T6_LAHTI_L39&lt;br /&gt;
* PID_T6_L41_SAMPO&lt;br /&gt;
* PID_T7_KVKK_62&lt;br /&gt;
* PID_T5_RAJAMAKI_MOLOTOV&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* PID_T4_1887_LEVER_ACTION_SHOTGUN&lt;br /&gt;
* PID_T4_1894_TRAPPER&lt;br /&gt;
* PID_T4_SW_HAND_EJECTOR&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T5_SW_M29_REVOLVER&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T7_REMINGTON_M1100&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* PID_T9_SW_MODEL_500&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* PID_T7_REMINGTON_M870&lt;br /&gt;
* PID_T7_AMERICAN_180&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;br /&gt;
&lt;br /&gt;
== Steel Tigers Faction ==&lt;br /&gt;
=== Steel Tigers Rank 1 ===&lt;br /&gt;
* PID_T5_MACHETE&lt;br /&gt;
* PID_T7_M72_LAW&lt;br /&gt;
* PID_T7_M1C&lt;br /&gt;
* PID_T7_M14&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 2 ===&lt;br /&gt;
* PID_T7_M60&lt;br /&gt;
* PID_T8_CHINA_LAKE_GRENADE_LAUNCHER&lt;br /&gt;
* PID_T8_STONER_63_LMG&lt;br /&gt;
* PID_T7_SILENTSNIPER&lt;br /&gt;
* PID_T7_REMINGTON_M7188&lt;br /&gt;
* PID_T8_STONER_63&lt;br /&gt;
&lt;br /&gt;
=== Steel Tigers Rank 3 ===&lt;br /&gt;
* PID_T7_XM214_MICROGUN&lt;br /&gt;
* PID_T9_M202_FLASH&lt;br /&gt;
* PID_T7_XM174&lt;br /&gt;
&lt;br /&gt;
== Stalker Faction ==&lt;br /&gt;
=== Stalker Rank 1 ===&lt;br /&gt;
* PID_T8_AK_74M&lt;br /&gt;
* PID_T8_PP_19_BIZON&lt;br /&gt;
* PID_T8_PP_19_SILENCED&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 2 ===&lt;br /&gt;
* PID_T8_RPK74M&lt;br /&gt;
* PID_T9_SVU_A&lt;br /&gt;
* PID_T9_AEK_971&lt;br /&gt;
&lt;br /&gt;
=== Stalker Rank 3 ===&lt;br /&gt;
* PID_T9_AN_94&lt;br /&gt;
* PID_T8_AGS_30&lt;br /&gt;
* PID_T8_RPO_SHMEL&lt;br /&gt;
* PID_T9_PKS&lt;br /&gt;
&lt;br /&gt;
== Gigs Faction ==&lt;br /&gt;
=== Gigs Rank 1 ===&lt;br /&gt;
PID_T5_STG_44&lt;br /&gt;
PID_T7_SIG_MG_710&lt;br /&gt;
PID_T7_HK_MP5&lt;br /&gt;
PID_T7_HK_MP5SD&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 2 ===&lt;br /&gt;
PID_T8_DSR_50&lt;br /&gt;
PID_T8_USP_S&lt;br /&gt;
PID_T8_HK_G3A3&lt;br /&gt;
PID_T9_SIG_SG552&lt;br /&gt;
PID_T6_MG_34&lt;br /&gt;
PID_T6_FG42&lt;br /&gt;
&lt;br /&gt;
=== Gigs Rank 3 ===&lt;br /&gt;
PID_T8_HK11E&lt;br /&gt;
PID_T10_MCX_SPEAR&lt;br /&gt;
PID_T9_PSG1&lt;br /&gt;
PID_T10_HK_CAWS&lt;br /&gt;
PID_T6_MG42&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4555</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4555"/>
		<updated>2026-04-22T17:58:46Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Syndicate, Rats, Rangers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* PID_T2_GARDNER&lt;br /&gt;
* PID_T3_SPENCER_CARBINE&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* PID_T6_GLOVE_GUN&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* PID_T7_M79&lt;br /&gt;
* PID_T6_M20_BAZOOKA&lt;br /&gt;
* PID_T6_BROWNING_M1919&lt;br /&gt;
* PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
* PID_T9_M240&lt;br /&gt;
* PID_T9_MILKOR_MGLS&lt;br /&gt;
* PID_T9_M249_SAW&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* PID_T5_DP_28&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T3_1895_NAGANT_REVOLVER&lt;br /&gt;
* PID_T6_SKS&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* PID_T5_MAXIM_TOKAREV&lt;br /&gt;
* PID_T5_AMPULOMET&lt;br /&gt;
* PID_T5_SVT38&lt;br /&gt;
* PID_T5_FEDOROV&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T6_RPD&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* PID_T5_AVS_36&lt;br /&gt;
* PID_T6_PTRD_41&lt;br /&gt;
* PID_T7_RPK&lt;br /&gt;
* PID_T6_AK47&lt;br /&gt;
* PID_T6_SVT40_SCOPED&lt;br /&gt;
* PID_T5_PPSH_41&lt;br /&gt;
* PID_T8_WAKIZASHI_BLADE&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* PID_T5_SGM&lt;br /&gt;
* PID_T7_LPO_50&lt;br /&gt;
* PID_T8_DRAGUNOV_SVD&lt;br /&gt;
* PID_T8_RPG_7&lt;br /&gt;
&lt;br /&gt;
== Syndicate Faction ==&lt;br /&gt;
=== Syndicate Rank 0 ===&lt;br /&gt;
* PID_T4_LEWIS_GUN&lt;br /&gt;
* PID_T4_SMLE_MK3&lt;br /&gt;
* PID_T3_HUNTING_SHOTGUN&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 1 ===&lt;br /&gt;
* PID_T6_BREN&lt;br /&gt;
* PID_T7_DESERT_EAGLE_357&lt;br /&gt;
* PID_T6_UZI&lt;br /&gt;
* PID_T6_SILENCED_UZI&lt;br /&gt;
* PID_T3_MILLS_BOMB&lt;br /&gt;
* PID_T4_MK2_GAS&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 2 ===&lt;br /&gt;
* PID_T8_FNFAL&lt;br /&gt;
* PID_T7_GALIL_SAR&lt;br /&gt;
* PID_T8_FRANCHI_SPAS12&lt;br /&gt;
* PID_T8_L96A1&lt;br /&gt;
* PID_T7_MATEBA_UNICA&lt;br /&gt;
* PID_T8_UKM_2000P&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Rank 3 ===&lt;br /&gt;
* PID_T9_AS50&lt;br /&gt;
* PID_T9_HN_SCAR_H&lt;br /&gt;
* PID_T9_AX338&lt;br /&gt;
* PID_T10_FN_P90&lt;br /&gt;
* PID_T9_DP_12&lt;br /&gt;
* PID_T9_DESERT_EAGLE_50_AE&lt;br /&gt;
* PID_T9_FK_BRNO&lt;br /&gt;
* PID_T9_L86_LSW&lt;br /&gt;
&lt;br /&gt;
== Rats Faction ==&lt;br /&gt;
=== Rats Rank 0 ===&lt;br /&gt;
* PID_T4_MADSEN_LMG&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T5_KG_M40&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T5_KAR98K&lt;br /&gt;
* PID_T5_WALTHER_PPK&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 1 ===&lt;br /&gt;
* PID_T5_LS_26&lt;br /&gt;
* PID_T5_PRAHA_I_23&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T5_KP_31&lt;br /&gt;
* PID_T5_FINKA&lt;br /&gt;
* PID_T6_KAR98K_SCOPED&lt;br /&gt;
&lt;br /&gt;
=== Rats Rank 2 ===&lt;br /&gt;
* PID_T6_LAHTI_L39&lt;br /&gt;
* PID_T6_L41_SAMPO&lt;br /&gt;
* PID_T7_KVKK_62&lt;br /&gt;
* PID_T5_RAJAMAKI_MOLOTOV&lt;br /&gt;
* PID_STEALTH_BOY_RECON&lt;br /&gt;
* PID_STEALTH_BOY_INFILTRATOR&lt;br /&gt;
* PID_STEALTH_BOY_AMBUSH&lt;br /&gt;
* PID_T7_SOFLAM&lt;br /&gt;
&lt;br /&gt;
== Ranger Faction ==&lt;br /&gt;
=== Ranger Rank 0 ===&lt;br /&gt;
* PID_T4_1887_LEVER_ACTION_SHOTGUN&lt;br /&gt;
* PID_T4_1894_TRAPPER&lt;br /&gt;
* PID_T4_SW_HAND_EJECTOR&lt;br /&gt;
* PID_T5_1895_WINCHESTER&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 1 ===&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T5_SW_M29_REVOLVER&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T7_REMINGTON_M1100&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T6_CATTLE_PROD&lt;br /&gt;
* PID_T5_TOMMY_GUN&lt;br /&gt;
&lt;br /&gt;
=== Ranger Rank 2 ===&lt;br /&gt;
* PID_T9_SW_MODEL_500&lt;br /&gt;
* PID_T5_REMINGTON_M81_SPECIAL_POLICE&lt;br /&gt;
* PID_T7_REMINGTON_M870&lt;br /&gt;
* PID_T7_AMERICAN_180&lt;br /&gt;
* PID_T9_SUPER_CATTLE_PROD&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4554</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4554"/>
		<updated>2026-04-22T17:50:26Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Hounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* PID_T2_GARDNER&lt;br /&gt;
* PID_T3_SPENCER_CARBINE&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* PID_T6_GLOVE_GUN&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* PID_T7_M79&lt;br /&gt;
* PID_T6_M20_BAZOOKA&lt;br /&gt;
* PID_T6_BROWNING_M1919&lt;br /&gt;
* PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
* PID_T9_M240&lt;br /&gt;
* PID_T9_MILKOR_MGLS&lt;br /&gt;
* PID_T9_M249_SAW&lt;br /&gt;
&lt;br /&gt;
== Hounds Faction ==&lt;br /&gt;
=== Hounds Rank 0 ===&lt;br /&gt;
* PID_T5_DP_28&lt;br /&gt;
* PID_T5_NUGGET&lt;br /&gt;
* PID_T3_1895_NAGANT_REVOLVER&lt;br /&gt;
* PID_T6_SKS&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 1 ===&lt;br /&gt;
* PID_T5_MAXIM_TOKAREV&lt;br /&gt;
* PID_T5_AMPULOMET&lt;br /&gt;
* PID_T5_SVT38&lt;br /&gt;
* PID_T5_FEDOROV&lt;br /&gt;
* PID_T5_TOKAREV_TT_33&lt;br /&gt;
* PID_T6_NUGGET_SCOPED&lt;br /&gt;
* PID_T6_RPD&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 2 ===&lt;br /&gt;
* PID_T5_AVS_36&lt;br /&gt;
* PID_T6_PTRD_41&lt;br /&gt;
* PID_T7_RPK&lt;br /&gt;
* PID_T6_AK47&lt;br /&gt;
* PID_T6_SVT40_SCOPED&lt;br /&gt;
* PID_T5_PPSH_41&lt;br /&gt;
* PID_T8_WAKIZASHI_BLADE&lt;br /&gt;
&lt;br /&gt;
=== Hounds Rank 3 ===&lt;br /&gt;
* PID_T5_SGM&lt;br /&gt;
* PID_T7_LPO_50&lt;br /&gt;
* PID_T8_DRAGUNOV_SVD&lt;br /&gt;
* PID_T8_RPG_7&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4553</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4553"/>
		<updated>2026-04-22T17:45:31Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Correct formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
* PID_T2_GARDNER&lt;br /&gt;
* PID_T3_SPENCER_CARBINE&lt;br /&gt;
* PID_T4_M1911&lt;br /&gt;
* PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
* PID_T6_GLOVE_GUN&lt;br /&gt;
* PID_T5_M2_FLAMETHROWER&lt;br /&gt;
* PID_T6_BAR&lt;br /&gt;
* PID_T5_M2_CARBINE&lt;br /&gt;
* PID_T6_M1_GARAND&lt;br /&gt;
* PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
* PID_T7_M79&lt;br /&gt;
* PID_T6_M20_BAZOOKA&lt;br /&gt;
* PID_T6_BROWNING_M1919&lt;br /&gt;
* PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
* PID_T7_M16A3&lt;br /&gt;
* PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
* PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
* PID_T9_M240&lt;br /&gt;
* PID_T9_MILKOR_MGLS&lt;br /&gt;
* PID_T9_M249_SAW&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4552</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Reputation&amp;diff=4552"/>
		<updated>2026-04-22T17:45:13Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Preleminary entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crimson Faction ==&lt;br /&gt;
=== Crimson Rank 0 ===&lt;br /&gt;
PID_T2_GARDNER&lt;br /&gt;
PID_T3_SPENCER_CARBINE&lt;br /&gt;
PID_T4_M1911&lt;br /&gt;
PID_T3_COMBAT_KNIFE&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 1 ===&lt;br /&gt;
PID_T6_GLOVE_GUN&lt;br /&gt;
PID_T5_M2_FLAMETHROWER&lt;br /&gt;
PID_T6_BAR&lt;br /&gt;
PID_T5_M2_CARBINE&lt;br /&gt;
PID_T6_M1_GARAND&lt;br /&gt;
PID_T5_1897_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 2 ===&lt;br /&gt;
PID_T7_M79&lt;br /&gt;
PID_T6_M20_BAZOOKA&lt;br /&gt;
PID_T6_BROWNING_M1919&lt;br /&gt;
PID_T7_M1941_JOHNSON_LMG&lt;br /&gt;
PID_T7_M16A3&lt;br /&gt;
PID_T6_1912_TRENCH_GUN&lt;br /&gt;
&lt;br /&gt;
=== Crimson Rank 3 ===&lt;br /&gt;
PID_T6_M18_RECOILLESS_RIFLE&lt;br /&gt;
PID_T9_M240&lt;br /&gt;
PID_T9_MILKOR_MGLS&lt;br /&gt;
PID_T9_M249_SAW&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_9&amp;diff=4551</id>
		<title>Season 9</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_9&amp;diff=4551"/>
		<updated>2026-04-22T17:20:19Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Season 9 Update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Season 9 is the current Season in Ashes of Phoenix.&lt;br /&gt;
&lt;br /&gt;
Launch date was the 18/04/2026.&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Ashes_of_Phoenix&amp;diff=4550</id>
		<title>Ashes of Phoenix</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Ashes_of_Phoenix&amp;diff=4550"/>
		<updated>2026-04-22T17:17:20Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: New Season dropped.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:30%; background-color:#35271A; vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 18px; padding:4px 0 2px 0;&amp;gt;Last Season:&amp;lt;br&amp;gt;[[Season 8]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:40%; background-color:#35271A; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 18px; padding:4px 0 2px 0;&amp;gt;Current Season:&amp;lt;br&amp;gt;[[Season 9]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:30%; background-color:#35271A; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 18px; padding:4px 0 2px 0;&amp;gt;Next Season:&amp;lt;br&amp;gt;[[Season 10]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:25%; background-color:#1b2942C2; vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;About&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;Welcome to the Wiki for FOnline: Ashes of Phoenix (commonly abbreviated: AoP). AoP is a free-to-play PvP focused online game, which runs in Seasons, usually lasting a few months until a faction eradicates all other factions. The game is set in the Fallout universe - specifically using the modified FOnline engine of the first two Fallout games, 1 and 2. The game features no shop, nor a way to donate - it is a complete non-commercial and non-profitable project paid out of the developers own pockets.&lt;br /&gt;
&lt;br /&gt;
In-game, you start out by creating a character, which you control throughout the game. You join a faction and then fight for it, trying to control the different zones on the map, with the ultimate goal of defeating and extinguishing the other factions - thus concluding a season. After this, a new season is launched to start the gameplay loop all over again.&lt;br /&gt;
&lt;br /&gt;
As the game is in continuous and active development, there might be minor to major changes to the game during a season, and major and massive changes in-between seasons - usually spicing up / balancing gameplay or adding / removing content and mechanics.&lt;br /&gt;
&lt;br /&gt;
A quick summary of the game would be: faction-warfare, map-control, character-progression, loot-progression, full-loot drop on death, team-focused gameplay, tier-progression, different player-made classes, crafting system, rng mechanics, fallout-esque visual and lore style, pve-content to grind up gear, experience and materials, realistic-esque combat via a multitude of gameplay features like smokes, bursts, suppression, bleeding, limb-cripples, fires, gas and realistic guns from real history from the 18th century up to modern times. Futuristic technology &amp;amp; weapons usually at end of season.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;&#039;&#039;&#039;We heavily advise you to join the [https://discord.com/invite/xjgF5mmMpJ Official Ashes of Phoenix Discord] to find help, engage in fun conversation as well as find a squad / faction to play with.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:30%; background-color:#F8F9FA; vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page Basics}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:40%; background-color:#F8F9FA; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page Stats}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:30%; background-color:#F8F9FA; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page Gameplay}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100% style=&amp;quot;border-spacing:10px 5px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:30%; background-color:#F8F9FA; vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page Client}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:40%; background-color:#F8F9FA; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page Links}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:0px; border:solid #000 1px; width:30%; background-color:#F8F9FA; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{{Main Page Miscellaneous}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Fire&amp;diff=4536</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Fire&amp;diff=4536"/>
		<updated>2026-02-27T13:16:35Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Typo &amp;amp; Mention of damage values.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fire is a Hex flag that can occupy one or (in most cases) multiple hexes. Fire is immediately visible due to the tiles being covered in fire sprites where there is fire.&lt;br /&gt;
&lt;br /&gt;
Fire can be applied to the map by either throwing various kind of Grenades, special Fire Ammunition, or Flamethrowers.&lt;br /&gt;
&lt;br /&gt;
When applying Fire, the Fire starts at the impact and quickly disperses to the surrounding area - unlike smoke, fire disperses randomly and unevenly around the source.&lt;br /&gt;
&lt;br /&gt;
Fire does periodic damage for everyone standing inside of it. Thus - it is a good tool to flush out enemies or block positions from being taken. In essence an area denial tool.&lt;br /&gt;
The damage it does depends on the weapon/tool used to apply the fire. Higher tier weaponry usually also has higher fire-damage.&lt;br /&gt;
&lt;br /&gt;
The damage intervals are every second&amp;lt;sub&amp;gt;Need Confirmation&amp;lt;/sub&amp;gt;. Fire behaves correctly in that the damage and the kill is credited to the one who threw (or applied) the fire.&lt;br /&gt;
&lt;br /&gt;
You can douse fire with explosives, though only specific explosives are able to do so. (High tier Rocket Launchers and one or two special grenades)&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Medic&amp;diff=4534</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Medic&amp;diff=4534"/>
		<updated>2026-02-18T14:33:20Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Undo revision 4533 by Zmeja (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;Heal and Revive your Teammates!&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{BannerMeta}}&lt;br /&gt;
&amp;lt;sub&amp;gt;Most Information in this Guide is provided by Seki, who was kind enough to write everything down.&amp;lt;br&amp;gt;Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 08:57, 5 March 2025 (UTC) | Information accurate for [[Season 8]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:MedicLogo.png|thumb|right|Medic Class]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
[[File:LivingAnatomyHPBar.png|thumb|right|[[Living Anatomy]] showing HP Bar over teammates]]&lt;br /&gt;
The role of a Medic is to keep his Team alive. We will go through some important things to consider when exactly a Medic will be effective.&lt;br /&gt;
&lt;br /&gt;
In different active [[Era]]&#039;s of the Server, a Medic plays with varying effectiveness.&lt;br /&gt;
&lt;br /&gt;
* Era 1 - Medic is quite bad, as he has no access to FA Kits, and the only Healing Drug (Healing Powder), cuts teammates Perception.&lt;br /&gt;
* Era 2 - Medic is shining! Not only do you now have access to FA Kits, but you get Stimpaks, which heal allies immediately and give them no debuff.&lt;br /&gt;
* Era 3 - Medic is okey. While not much different then Era 2, and you even having a better FA Kit, the addition of Super Stimaks means your Teammates will be able to heal themselves quite efficiently.&lt;br /&gt;
&lt;br /&gt;
In different Teams, a Medic plays with varying effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
In most cases, the effectiveness of a Medic is limited by his team. A Medic is more effective in bad teams, and less effective in good teams.&amp;lt;br&amp;gt;&lt;br /&gt;
If his Teammates know how to position themselves and not step into death-traps, a Medic won&#039;t save them often. On the contrary, if Teammates are not careful and stand in wrong spots at the wrong times, a Medic will be a lifesaver.&lt;br /&gt;
&lt;br /&gt;
With different Builds of Teammates, a Medic plays with varying effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
Most Builds have either&lt;br /&gt;
* a) low Intelligence, thus no First-Aid skill. They mostly rely on Healing Drugs to heal themselves.&lt;br /&gt;
or &lt;br /&gt;
* b) High Intelligence, decent First-Aid skill. They use Healing drugs mostly only when they are bandaged.&lt;br /&gt;
A Medic works best with Builds of type a). They not only gain more Special/Skill Points, as well as Perks, but give the Medic more Freedom to manage their Bandaged level the way he wants to.&lt;br /&gt;
Players who are poor or bad and avoid Healing Drugs, thus only using First Aid Skill and receiving a high bandaged-level, will make a Medic life&#039;s harder and start to get used to him - those are best to be avoided by the Medic.&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Even though you don&#039;t shoot, Positioning is still an important part.&lt;br /&gt;
Analyzing the situation and predicting where damage will come from, who will get shot first and where you have to be is paramount.&lt;br /&gt;
You want to stay close to who you assume will need help first, but at the same time not expose yourself too much. You might become a prime target by the enemy!&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t tank Damage yourself! ===&lt;br /&gt;
One of the main downsides of a Medic is that he can&#039;t heal himself once he is [[bandaged]], so he can only take limited amounts of damage.&lt;br /&gt;
Avoid getting shot, and let your Teammates tank the damage, which you will then heal.&lt;br /&gt;
&lt;br /&gt;
=== Stay safe! Don&#039;t be greedy! ===&lt;br /&gt;
If you think someone is in a really bad spot and you know he will most likely die, don&#039;t risk your own life to help him. If you die yourself, your whole Team will be missing out on a lot of HP you could have given them if you would not have died!&lt;br /&gt;
&lt;br /&gt;
=== Counter Cripples and Knockouts! ===&lt;br /&gt;
Especially during times [[Sniper]]s poke each other - Most players have a low [[Doctor]] Skill, and thus have HUGE AP Costs to heal their own cripples. Heal them! However, do not use Doctor on someone who has no broken limbs! Doing so will heal their [[Bleed]], but add a LOT of [[Bandaged]] Status!&lt;br /&gt;
Don&#039;t forget FA Kits have Sal Volatile Perk, which wakes up targets from Knockouts when you use First Aid on them!&lt;br /&gt;
&lt;br /&gt;
=== Bandaged Status and Stims vs FA ===&lt;br /&gt;
Once you heal someone with First Aid, his [[Bandaged]] Status will increase, meaning any further First Aid Heal will be less effective.&lt;br /&gt;
Bandaged Status slowly goes down over time - this is the hardest part of playing Medic, and the reason the Trait [[Drug Dealer]] is important. You have to manage Bandage Level of your team and each time you heal, deciding between Stimpak and First Aid.&lt;br /&gt;
In general, you do not want to use Super Stimpaks on your Teammates, as those disable [[AP+ Regeneration]].&lt;br /&gt;
First Aid is more AP Efficient but only during low to medium Bandage Levels. After that you do not want to use it and instead use Healing Drugs.&lt;br /&gt;
A second Medic who doesn&#039;t understand this concept, will be your worst nightmare. As he will increase everyone&#039;s bandaged level to insane amounts.&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
You can [[revive]] every player, but only once. After a player is revived they will have a 10 Minute debuff called &amp;quot;Defibrillate&amp;quot;, which will lock them out from being revived again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Revive type !! Chance to revive !! AP Cost !! Average HP after revive&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || 25% || 75 - 200 depends on Doctor Skill || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Epinephrine (Drug)]] || 50% || 100 || -62.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Defibrillator]] || 50% || 100 || -12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Manual Defibrillator]] || 100% (with 200 Doctor) || 100 || -12.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use Manual Defibrilator in Era 3 and Epinephrine in Era 2, as they are better then Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
Think twice before Reviving, especially if the fight hasn&#039;t ended yet. Reviving someone puts them very close to death, as well puts them at 100% Bandaged status and -100AP. If they die again immediately afterwards, they will not be able to be revived again!&amp;lt;br&amp;gt;&lt;br /&gt;
If you really want to Combat-Revive, don&#039;t forget to throw a [[Smoke Grenade]]!&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Stats ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gear to use !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Grenade]]s || In your Main Hand. 2-3 if you only use them for reviving your Teammates. More if you also use it as Utility for your Teammates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Epinephrine (Drug)]] (Era 2)&amp;lt;br&amp;gt;[[Manual Defibrillator]] (Era 3) || In your Second Hand. Higher Chance per AP to revive someone then using Doctor. Manual Defibrilator requires 200 Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid Kit]] (Era 2)&amp;lt;br&amp;gt;[[Field Medic FA Kit]] (Era 3) || In your Utility Slot. Have a chance to disappear. 2 are usually enough. When using your First Aid Skill, any FA Kit in your Util Slot will be used automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Drugs [[Stimpak (Drug)]] &amp;amp; [[Super Stimpak (Drug)]] || In your Inventory. 50 Stimpaks per fight are a good number. Only use First Aid when necessarry and mainly use Stimpaks for Healing. Super Stimpaks are usually only good for Reviving since they disable AP+ Regen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo (Drug)]] || In your Inventory. If you know a fight will last less then 2 Minutes, use it. It will cut down traveling time between Teammates. Also good to catch up / run away. Also increases your survivability by flat damage converted to bleed instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner Gum (Drug)]] || &#039;&#039;&#039;BAD&#039;&#039;&#039;. Sounds good on paper, but with 70 maximum AP you can not use First Aid 2 times in a row without going into Minus AP.&lt;br /&gt;
|}&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] to wear !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Support Combat Armors]] || Must Have. Lowers AP cost of heals.&lt;br /&gt;
|}&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Traits]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || Must Have. Your Healing Items heal +50% HP, but healing yourself costs double AP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || Good. Enables you to fight enemies if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || Good. Extra Points will boost your survivability greatly.&lt;br /&gt;
|}&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Perks]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || Must Have. +3% Crit Chance and you can see Teammates HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || Must Have. Less Bandaged Level on using First Aid or Doctor and consume Medkits slower&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || Must Have. Less AP cost on healing others&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || Must Have. Increases Survivability&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || Very Good. +50HP on FA heal or -50 Bleed on Doc Heal&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || Very Good. In order to keep throwing Smoke Grenades to revive under Enemy Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || Good. More AP means More Healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || Good. Allows you to take less Intelligence, and thus have more of your other Stats.&lt;br /&gt;
|-&lt;br /&gt;
| Other Tank Perks || Good. Survivability is good. As long as you live you can keep your teammates alive.&lt;br /&gt;
|}&lt;br /&gt;
=== SPECIAL ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[SPECIAL]]s to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]] || 1-??. Go with whatever you are comfortable. If you have good Team communication you can play with 1 PE as you see your Squad anyways.&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || If you have a Leader you can increase this, as he most likely will run RunSpeed which will help you. If you don&#039;t want to rely on your Leader, take 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || Enough for maximum FA &amp;amp; Doc, or maximum FA with Medicinae Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || You need max Agility as you will be constantly Running and using up AP.&lt;br /&gt;
|}&lt;br /&gt;
== Example Build ==&lt;br /&gt;
&#039;&#039;Example build provided by Seki, who is also the creator of this guide.&#039;&#039;&lt;br /&gt;
[[File:Medicbuildseki.png|frame|left|Notes from Seki: 3 [[Perception]] not needed if you have squad vision, can do 3 [[Luck]] instead. [[First Aid]] to 200 after lvl 24 - then [[Leadership]]]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Medic&amp;diff=4533</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Medic&amp;diff=4533"/>
		<updated>2026-02-18T14:32:14Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;Heal and Revive your Teammates!&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{BannerMeta}}&lt;br /&gt;
&amp;lt;sub&amp;gt;Most Information in this Guide is provided by Seki, who was kind enough to write everything down.&amp;lt;br&amp;gt;Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 08:57, 5 March 2025 (UTC) | Information accurate for [[Season 8]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:MedicLogo.png|thumb|right|Medic Class]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
[[File:LivingAnatomyHPBar.png|thumb|right|[[Living Anatomy]] showing HP Bar over teammates]]&lt;br /&gt;
The role of a Medic is to keep his Team alive. We will go through some important things to consider when exactly a Medic will be effective.&lt;br /&gt;
&lt;br /&gt;
In different active [[Era]]&#039;s of the Server, a Medic plays with varying effectiveness.&lt;br /&gt;
&lt;br /&gt;
* Era 1 - Medic is quite bad, as he has no access to FA Kits, and the only Healing Drug (Healing Powder), cuts teammates Perception.&lt;br /&gt;
* Era 2 - Medic is shining! Not only do you now have access to FA Kits, but you get Stimpaks, which heal allies immediately and give them no debuff.&lt;br /&gt;
* Era 3 - Medic is okey. While not much different then Era 2, and you even having a better FA Kit, the addition of Super Stimaks means your Teammates will be able to heal themselves quite efficiently.&lt;br /&gt;
&lt;br /&gt;
In different Teams, a Medic plays with varying effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
In most cases, the effectiveness of a Medic is limited by his team. A Medic is more effective in bad teams, and less effective in good teams.&amp;lt;br&amp;gt;&lt;br /&gt;
If his Teammates know how to position themselves and not step into death-traps, a Medic won&#039;t save them often. On the contrary, if Teammates are not careful and stand in wrong spots at the wrong times, a Medic will be a lifesaver.&lt;br /&gt;
&lt;br /&gt;
With different Builds of Teammates, a Medic plays with varying effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
Most Builds have either&lt;br /&gt;
* a) low Intelligence, thus no First-Aid skill. They mostly rely on Healing Drugs to heal themselves.&lt;br /&gt;
or &lt;br /&gt;
* b) High Intelligence, decent First-Aid skill. They use Healing drugs mostly only when they are bandaged.&lt;br /&gt;
A Medic works best with Builds of type a). They not only gain more Special/Skill Points, as well as Perks, but give the Medic more Freedom to manage their Bandaged level the way he wants to.&lt;br /&gt;
Players who are poor or bad and avoid Healing Drugs, thus only using First Aid Skill and receiving a high bandaged-level, will make a Medic life&#039;s harder and start to get used to him - those are best to be avoided by the Medic.&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Even though you don&#039;t shoot, Positioning is still an important part.&lt;br /&gt;
Analyzing the situation and predicting where damage will come from, who will get shot first and where you have to be is paramount.&lt;br /&gt;
You want to stay close to who you assume will need help first, but at the same time not expose yourself too much. You might become a prime target by the enemy!&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t tank Damage yourself! ===&lt;br /&gt;
One of the main downsides of a Medic is that he can&#039;t heal himself once he is [[bandaged]], so he can only take limited amounts of damage.&lt;br /&gt;
Avoid getting shot, and let your Teammates tank the damage, which you will then heal.&lt;br /&gt;
&lt;br /&gt;
=== Stay safe! Don&#039;t be greedy! ===&lt;br /&gt;
If you think someone is in a really bad spot and you know he will most likely die, don&#039;t risk your own life to help him. If you die yourself, your whole Team will be missing out on a lot of HP you could have given them if you would not have died!&lt;br /&gt;
&lt;br /&gt;
=== Counter Cripples and Knockouts! ===&lt;br /&gt;
Especially during times [[Sniper]]s poke each other - Most players have a low [[Doctor]] Skill, and thus have HUGE AP Costs to heal their own cripples. Heal them! However, do not use Doctor on someone who has no broken limbs! Doing so will heal their [[Bleed]], but add a LOT of [[Bandaged]] Status!&lt;br /&gt;
Don&#039;t forget FA Kits have Sal Volatile Perk, which wakes up targets from Knockouts when you use First Aid on them!&lt;br /&gt;
&lt;br /&gt;
=== Bandaged Status and Stims vs FA ===&lt;br /&gt;
Once you heal someone with First Aid, his [[Bandaged]] Status will increase, meaning any further First Aid Heal will be less effective.&lt;br /&gt;
Bandaged Status slowly goes down over time - this is the hardest part of playing Medic, and the reason the Trait [[Drug Dealer]] is important. You have to manage Bandage Level of your team and each time you heal, deciding between Stimpak and First Aid.&lt;br /&gt;
In general, you do not want to use Super Stimpaks on your Teammates, as those disable [[AP+ Regeneration]].&lt;br /&gt;
First Aid is more AP Efficient but only during low to medium Bandage Levels. After that you do not want to use it and instead use Healing Drugs.&lt;br /&gt;
A second Medic who doesn&#039;t understand this concept, will be your worst nightmare. As he will increase everyone&#039;s bandaged level to insane amounts.&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
You can [[revive]] every player, but only once. After a player is revived they will have a 10 Minute debuff called &amp;quot;Defibrillate&amp;quot;, which will lock them out from being revived again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Revive type !! Chance to revive !! AP Cost !! Average HP after revive&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || 25% || 75 - 200 depends on Doctor Skill || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Epinephrine (Drug)]] || 50% || 100 || -62.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Defibrillator]] || 50% || 100 || -12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Manual Defibrillator]] || 100% (with 200 Doctor) || 100 || -12.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use Manual Defibrilator in Era 3 and Epinephrine in Era 2, as they are better then Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
Think twice before Reviving, especially if the fight hasn&#039;t ended yet. Reviving someone puts them very close to death, as well puts them at 100% Bandaged status and -100AP. If they die again immediately afterwards, they will not be able to be revived again!&amp;lt;br&amp;gt;&lt;br /&gt;
If you really want to Combat-Revive, don&#039;t forget to throw a [[Smoke Grenade]]!&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Stats ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gear to use !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Grenade]]s || In your Main Hand. 2-3 if you only use them for reviving your Teammates. More if you also use it as Utility for your Teammates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Epinephrine (Drug)]] (Era 2)&amp;lt;br&amp;gt;[[Manual Defibrillator]] (Era 3) || In your Second Hand. Higher Chance per AP to revive someone then using Doctor. Manual Defibrilator requires 200 Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid Kit]] (Era 2)&amp;lt;br&amp;gt;[[Field Medic FA Kit]] (Era 3) || In your Utility Slot. Have a chance to disappear. 2 are usually enough. When using your First Aid Skill, any FA Kit in your Util Slot will be used automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Drugs [[Stimpak (Drug)]] &amp;amp; [[Super Stimpak (Drug)]] || In your Inventory. 50 Stimpaks per fight are a good number. Only use First Aid when necessarry and mainly use Stimpaks for Healing. Super Stimpaks are usually only good for Reviving since they disable AP+ Regen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo (Drug)]] || In your Inventory. If you know a fight will last less then 2 Minutes, use it. It will cut down travelling time between Teammates. Also good to catch up / run away. Also increases your survivability by flat damage converted to bleed instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner Gum (Drug)]] || &#039;&#039;&#039;BAD&#039;&#039;&#039;. Sounds good on paper, but with 70 maximum AP you can not use First Aid 2 times in a row without going into Minus AP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] to wear !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Support Combat Armors]] || Must Have. Lowers AP cost of heals.&lt;br /&gt;
|}&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Traits]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || Must Have. Your Healing Items heal +50% HP, but healing yourself costs double AP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || Good. Enables you to fight enemies if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || Good. Extra Points will boost your survivability greatly.&lt;br /&gt;
|}&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Perks]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || Must Have. +3% Crit Chance and you can see Teammates HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || Must Have. Less Bandaged Level on using First Aid or Doctor and consume Medkits slower&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || Must Have. Less AP cost on healing others&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || Must Have. Increases Survivability&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || Very Good. +50HP on FA heal or -50 Bleed on Doc Heal&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || Very Good. In order to keep throwing Smoke Grenades to revive under Enemy Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || Good. More AP means More Healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || Good. Allows you to take less Intelligence, and thus have more of your other Stats.&lt;br /&gt;
|-&lt;br /&gt;
| Other Tank Perks || Good. Survivability is good. As long as you live you can keep your teammates alive.&lt;br /&gt;
|}&lt;br /&gt;
=== SPECIAL ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[SPECIAL]]s to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]] || 1-??. Go with whatever you are comfortable. If you have good Team communication you can play with 1 PE as you see your Squad anyways.&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || If you have a Leader you can increase this, as he most likely will run RunSpeed which will help you. If you don&#039;t want to rely on your Leader, take 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || Enough for maximum FA &amp;amp; Doc, or maximum FA with Medicinae Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || You need max Agility as you will be constantly Running and using up AP.&lt;br /&gt;
|}&lt;br /&gt;
== Example Build ==&lt;br /&gt;
&#039;&#039;Example build provided by Seki, who is also the creator of this guide.&#039;&#039;&lt;br /&gt;
[[File:Medicbuildseki.png|frame|left|Notes from Seki: 3 [[Perception]] not needed if you have squad vision, can do 3 [[Luck]] instead. [[First Aid]] to 200 after lvl 24 - then [[Leadership]]]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Medic&amp;diff=4532</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Medic&amp;diff=4532"/>
		<updated>2026-02-18T14:30:34Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;Heal and Revive your Teammates!&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{BannerMeta}}&lt;br /&gt;
&amp;lt;sub&amp;gt;Most Information in this Guide is provided by Seki, who was kind enough to write everything down.&amp;lt;br&amp;gt;Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 08:57, 5 March 2025 (UTC) | Information accurate for [[Season 8]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:MedicLogo.png|thumb|right|Medic Class]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
[[File:LivingAnatomyHPBar.png|thumb|right|[[Living Anatomy]] showing HP Bar over teammates]]&lt;br /&gt;
The role of a Medic is to keep his Team alive. We will go through some important things to consider when exactly a Medic will be effective.&lt;br /&gt;
&lt;br /&gt;
In different active [[Era]]&#039;s of the Server, a Medic plays with varying effectiveness.&lt;br /&gt;
&lt;br /&gt;
* Era 1 - Medic is quite bad, as he has no access to FA Kits, and the only Healing Drug (Healing Powder), cuts teammates Perception.&lt;br /&gt;
* Era 2 - Medic is shining! Not only do you now have access to FA Kits, but you get Stimpaks, which heal allies immediately and give them no debuff.&lt;br /&gt;
* Era 3 - Medic is okey. While not much different then Era 2, and you even having a better FA Kit, the addition of Super Stimaks means your Teammates will be able to heal themselves quite efficiently.&lt;br /&gt;
&lt;br /&gt;
In different Teams, a Medic plays with varying effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
In most cases, the effectiveness of a Medic is limited by his team. A Medic is more effective in bad teams, and less effective in good teams.&amp;lt;br&amp;gt;&lt;br /&gt;
If his Teammates know how to position themselves and not step into death-traps, a Medic won&#039;t save them often. On the contrary, if Teammates are not careful and stand in wrong spots at the wrong times, a Medic will be a lifesaver.&lt;br /&gt;
&lt;br /&gt;
With different Builds of Teammates, a Medic plays with varying effectiveness.&amp;lt;br&amp;gt;&lt;br /&gt;
Most Builds have either&lt;br /&gt;
* a) low Intelligence, thus no First-Aid skill. They mostly rely on Healing Drugs to heal themselves.&lt;br /&gt;
or &lt;br /&gt;
* b) High Intelligence, decent First-Aid skill. They use Healing drugs mostly only when they are bandaged.&lt;br /&gt;
A Medic works best with Builds of type a). They not only gain more Special/Skill Points, as well as Perks, but give the Medic more Freedom to manage their Bandaged level the way he wants to.&lt;br /&gt;
Players who are poor or bad and avoid Healing Drugs, thus only using First Aid Skill and receiving a high bandaged-level, will make a Medic life&#039;s harder and start to get used to him - those are best to be avoided by the Medic.&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Even though you don&#039;t shoot, Positioning is still an important part.&lt;br /&gt;
Analyzing the situation and predicting where damage will come from, who will get shot first and where you have to be is paramount.&lt;br /&gt;
You want to stay close to who you assume will need help first, but at the same time not expose yourself too much. You might become a prime target by the enemy!&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t tank Damage yourself! ===&lt;br /&gt;
One of the main downsides of a Medic is that he can&#039;t heal himself once he is [[bandaged]], so he can only take limited amounts of damage.&lt;br /&gt;
Avoid getting shot, and let your Teammates tank the damage, which you will then heal.&lt;br /&gt;
&lt;br /&gt;
=== Stay safe! Don&#039;t be greedy! ===&lt;br /&gt;
If you think someone is in a really bad spot and you know he will most likely die, don&#039;t risk your own life to help him. If you die yourself, your whole Team will be missing out on a lot of HP you could have given them if you would not have died!&lt;br /&gt;
&lt;br /&gt;
=== Counter Cripples and Knockouts! ===&lt;br /&gt;
Especially during times [[Sniper]]s poke each other - Most players have a low [[Doctor]] Skill, and thus have HUGE AP Costs to heal their own cripples. Heal them! However, do not use Doctor on someone who has no broken limbs! Doing so will heal their [[Bleed]], but add a LOT of [[Bandaged]] Status!&lt;br /&gt;
Don&#039;t forget FA Kits have Sal Volatile Perk, which wakes up targets from Knockouts when you use First Aid on them!&lt;br /&gt;
&lt;br /&gt;
=== Bandaged Status and Stims vs FA ===&lt;br /&gt;
Once you heal someone with First Aid, his [[Bandaged]] Status will increase, meaning any further First Aid Heal will be less effective.&lt;br /&gt;
Bandaged Status slowly goes down over time - this is the hardest part of playing Medic, and the reason the Trait [[Drug Dealer]] is important. You have to manage Bandage Level of your team and each time you heal, deciding between Stimpak and First Aid.&lt;br /&gt;
In general, you do not want to use Super Stimpaks on your Teammates, as those disable [[AP+ Regeneration]].&lt;br /&gt;
First Aid is more AP Efficient but only during low to medium Bandage Levels. After that you do not want to use it and instead use Healing Drugs.&lt;br /&gt;
A second Medic who doesn&#039;t understand this concept, will be your worst nightmare. As he will increase everyone&#039;s bandaged level to insane amounts.&lt;br /&gt;
&lt;br /&gt;
=== Reviving ===&lt;br /&gt;
You can [[revive]] every player, but only once. After a player is revived they will have a 10 Minute debuff called &amp;quot;Defibrillate&amp;quot;, which will lock them out from being revived again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Revive type !! Chance to revive !! AP Cost !! Average HP after revive&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || 25% || 75 - 200 depends on Doctor Skill || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Epinephrine (Drug)]] || 50% || 100 || -62.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Defibrillator]] || 50% || 100 || -12.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Manual Defibrillator]] || 100% (with 200 Doctor) || 100 || -12.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use Manual Defibrilator in Era 3 and Epinephrine in Era 2, as they are better then Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
Think twice before Reviving, especially if the fight hasn&#039;t ended yet. Reviving someone puts them very close to death, as well puts them at 100% Bandaged status and -100AP. If they die again immediately afterwards, they will not be able to be revived again!&amp;lt;br&amp;gt;&lt;br /&gt;
If you really want to Combat-Revive, don&#039;t forget to throw a [[Smoke Grenade]]!&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Stats ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gear to use !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Grenade]]s || In your Main Hand. 2-3 if you only use them for reviving your Teammates. More if you also use it as Utility for your Teammates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Epinephrine (Drug)]] (Era 2)&amp;lt;br&amp;gt;[[Manual Defibrillator]] (Era 3) || In your Second Hand. Higher Chance per AP to revive someone then using Doctor. Manual Defibrilator requires 200 Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid Kit]] (Era 2)&amp;lt;br&amp;gt;[[Field Medic FA Kit]] (Era 3) || In your Utility Slot. Have a chance to disappear. 2 are usually enough. When using your First Aid Skill, any FA Kit in your Util Slot will be used automatically.&lt;br /&gt;
|-&lt;br /&gt;
| Healing Drugs [[Stimpak (Drug)]] &amp;amp; [[Super Stimpak (Drug)]] || In your Inventory. 50 Stimpaks per fight are a good number. Only use First Aid when necessarry and mainly use Stimpaks for Healing. Super Stimpaks are usually only good for Reviving since they disable AP+ Regen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo (Drug)]] || In your Inventory. If you know a fight will last less then 2 Minutes, use it. It will cut down traveling time between Teammates. Also good to catch up / run away. Also increases your survivability by flat damage converted to bleed instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner Gum (Drug)]] || &#039;&#039;&#039;BAD&#039;&#039;&#039;. Sounds good on paper, but with 70 maximum AP you can not use First Aid 2 times in a row without going into Minus AP.&lt;br /&gt;
|}&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] to wear !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Support Combat Armors]] || Must Have. Lowers AP cost of heals.&lt;br /&gt;
|}&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Traits]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || Must Have. Your Healing Items heal +50% HP, but healing yourself costs double AP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || Good. Enables you to fight enemies if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || Good. Extra Points will boost your survivability greatly.&lt;br /&gt;
|}&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Perks]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || Must Have. +3% Crit Chance and you can see Teammates HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || Must Have. Less Bandaged Level on using First Aid or Doctor and consume Medkits slower&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || Must Have. Less AP cost on healing others&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || Must Have. Increases Survivability&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || Very Good. +50HP on FA heal or -50 Bleed on Doc Heal&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || Very Good. In order to keep throwing Smoke Grenades to revive under Enemy Fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || Good. More AP means More Healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || Good. Allows you to take less Intelligence, and thus have more of your other Stats.&lt;br /&gt;
|-&lt;br /&gt;
| Other Tank Perks || Good. Survivability is good. As long as you live you can keep your teammates alive.&lt;br /&gt;
|}&lt;br /&gt;
=== SPECIAL ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[SPECIAL]]s to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]] || 1-??. Go with whatever you are comfortable. If you have good Team communication you can play with 1 PE as you see your Squad anyways.&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || If you have a Leader you can increase this, as he most likely will run RunSpeed which will help you. If you don&#039;t want to rely on your Leader, take 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || Enough for maximum FA &amp;amp; Doc, or maximum FA with Medicinae Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || You need max Agility as you will be constantly Running and using up AP.&lt;br /&gt;
|}&lt;br /&gt;
== Example Build ==&lt;br /&gt;
&#039;&#039;Example build provided by Seki, who is also the creator of this guide.&#039;&#039;&lt;br /&gt;
[[File:Medicbuildseki.png|frame|left|Notes from Seki: 3 [[Perception]] not needed if you have squad vision, can do 3 [[Luck]] instead. [[First Aid]] to 200 after lvl 24 - then [[Leadership]]]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Category:Classes&amp;diff=4531</id>
		<title>Category:Classes</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Category:Classes&amp;diff=4531"/>
		<updated>2026-02-18T14:23:19Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Leader role&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BannerMeta}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
Over the course of many years and many seasons, the general consensus of players has made specific playstyles and/or builds very viable. The classes here are technically not set in stone and more-so the interpretation of each player, but generally represent what people tend to play or think of when someone says they play a Sniper, or a Medic.&lt;br /&gt;
You are assigned a role, since playing your class has strong benefits of being specialized and very strong in the role you fulfill.&lt;br /&gt;
Thus a Medic will usually be expected to heal others, simply because due to his [[Special]]-stats [[Perks]], [[Traits]] and [[Skills]] he is very effective in doing so. While a Sniper will usually try to stay on range and use weapons that can critically hit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BursterLogo.png|[[Burster]]|link=Burster&lt;br /&gt;
File:SniperLogo.png|[[Sniper]]|link=Sniper&lt;br /&gt;
File:MedicLogo.png|[[Medic]]|link=Medic&lt;br /&gt;
File:MeleeLogo.png|[[Melee]]|link=Melee&lt;br /&gt;
File:HeavyLogo.png|[[Heavy]]|link=Heavy&lt;br /&gt;
File:SneakerLogo.png|[[Sneaker]]|link=Sneaker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LeaderLogo.png|[[Leader]]|link=Leader&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=File:LeaderLogo.png&amp;diff=4530</id>
		<title>File:LeaderLogo.png</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=File:LeaderLogo.png&amp;diff=4530"/>
		<updated>2026-02-18T14:22:59Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leader Logo&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Leader&amp;diff=4529</id>
		<title>Leader</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Leader&amp;diff=4529"/>
		<updated>2026-02-18T14:21:34Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Overflow information from copied class.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;Leads Team into battle and ensures Victory!&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{BannerMeta}}&lt;br /&gt;
&amp;lt;sup&amp;gt;Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 14:20, 18 February 2026 (UTC) | Information &#039;&#039;&#039;mostly&#039;&#039;&#039; accurate for [[Season 8]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:Rtsmode.png|thumb|right|With {{key press|T}} you can mark Positions on the Map for your Teammates]]&lt;br /&gt;
&#039;&#039;&#039;(I really advise you NOT to play Leader unless you know the game mechanics very well)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rule 1: &amp;quot;Use {{key press|T}} Button.&lt;br /&gt;
&lt;br /&gt;
Everyone in your Squad can see your Markers. And everyone in your Squad can place these. As you can see you have 3 colors. Use them wisely!&lt;br /&gt;
(Also I highly suggest you rebind this button to {{key press|Tab}})&lt;br /&gt;
&lt;br /&gt;
Tell them where to regroup. Where to go. Where to make line. Tell them each and every step. It will have a big improvement to your gameplay!&lt;br /&gt;
&lt;br /&gt;
Instead of saying the name of the person to assisst, how I do it, I place Red marker on him and shout &amp;quot;Shoot to Red Marker&amp;quot;. You know why this is 100 times better? Because Bursters standing behind smoke don&#039;t have to see enemy, they just burst into red markers. VERY VERY STRONG!&lt;br /&gt;
&lt;br /&gt;
Scout (Which is Sneaker) will use these Icons as well to tell you where enemies are, etc. etc. Use information wisely and try to make good decision.&lt;br /&gt;
&lt;br /&gt;
You have to use as much Gameplay mechanics of this game as possible to succeed. Enemy has a lot of Snipers you can&#039;t beat? Wait for night-time where Perception is reduced by huge amount and start capping zones during night! The more late it is, the more perception malus there is. Biggest malus to perception is at 1 o&#039;clock ingame time. Have enemies that manage to kill you at strange angles? Use smokes and cover your movements!&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] to wear !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armors]] || You want to be tanky. A dead leader is a useless leader.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armors]] || You want to be tanky. A dead leader is a useless leader.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Traits]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || Good. In case you do get shot down, you have a slightly higher chance to make it out alive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || Can be very beneficial to get those skills up and running, since you will most likely be running [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || Can be good if you know how to use. Allows you to scout enemies much easier, but people can surprise you much easier as well, especially enemy sneakers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || Good AND Bad. Suppression is one of your biggest enemies. When you can&#039;t run you are very much dead. However. Armor Class is also a nice thing to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Perks]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || Good. Helps Scouting and Detecting enemy Sneakers by improving your Side-Forward Sight to the same amount as Forward sight - allows to track enemy movement much easier and spot flanks much sooner.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || Good. Gives you more Sight Range&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] || Probably necessary since Leaders need some more Skillpoints. Unless you have Skilled Trait and high Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || Okey/Good - KOs and negative Effects like Winded and Suppressed can mean your death. Lowering its time is good.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Leader&amp;diff=4528</id>
		<title>Leader</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Leader&amp;diff=4528"/>
		<updated>2026-02-18T14:21:16Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;Leads Team into battle and ensures Victory!&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{BannerMeta}}&lt;br /&gt;
&amp;lt;sup&amp;gt;Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 14:20, 18 February 2026 (UTC) | Information &#039;&#039;&#039;mostly&#039;&#039;&#039; accurate for [[Season 8]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:Rtsmode.png|thumb|right|With {{key press|T}} you can mark Positions on the Map for your Teammates]]&lt;br /&gt;
&#039;&#039;&#039;(I really advise you NOT to play Leader unless you know the game mechanics very well)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rule 1: &amp;quot;Use {{key press|T}} Button.&lt;br /&gt;
&lt;br /&gt;
Everyone in your Squad can see your Markers. And everyone in your Squad can place these. As you can see you have 3 colors. Use them wisely!&lt;br /&gt;
(Also I highly suggest you rebind this button to {{key press|Tab}})&lt;br /&gt;
&lt;br /&gt;
A sneaker benefits of decreased visibility on him. Staying close to a wall and being stationary will guarantee almost complete invisibility.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to Sneak successfully you have to use Walls. Nighttime. Warmode on your Stealthboy. Correct Positioning and RTS Tags correctly.&lt;br /&gt;
&lt;br /&gt;
Tell them where to regroup. Where to go. Where to make line. Tell them each and every step. It will have a big improvement to your gameplay!&lt;br /&gt;
&lt;br /&gt;
Instead of saying the name of the person to assisst, how I do it, I place Red marker on him and shout &amp;quot;Shoot to Red Marker&amp;quot;. You know why this is 100 times better? Because Bursters standing behind smoke don&#039;t have to see enemy, they just burst into red markers. VERY VERY STRONG!&lt;br /&gt;
&lt;br /&gt;
Scout (Which is Sneaker) will use these Icons as well to tell you where enemies are, etc. etc. Use information wisely and try to make good decision.&lt;br /&gt;
&lt;br /&gt;
You have to use as much Gameplay mechanics of this game as possible to succeed. Enemy has a lot of Snipers you can&#039;t beat? Wait for night-time where Perception is reduced by huge amount and start capping zones during night! The more late it is, the more perception malus there is. Biggest malus to perception is at 1 o&#039;clock ingame time. Have enemies that manage to kill you at strange angles? Use smokes and cover your movements!&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] to wear !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armors]] || You want to be tanky. A dead leader is a useless leader.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armors]] || You want to be tanky. A dead leader is a useless leader.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Traits]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || Good. In case you do get shot down, you have a slightly higher chance to make it out alive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || Can be very beneficial to get those skills up and running, since you will most likely be running [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || Can be good if you know how to use. Allows you to scout enemies much easier, but people can surprise you much easier as well, especially enemy sneakers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || Good AND Bad. Suppression is one of your biggest enemies. When you can&#039;t run you are very much dead. However. Armor Class is also a nice thing to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Perks]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || Good. Helps Scouting and Detecting enemy Sneakers by improving your Side-Forward Sight to the same amount as Forward sight - allows to track enemy movement much easier and spot flanks much sooner.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || Good. Gives you more Sight Range&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] || Probably necessary since Leaders need some more Skillpoints. Unless you have Skilled Trait and high Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || Okey/Good - KOs and negative Effects like Winded and Suppressed can mean your death. Lowering its time is good.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Leader&amp;diff=4527</id>
		<title>Leader</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Leader&amp;diff=4527"/>
		<updated>2026-02-18T14:20:54Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Created Leader class (role)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;Leads Team into battle and ensures Victory!&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{BannerMeta}}&lt;br /&gt;
&amp;lt;sup&amp;gt;Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 14:20, 18 February 2026 (UTC) | Information &#039;&#039;&#039;mostly&#039;&#039;&#039; accurate for [[Season 8]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[File:Rtsmode.png|thumb|right|With {{key press|T}} you can mark Positions on the Map for your Teammates]]&lt;br /&gt;
&#039;&#039;&#039;(I really advise you NOT to play Sneaker unless you know the game mechanics very well)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rule 1: &amp;quot;Use {{key press|T}} Button.&lt;br /&gt;
&lt;br /&gt;
Everyone in your Squad can see your Markers. And everyone in your Squad can place these. As you can see you have 3 colors. Use them wisely!&lt;br /&gt;
(Also I highly suggest you rebind this button to {{key press|Tab}})&lt;br /&gt;
&lt;br /&gt;
A sneaker benefits of decreased visibility on him. Staying close to a wall and being stationary will guarantee almost complete invisibility.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to Sneak successfully you have to use Walls. Nighttime. Warmode on your Stealthboy. Correct Positioning and RTS Tags correctly.&lt;br /&gt;
&lt;br /&gt;
Tell them where to regroup. Where to go. Where to make line. Tell them each and every step. It will have a big improvement to your gameplay!&lt;br /&gt;
&lt;br /&gt;
Instead of saying the name of the person to assisst, how I do it, I place Red marker on him and shout &amp;quot;Shoot to Red Marker&amp;quot;. You know why this is 100 times better? Because Bursters standing behind smoke don&#039;t have to see enemy, they just burst into red markers. VERY VERY STRONG!&lt;br /&gt;
&lt;br /&gt;
Scout (Which is Sneaker) will use these Icons as well to tell you where enemies are, etc. etc. Use information wisely and try to make good decision.&lt;br /&gt;
&lt;br /&gt;
You have to use as much Gameplay mechanics of this game as possible to succeed. Enemy has a lot of Snipers you can&#039;t beat? Wait for night-time where Perception is reduced by huge amount and start capping zones during night! The more late it is, the more perception malus there is. Biggest malus to perception is at 1 o&#039;clock ingame time. Have enemies that manage to kill you at strange angles? Use smokes and cover your movements!&lt;br /&gt;
&lt;br /&gt;
== Gear &amp;amp; Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] to wear !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armors]] || You want to be tanky. A dead leader is a useless leader.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armors]] || You want to be tanky. A dead leader is a useless leader.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Traits]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || Good. In case you do get shot down, you have a slightly higher chance to make it out alive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || Can be very beneficial to get those skills up and running, since you will most likely be running [[Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || Can be good if you know how to use. Allows you to scout enemies much easier, but people can surprise you much easier as well, especially enemy sneakers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || Good AND Bad. Suppression is one of your biggest enemies. When you can&#039;t run you are very much dead. However. Armor Class is also a nice thing to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Perks]] to take !! Rating &amp;lt;sub&amp;gt;(Personal opinions!)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || Good. Helps Scouting and Detecting enemy Sneakers by improving your Side-Forward Sight to the same amount as Forward sight - allows to track enemy movement much easier and spot flanks much sooner.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || Good. Gives you more Sight Range&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] || Probably necessary since Leaders need some more Skillpoints. Unless you have Skilled Trait and high Intelligence.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || Okey/Good - KOs and negative Effects like Winded and Suppressed can mean your death. Lowering its time is good.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=File:Rtsmode.png&amp;diff=4526</id>
		<title>File:Rtsmode.png</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=File:Rtsmode.png&amp;diff=4526"/>
		<updated>2026-02-18T14:16:31Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With T you can mark Positions on the Map for your Teammates&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Category:Video&amp;diff=4520</id>
		<title>Category:Video</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Category:Video&amp;diff=4520"/>
		<updated>2025-04-15T12:00:47Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Timbo slice playlist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Youtubers that make Ashes of Phoenix content:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/@VVishq&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/@braminzdupy994&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/@sc2BLACKki&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@Speeder. https://www.youtube.com/@Speeder].&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/@chickennuggets6293&amp;lt;br&amp;gt;[https://www.youtube.com/watch?v=xl6SFtUWMXs&amp;amp;list=PLEO3rNUHoyT2ujOQs6yyEq9-sdvue2Fg3&amp;amp;ab_channel=ИванКоваленко Youtube playlist Protos]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=VldvK-iQ-LQ&amp;amp;list=PLhR4yepF9mUzOKunfAgRhzdQwjEhHruhH&amp;amp;ab_channel=Dequ Youtube playlist Dequ]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=uAetwgzbS2A&amp;amp;list=PLv5fGdvzoskWaYDuhDvau-tTA8QiUultO&amp;amp;ab_channel=Winamp Youtube playlist Winamp]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL1gPwp89OG7a7k7tO2eJ3an-vr7LCtccM Youtube playlist Timboslice]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/@johncole4963 (Exclusively Admin-View videos in which you see the whole battlefield)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/@simancoder8125 (Exclusively Admin-View videos in which you see the whole battlefield)&lt;br /&gt;
&lt;br /&gt;
{{Spoiler&lt;br /&gt;
|title=Protos Protos Protos!&lt;br /&gt;
|content=[[File:ProtosProtosProtos.mp4|frameless|ProtosProtosProtos]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Traps&amp;diff=4517</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Traps&amp;diff=4517"/>
		<updated>2025-03-31T07:58:05Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Design change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Traps.png|thumb|Traps]]&lt;br /&gt;
{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay.&lt;br /&gt;
&lt;br /&gt;
It&#039;s starting value is:&lt;br /&gt;
 &amp;lt;math&amp;gt;30 + 3 * Perception + 2 * Agility + 1 * Luck&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a secondary skill, it can be leveled up to 200%.&lt;br /&gt;
&lt;br /&gt;
Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them.&lt;br /&gt;
&lt;br /&gt;
Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:0px;&amp;quot;&amp;gt;Examples of how this skill can be used:&lt;br /&gt;
* Trapping a tree with any grenade.&lt;br /&gt;
* Disarming briefcase bombs in containers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Lockpicking&amp;diff=4514</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Lockpicking&amp;diff=4514"/>
		<updated>2025-03-27T09:11:03Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added keybind.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockpicking is currently not a skill you will find in the game, instead it&#039;s value depends on your other support skills: [[Outdoorsman]], [[Science]], [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
To make use of Lockpicking, press hotkey {{key press|2}} (default lockpicking hotkey) and click on a locked container, you will also need a Lockpicking tool in your character&#039;s inventory. The most common one is a [[Clip]] that you can loot all around the core. More advanced tools provide bonus to your Lockpicking skill.&lt;br /&gt;
&lt;br /&gt;
Your current lockpicking skill value is calculated with the following formula:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;math&amp;gt;Lockpicking = 0,2 * Outdoorsman + 0,3 * Science + 0,5 * Engineering&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example: A character that has 100% [[Outdoorsman]], 50% [[Science]] and 150% [[Engineering]] will have their Lockpicking skill evaluated at 110% (0,2 * 100% + 0,3 * 50% + 0,5 * 150%).&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Lockpicking&amp;diff=4513</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Lockpicking&amp;diff=4513"/>
		<updated>2025-03-27T09:07:23Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added whitespace for formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lockpicking is currently not a skill you will find in the game, instead it&#039;s value depends on your other support skills: [[Outdoorsman]], [[Science]], [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
To make use of Lockpicking, press hotkey &amp;quot;2&amp;quot; (default lockpicking hotkey) and click on a locked container, you will also need a Lockpicking tool in your character&#039;s inventory. The most common one is a [[Clip]] that you can loot all around the core. More advanced tools provide bonus to your Lockpicking skill.&lt;br /&gt;
&lt;br /&gt;
Your current lockpicking skill value is calculated with the following formula:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;math&amp;gt;Lockpicking = 0,2 * Outdoorsman + 0,3 * Science + 0,5 * Engineering&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example: A character that has 100% [[Outdoorsman]], 50% [[Science]] and 150% [[Engineering]] will have their Lockpicking skill evaluated at 110% (0,2 * 100% + 0,3 * 50% + 0,5 * 150%).&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Abbreviations&amp;diff=4512</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Abbreviations&amp;diff=4512"/>
		<updated>2025-03-26T10:05:49Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added ABGum abbreviation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commonly used abbreviations in and out of game that are &#039;&#039;specific&#039;&#039; to fallout or the server.&lt;br /&gt;
Commonly used &#039;global&#039; abbreviations like AFK, DPS or HP will not be listed here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Abbreviation !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| A / AG || [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| AB / ABGum / Gum || [[Afterburner Gum (Drug)]]&lt;br /&gt;
|-&lt;br /&gt;
| AC || [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| ACC || [[Aimed Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| AoP || Ashes of Phoenix - this game and this server&lt;br /&gt;
|-&lt;br /&gt;
| AP || [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| APA || Advanced Power Armor - a type of armor. While the advanced power armor is not in-game, some people might use this word instead of the correct term SPA / [[Salvaged Power Armor]].&lt;br /&gt;
|-&lt;br /&gt;
| BB || [[Brahmin Boys]]&lt;br /&gt;
|-&lt;br /&gt;
| BB / BBschka || Boiewaia Bronia - Russian word for CA / [[Combat Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| BG || [[Big Guns]]&lt;br /&gt;
|-&lt;br /&gt;
| BroF || [[Bonus Rate of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| C / CH || [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| CA || [[Combat Armor]] - A type of armor&lt;br /&gt;
|-&lt;br /&gt;
| Caps || Bottle Caps - A neutral currency usually used by [[Rats]] and Outposts.&lt;br /&gt;
|-&lt;br /&gt;
| CC || [[Close Combat]] / [[Critical Chance]] - CC almost always means Close Combat or Critical Chance and NOT Crowd Control&lt;br /&gt;
|-&lt;br /&gt;
| CLJ || [[Combat Leather Jacket]] - A type of armor&lt;br /&gt;
|-&lt;br /&gt;
| CW || [[Carry Weight]]&lt;br /&gt;
|-&lt;br /&gt;
| DPAP || Damage per Action Point&lt;br /&gt;
|-&lt;br /&gt;
| DPR || Damage per Reload&lt;br /&gt;
|-&lt;br /&gt;
| DR || [[Damage Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DT || [[Damage Threshold]]&lt;br /&gt;
|-&lt;br /&gt;
| E / EN || [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| E1, E2, E3 || [[Era]] 1, Era 2, Era 3&lt;br /&gt;
|-&lt;br /&gt;
| EW || [[Energy Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| FA || [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
| FLA || [[Fire Leather Armor]] - A type of armor, known for its high fire resistance&lt;br /&gt;
|-&lt;br /&gt;
| HR || [[Healing Rate]]&lt;br /&gt;
|-&lt;br /&gt;
| I / IN || [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| KB || [[Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
| KD || [[Knockdown]]&lt;br /&gt;
|-&lt;br /&gt;
| KO || [[Knockout]]&lt;br /&gt;
|-&lt;br /&gt;
| L / LK || [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| P / PE || [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| PA || Power Armor - a type of armor. While the normal power armor is not in-game, some people might use this word instead of the correct term SPA / [[Salvaged Power Armor]].&lt;br /&gt;
|-&lt;br /&gt;
| S / ST || [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| S1, S2, etc. || Season 1, Season 2, all the way up to current+1 Season.&lt;br /&gt;
|-&lt;br /&gt;
| SB || [[Stealth Boy]]&lt;br /&gt;
|-&lt;br /&gt;
| SCA || [[Support Combat Armor]] - A type of armor&lt;br /&gt;
|-&lt;br /&gt;
| SG || [[Small Guns]]&lt;br /&gt;
|-&lt;br /&gt;
| SPA || [[Salvaged Power Armor]] - a type of armor. Hard to come by with big resistances. This one is the actually implemented armor. When people say PA or APA, they usually mean this armor.&lt;br /&gt;
|-&lt;br /&gt;
| SS || [[Super Stimpak (Drug)]]&lt;br /&gt;
|-&lt;br /&gt;
| T1, T2, etc. || [[Tier]] 1, Tier 2, Tier 3, all the way up to Tier 10.&lt;br /&gt;
|-&lt;br /&gt;
| ZC || [[Zone Control]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4500</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4500"/>
		<updated>2025-03-14T13:05:09Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Adjusted Lawyers colors to be more seeable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entries in bold are important for the area around / in Phoenix.&amp;lt;br&amp;gt;&lt;br /&gt;
Entries colored are lore important for the different factions around Phoenix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;[[V-Technologists]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(224, 102, 102)&amp;quot;&amp;gt;[[Hounds]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;[[Family]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;[[Brahmin Boys]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;[[Lawyers]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year !! Month / Day !! Occurence&lt;br /&gt;
|-&lt;br /&gt;
| 2050 || || &#039;&#039;&#039;In anticipation of the upcoming Project Safehouse (vaults), Vault-tec and Robco set up testing facilities in cooperation with the University of Phoenix and begin testing autonomous construction equipment on campus grounds and the surrounding area&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2052 || || &#039;&#039;&#039;Macrosoft joins the vault-tec/robco cooperation at the UOPX technology cluster&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2057 || || &#039;&#039;&#039;Construction of Vault 50 starts underneath Green Mountain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || || &#039;&#039;&#039;Vault 50 is completed and serves as a testing ground for vault-tecs AI technology, as a partner project to Vault 51&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2077 || October 23 || Great war&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A large amount of people seek shelter in the mostly abandoned tunnels underneath UOPX, forcibly gaining entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Seismic shock caused by nuclear bombs causes the UOPX campus to collapse, creating Junk Canyon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Vault 50 successfully seals at almost full capacity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;Vault 7 north of Phoenix seals with full capacity, with 900 males and 100 females, mostly Vault-tec employees and their families&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(224, 102, 102)&amp;quot;&amp;gt;&#039;&#039;&#039;General Secretary Mosyakov and his company are sealed inside a military bunker, surviving the nuclear bombs but becoming ghoulified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2078 - 2080 || || &#039;&#039;&#039;Phoenix is spared a direct hit, thus relatively many survive, although mostly ghoulified due to no adequate rads protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2080 || || &#039;&#039;&#039;People and Ghouls emerge from the sewers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A large group of Ghouls who survived inside the maryland archives make a living scavenging in the nearby junk canyon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2102 || || Richard Grey&#039;s expedition to mariposa. Mark, Harold and Grey separate&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Mark turns into a ghoul after having had open wounds exposed to rads and FEV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2103 - 2130 || || The master conducts tests on local subjects around Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2130 || || The great winter occurs&lt;br /&gt;
|-&lt;br /&gt;
| 2130 - 2135 || || The master uses caravans and rapidly creates an army&lt;br /&gt;
|-&lt;br /&gt;
| 2137 || || Unity established&lt;br /&gt;
|-&lt;br /&gt;
| 2152 || || Children of the cathedral established as a unity front&lt;br /&gt;
|-&lt;br /&gt;
| 2155 || || The master moves into the LA vault&lt;br /&gt;
|-&lt;br /&gt;
| || || The Vipers are driven out of California by the BoS&lt;br /&gt;
|-&lt;br /&gt;
| 2156 || || &#039;&#039;&#039;Remnants of the Vipers and other Raider groups band together and move to Phoenix as the C-Raiders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2157 || || Necropolis raided by the Master&lt;br /&gt;
|-&lt;br /&gt;
| 2160 || || &#039;&#039;&#039;Lt. Adams is sent out by the Master to find Vault 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2161 || October || BoS dissect a supermutant for the first time&lt;br /&gt;
|-&lt;br /&gt;
| || November || &#039;&#039;&#039;Lt. Adams arrives in Phoenix and begins searching for the vault, encountering notable resistance in different parts of town&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;After fighting a losing battle against the Mutants, one group of ghouls seeks refuge in Maryland while others form the Sewer Rats. This marks the last time these two factions communicate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;Having been confined inside the Archives for the forseeable future, the Ghouls use what manpower and tools they have to expand their dwelling, soon breaking through to another large cavern in the east.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;The Muties discover both Vault 50 and different robco and west-tek facilities, the latter of which they take up residence in.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || Fallout begins&lt;br /&gt;
|-&lt;br /&gt;
| 2162 || March 3 || The master is killed by the vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || March 24 || Unity eradicates Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| || April 20 || Mariposa destroyed by vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || May 10 || Fallout ends&lt;br /&gt;
|-&lt;br /&gt;
| 2163 || || BoS drives muties off and shares some technology with the wastelanders&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Lt. Adams learns of the Masters fate and decides to continue his work as the Disciples. Instead of bringing the Vault Dwellers back, they are being dipped in the hospital&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;FEV starts contaminating the underwater stream that is feeding the maryland archives, turning the ghouls feral&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;After having dominated Phoenix for 2 years, the Disciples have gathered all they need and retreat into the Hospital, cutting expenses and focussing on research, leaving Vault 50 empty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2170 || || &#039;&#039;&#039;With the Mutant threat seemingly gone, the C-Raiders spread out over Phoenix, using Hell Hole as their base&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2172 || || Enclave locates Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2185 || || Broken Hills founded by jacob and marcus&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;For the last time, a male overseer is elected in Vault 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2186 || || Jacob leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2189 || || NCR is founded&lt;br /&gt;
|-&lt;br /&gt;
| 2190 || || &#039;&#039;&#039;Jacob arrives in Phoenix and helps the sewer rats establish the safehouses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;&#039;&#039;&#039;Vault 70 opens up in Utah and New Jerusalem is founded by its inhabitants. Tim &amp;amp; Tom &amp;amp; Teds Lawyer Agency is founded to keep the law and rally people under a quasi-religious codex, based on mormonism&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2190&#039;s || || &amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;&#039;&#039;&#039;TTTLA moves to California and engages in bounty hunting, becoming increasingly violent and confrontational&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2200 || || &#039;&#039;&#039;The first Cheap-Boys are randomly being found and used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(224, 102, 102)&amp;quot;&amp;gt;&#039;&#039;&#039;The military bunker housing General Secretary Mosyakov suddenly unseals. Hound Square is founded&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;A small farming community in Queen Valley east of phoenix is suffering from drought and rising tensions within&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2201 || Spring || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;The farmers of Queen Valley move to phoenix in search of water and settle into the Verde  waste water treatment plant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2204 || || &amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;&#039;&#039;&#039;After years of violence, Tom grows weary of fighting and gets killed by Tim and Ted for becoming too soft. Jim, Jo and Jack witness the crime and sentence Tim and Ted to death, taking over the agency and moving to Nevada. Tim and Ted are removed from the Codex while Tom is enshrined as the founder&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2205 || Spring || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;A collective of local farming families near Dallas, TX, known as the Brahmin Boys, start making their way westwards, lead by Metzger&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;A faction forms inside Vault 7, pushing for leaving the vault and conquering the Wasteland&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2207 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;The Brahminboys encounter a group of armed ghouls lead by Melchior who survived in a military bunker and gladly joined them&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2208 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;Coming closer to Arizona, the Brahminboys keep hearing more rumours about Phoenix and decide to change their course&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2209 || || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;After 8 years of relative peace, internal struggle breaks out within the communities around Verde and a string of murders occur. To prevent future violence, the communities are reformed into separate branches under the banner of The Family. One branch lead by Aidan moves into a hotel east of Phoenix while other branches remain in the core, around Verde and Sun City Grande&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2210 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;On the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to PhoenixOn the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to Phoenix&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2211 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;The Brahminboys arrive in Phoenix and set up camp in Maricopa Ranch&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2215 || || Enclave starts working on APA, Dick Richardson rises to power in the congress&lt;br /&gt;
|-&lt;br /&gt;
| 2217 || || &amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;&#039;&#039;&#039;JJJLA find a &#039;welcome to Phoenix&#039; holodisk and perceive it as their next holy quest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;The current Overseer of Vault 7 is elected and opens the vault, forming the Vault-Technologists&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2218 || Spring || &#039;&#039;&#039;For the first time in over 50 years, Super Mutants are beginning to become a regular occurence around the Hospital again&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || Fall || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;Increasing amounts of travelers and new arrivals in Phoenix, as well as the arrival of the Lawyers throw the Family branches around Verde into disarray&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || &amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;&#039;&#039;&#039;After a few chaotic weeks, the Lawyers attack the Family headquarters in Sun City Grande, forcing them to flee to the Hotel outside of the core&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2219 || Spring || &amp;lt;span style=&amp;quot;background: rgba(200, 200, 200)&amp;quot;&amp;gt;&#039;&#039;&#039;Lawyers settle into the Grenadier complex, renaming it the Cradle of Justice&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Summer || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;The Family fortifies its new Headquarters in the hotel and Aidan assumes direct control of all branches as the Godfather of the Family&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2220 || March || Dick Richardson becomes president&lt;br /&gt;
|-&lt;br /&gt;
| || May || &#039;&#039;&#039;A BoS Squad lead by Paladin Whittaker arrives in Phoenix to investigate the rumors about a new Masters Army. After encountering Mutants at the hospital they are able to take shelter in Robco, as their BoS armors are technically US Army issue and trigger IFF protocols in the Robots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || October || APA finished&lt;br /&gt;
|-&lt;br /&gt;
| || November || &#039;&#039;&#039;An Enclave recon section is sent via Vertibird to Phoenix to investigate the status of west-tek and robco facilities. While disembarking, they are encounting heavy attacks by Mutie forces. One Verti crashes in Paradise Valley with 2 pilots on board, the other Verti successfully retreats after having dropped off Soldiers. The recon section, now consisting of ~10 soldiers, retreats into Global Electrics Administration, a Poseidon subsidiary. The 2 downed pilots get attacked by C-Raiders, only one manages to escape through the sewers to the sewer rats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;AoP starts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2238 || || FEV infect humans unknowingly mutating the autistic spectrum disorder. Unlimited autism is the result of the evolution. &amp;lt;sub&amp;gt;Sarcastic entry :)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4499</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4499"/>
		<updated>2025-03-14T13:04:09Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added colors depending on which faction the lore assigns to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entries in bold are important for the area around / in Phoenix.&amp;lt;br&amp;gt;&lt;br /&gt;
Entries colored are lore important for the different factions around Phoenix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;[[V-Technologists]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(224, 102, 102)&amp;quot;&amp;gt;[[Hounds]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;[[Family]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;[[Brahmin Boys]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;[[Lawyers]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year !! Month / Day !! Occurence&lt;br /&gt;
|-&lt;br /&gt;
| 2050 || || &#039;&#039;&#039;In anticipation of the upcoming Project Safehouse (vaults), Vault-tec and Robco set up testing facilities in cooperation with the University of Phoenix and begin testing autonomous construction equipment on campus grounds and the surrounding area&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2052 || || &#039;&#039;&#039;Macrosoft joins the vault-tec/robco cooperation at the UOPX technology cluster&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2057 || || &#039;&#039;&#039;Construction of Vault 50 starts underneath Green Mountain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || || &#039;&#039;&#039;Vault 50 is completed and serves as a testing ground for vault-tecs AI technology, as a partner project to Vault 51&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2077 || October 23 || Great war&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A large amount of people seek shelter in the mostly abandoned tunnels underneath UOPX, forcibly gaining entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Seismic shock caused by nuclear bombs causes the UOPX campus to collapse, creating Junk Canyon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Vault 50 successfully seals at almost full capacity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;Vault 7 north of Phoenix seals with full capacity, with 900 males and 100 females, mostly Vault-tec employees and their families&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(224, 102, 102)&amp;quot;&amp;gt;&#039;&#039;&#039;General Secretary Mosyakov and his company are sealed inside a military bunker, surviving the nuclear bombs but becoming ghoulified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2078 - 2080 || || &#039;&#039;&#039;Phoenix is spared a direct hit, thus relatively many survive, although mostly ghoulified due to no adequate rads protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2080 || || &#039;&#039;&#039;People and Ghouls emerge from the sewers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A large group of Ghouls who survived inside the maryland archives make a living scavenging in the nearby junk canyon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2102 || || Richard Grey&#039;s expedition to mariposa. Mark, Harold and Grey separate&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Mark turns into a ghoul after having had open wounds exposed to rads and FEV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2103 - 2130 || || The master conducts tests on local subjects around Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2130 || || The great winter occurs&lt;br /&gt;
|-&lt;br /&gt;
| 2130 - 2135 || || The master uses caravans and rapidly creates an army&lt;br /&gt;
|-&lt;br /&gt;
| 2137 || || Unity established&lt;br /&gt;
|-&lt;br /&gt;
| 2152 || || Children of the cathedral established as a unity front&lt;br /&gt;
|-&lt;br /&gt;
| 2155 || || The master moves into the LA vault&lt;br /&gt;
|-&lt;br /&gt;
| || || The Vipers are driven out of California by the BoS&lt;br /&gt;
|-&lt;br /&gt;
| 2156 || || &#039;&#039;&#039;Remnants of the Vipers and other Raider groups band together and move to Phoenix as the C-Raiders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2157 || || Necropolis raided by the Master&lt;br /&gt;
|-&lt;br /&gt;
| 2160 || || &#039;&#039;&#039;Lt. Adams is sent out by the Master to find Vault 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2161 || October || BoS dissect a supermutant for the first time&lt;br /&gt;
|-&lt;br /&gt;
| || November || &#039;&#039;&#039;Lt. Adams arrives in Phoenix and begins searching for the vault, encountering notable resistance in different parts of town&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;After fighting a losing battle against the Mutants, one group of ghouls seeks refuge in Maryland while others form the Sewer Rats. This marks the last time these two factions communicate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;Having been confined inside the Archives for the forseeable future, the Ghouls use what manpower and tools they have to expand their dwelling, soon breaking through to another large cavern in the east.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;The Muties discover both Vault 50 and different robco and west-tek facilities, the latter of which they take up residence in.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || Fallout begins&lt;br /&gt;
|-&lt;br /&gt;
| 2162 || March 3 || The master is killed by the vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || March 24 || Unity eradicates Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| || April 20 || Mariposa destroyed by vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || May 10 || Fallout ends&lt;br /&gt;
|-&lt;br /&gt;
| 2163 || || BoS drives muties off and shares some technology with the wastelanders&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Lt. Adams learns of the Masters fate and decides to continue his work as the Disciples. Instead of bringing the Vault Dwellers back, they are being dipped in the hospital&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;FEV starts contaminating the underwater stream that is feeding the maryland archives, turning the ghouls feral&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;After having dominated Phoenix for 2 years, the Disciples have gathered all they need and retreat into the Hospital, cutting expenses and focussing on research, leaving Vault 50 empty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2170 || || &#039;&#039;&#039;With the Mutant threat seemingly gone, the C-Raiders spread out over Phoenix, using Hell Hole as their base&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2172 || || Enclave locates Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2185 || || Broken Hills founded by jacob and marcus&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;For the last time, a male overseer is elected in Vault 7&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2186 || || Jacob leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2189 || || NCR is founded&lt;br /&gt;
|-&lt;br /&gt;
| 2190 || || &#039;&#039;&#039;Jacob arrives in Phoenix and helps the sewer rats establish the safehouses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;&#039;&#039;&#039;Vault 70 opens up in Utah and New Jerusalem is founded by its inhabitants. Tim &amp;amp; Tom &amp;amp; Teds Lawyer Agency is founded to keep the law and rally people under a quasi-religious codex, based on mormonism&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2190&#039;s || || &amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;&#039;&#039;&#039;TTTLA moves to California and engages in bounty hunting, becoming increasingly violent and confrontational&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2200 || || &#039;&#039;&#039;The first Cheap-Boys are randomly being found and used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(224, 102, 102)&amp;quot;&amp;gt;&#039;&#039;&#039;The military bunker housing General Secretary Mosyakov suddenly unseals. Hound Square is founded&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;A small farming community in Queen Valley east of phoenix is suffering from drought and rising tensions within&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2201 || Spring || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;The farmers of Queen Valley move to phoenix in search of water and settle into the Verde  waste water treatment plant&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2204 || || &amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;&#039;&#039;&#039;After years of violence, Tom grows weary of fighting and gets killed by Tim and Ted for becoming too soft. Jim, Jo and Jack witness the crime and sentence Tim and Ted to death, taking over the agency and moving to Nevada. Tim and Ted are removed from the Codex while Tom is enshrined as the founder&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2205 || Spring || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;A collective of local farming families near Dallas, TX, known as the Brahmin Boys, start making their way westwards, lead by Metzger&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;A faction forms inside Vault 7, pushing for leaving the vault and conquering the Wasteland&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2207 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;The Brahminboys encounter a group of armed ghouls lead by Melchior who survived in a military bunker and gladly joined them&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2208 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;Coming closer to Arizona, the Brahminboys keep hearing more rumours about Phoenix and decide to change their course&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2209 || || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;After 8 years of relative peace, internal struggle breaks out within the communities around Verde and a string of murders occur. To prevent future violence, the communities are reformed into separate branches under the banner of The Family. One branch lead by Aidan moves into a hotel east of Phoenix while other branches remain in the core, around Verde and Sun City Grande&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2210 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;On the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to PhoenixOn the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to Phoenix&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2211 || || &amp;lt;span style=&amp;quot;background: rgba(252, 229, 205)&amp;quot;&amp;gt;&#039;&#039;&#039;The Brahminboys arrive in Phoenix and set up camp in Maricopa Ranch&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2215 || || Enclave starts working on APA, Dick Richardson rises to power in the congress&lt;br /&gt;
|-&lt;br /&gt;
| 2217 || || &amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;&#039;&#039;&#039;JJJLA find a &#039;welcome to Phoenix&#039; holodisk and perceive it as their next holy quest&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || || &amp;lt;span style=&amp;quot;background: rgba(207, 226, 243)&amp;quot;&amp;gt;&#039;&#039;&#039;The current Overseer of Vault 7 is elected and opens the vault, forming the Vault-Technologists&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2218 || Spring || &#039;&#039;&#039;For the first time in over 50 years, Super Mutants are beginning to become a regular occurence around the Hospital again&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || Fall || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;Increasing amounts of travelers and new arrivals in Phoenix, as well as the arrival of the Lawyers throw the Family branches around Verde into disarray&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || &amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;&#039;&#039;&#039;After a few chaotic weeks, the Lawyers attack the Family headquarters in Sun City Grande, forcing them to flee to the Hotel outside of the core&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2219 || Spring || &amp;lt;span style=&amp;quot;background: rgba(239, 239, 239)&amp;quot;&amp;gt;&#039;&#039;&#039;Lawyers settle into the Grenadier complex, renaming it the Cradle of Justice&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Summer || &amp;lt;span style=&amp;quot;background: rgba(230, 184, 175)&amp;quot;&amp;gt;&#039;&#039;&#039;The Family fortifies its new Headquarters in the hotel and Aidan assumes direct control of all branches as the Godfather of the Family&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2220 || March || Dick Richardson becomes president&lt;br /&gt;
|-&lt;br /&gt;
| || May || &#039;&#039;&#039;A BoS Squad lead by Paladin Whittaker arrives in Phoenix to investigate the rumors about a new Masters Army. After encountering Mutants at the hospital they are able to take shelter in Robco, as their BoS armors are technically US Army issue and trigger IFF protocols in the Robots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || October || APA finished&lt;br /&gt;
|-&lt;br /&gt;
| || November || &#039;&#039;&#039;An Enclave recon section is sent via Vertibird to Phoenix to investigate the status of west-tek and robco facilities. While disembarking, they are encounting heavy attacks by Mutie forces. One Verti crashes in Paradise Valley with 2 pilots on board, the other Verti successfully retreats after having dropped off Soldiers. The recon section, now consisting of ~10 soldiers, retreats into Global Electrics Administration, a Poseidon subsidiary. The 2 downed pilots get attacked by C-Raiders, only one manages to escape through the sewers to the sewer rats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;AoP starts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2238 || || FEV infect humans unknowingly mutating the autistic spectrum disorder. Unlimited autism is the result of the evolution. &amp;lt;sub&amp;gt;Sarcastic entry :)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Template:Main_Page_Miscellaneous&amp;diff=4498</id>
		<title>Template:Main Page Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Template:Main_Page_Miscellaneous&amp;diff=4498"/>
		<updated>2025-03-14T12:51:10Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added lore entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;Content&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Video]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Audio]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Images]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#35271A; color:#00CC00; text-align:center; font-family: JHFO,Fixedsys,Consolas; font-size: 12px; padding:4px 0 2px 0;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tips]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4497</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4497"/>
		<updated>2025-03-14T12:50:31Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added boldness to lore entries that directly affect Phoenix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entries in bold are important for the area around / in Phoenix.&amp;lt;br&amp;gt;&lt;br /&gt;
Entries colored are lore important for the different factions around Phoenix.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year !! Month / Day !! Occurence&lt;br /&gt;
|-&lt;br /&gt;
| 2050 || || &#039;&#039;&#039;In anticipation of the upcoming Project Safehouse (vaults), Vault-tec and Robco set up testing facilities in cooperation with the University of Phoenix and begin testing autonomous construction equipment on campus grounds and the surrounding area&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2052 || || &#039;&#039;&#039;Macrosoft joins the vault-tec/robco cooperation at the UOPX technology cluster&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2057 || || &#039;&#039;&#039;Construction of Vault 50 starts underneath Green Mountain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || || &#039;&#039;&#039;Vault 50 is completed and serves as a testing ground for vault-tecs AI technology, as a partner project to Vault 51&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2077 || October 23 || Great war&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A large amount of people seek shelter in the mostly abandoned tunnels underneath UOPX, forcibly gaining entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Seismic shock caused by nuclear bombs causes the UOPX campus to collapse, creating Junk Canyon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Vault 50 successfully seals at almost full capacity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Vault 7 north of Phoenix seals with full capacity, with 900 males and 100 females, mostly Vault-tec employees and their families&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;General Secretary Mosyakov and his company are sealed inside a military bunker, surviving the nuclear bombs but becoming ghoulified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2078 - 2080 || || &#039;&#039;&#039;Phoenix is spared a direct hit, thus relatively many survive, although mostly ghoulified due to no adequate rads protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2080 || || &#039;&#039;&#039;People and Ghouls emerge from the sewers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A large group of Ghouls who survived inside the maryland archives make a living scavenging in the nearby junk canyon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2102 || || Richard Grey&#039;s expedition to mariposa. Mark, Harold and Grey separate&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Mark turns into a ghoul after having had open wounds exposed to rads and FEV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2103 - 2130 || || The master conducts tests on local subjects around Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2130 || || The great winter occurs&lt;br /&gt;
|-&lt;br /&gt;
| 2130 - 2135 || || The master uses caravans and rapidly creates an army&lt;br /&gt;
|-&lt;br /&gt;
| 2137 || || Unity established&lt;br /&gt;
|-&lt;br /&gt;
| 2152 || || Children of the cathedral established as a unity front&lt;br /&gt;
|-&lt;br /&gt;
| 2155 || || The master moves into the LA vault&lt;br /&gt;
|-&lt;br /&gt;
| || || The Vipers are driven out of California by the BoS&lt;br /&gt;
|-&lt;br /&gt;
| 2156 || || &#039;&#039;&#039;Remnants of the Vipers and other Raider groups band together and move to Phoenix as the C-Raiders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2157 || || Necropolis raided by the Master&lt;br /&gt;
|-&lt;br /&gt;
| 2160 || || &#039;&#039;&#039;Lt. Adams is sent out by the Master to find Vault 50&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2161 || October || BoS dissect a supermutant for the first time&lt;br /&gt;
|-&lt;br /&gt;
| || November || &#039;&#039;&#039;Lt. Adams arrives in Phoenix and begins searching for the vault, encountering notable resistance in different parts of town&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;After fighting a losing battle against the Mutants, one group of ghouls seeks refuge in Maryland while others form the Sewer Rats. This marks the last time these two factions communicate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;Having been confined inside the Archives for the forseeable future, the Ghouls use what manpower and tools they have to expand their dwelling, soon breaking through to another large cavern in the east.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;The Muties discover both Vault 50 and different robco and west-tek facilities, the latter of which they take up residence in.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || Fallout begins&lt;br /&gt;
|-&lt;br /&gt;
| 2162 || March 3 || The master is killed by the vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || March 24 || Unity eradicates Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| || April 20 || Mariposa destroyed by vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || May 10 || Fallout ends&lt;br /&gt;
|-&lt;br /&gt;
| 2163 || || BoS drives muties off and shares some technology with the wastelanders&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Lt. Adams learns of the Masters fate and decides to continue his work as the Disciples. Instead of bringing the Vault Dwellers back, they are being dipped in the hospital&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;FEV starts contaminating the underwater stream that is feeding the maryland archives, turning the ghouls feral&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;After having dominated Phoenix for 2 years, the Disciples have gathered all they need and retreat into the Hospital, cutting expenses and focussing on research, leaving Vault 50 empty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2170 || || &#039;&#039;&#039;With the Mutant threat seemingly gone, the C-Raiders spread out over Phoenix, using Hell Hole as their base&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2172 || || Enclave locates Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2185 || || Broken Hills founded by jacob and marcus&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;For the last time, a male overseer is elected in Vault 7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2186 || || Jacob leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2189 || || NCR is founded&lt;br /&gt;
|-&lt;br /&gt;
| 2190 || || &#039;&#039;&#039;Jacob arrives in Phoenix and helps the sewer rats establish the safehouses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;Vault 70 opens up in Utah and New Jerusalem is founded by its inhabitants. Tim &amp;amp; Tom &amp;amp; Teds Lawyer Agency is founded to keep the law and rally people under a quasi-religious codex, based on mormonism&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2190&#039;s || || &#039;&#039;&#039;TTTLA moves to California and engages in bounty hunting, becoming increasingly violent and confrontational&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2200 || || &#039;&#039;&#039;The first Cheap-Boys are randomly being found and used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;The military bunker housing General Secretary Mosyakov suddenly unseals. Hound Square is founded&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || &#039;&#039;&#039;A small farming community in Queen Valley east of phoenix is suffering from drought and rising tensions within&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2201 || Spring || &#039;&#039;&#039;The farmers of Queen Valley move to phoenix in search of water and settle into the Verde  waste water treatment plant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2204 || || &#039;&#039;&#039;After years of violence, Tom grows weary of fighting and gets killed by Tim and Ted for becoming too soft. Jim, Jo and Jack witness the crime and sentence Tim and Ted to death, taking over the agency and moving to Nevada. Tim and Ted are removed from the Codex while Tom is enshrined as the founder&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2205 || Spring || &#039;&#039;&#039;A collective of local farming families near Dallas, TX, known as the Brahmin Boys, start making their way westwards, lead by Metzger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;A faction forms inside Vault 7, pushing for leaving the vault and conquering the Wasteland&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2207 || || &#039;&#039;&#039;The Brahminboys encounter a group of armed ghouls lead by Melchior who survived in a military bunker and gladly joined them&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2208 || || &#039;&#039;&#039;Coming closer to Arizona, the Brahminboys keep hearing more rumours about Phoenix and decide to change their course&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2209 || || &#039;&#039;&#039;After 8 years of relative peace, internal struggle breaks out within the communities around Verde and a string of murders occur. To prevent future violence, the communities are reformed into separate branches under the banner of The Family. One branch lead by Aidan moves into a hotel east of Phoenix while other branches remain in the core, around Verde and Sun City Grande&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2210 || || &#039;&#039;&#039;On the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to PhoenixOn the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to Phoenix&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2211 || || &#039;&#039;&#039;The Brahminboys arrive in Phoenix and set up camp in Maricopa Ranch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2215 || || Enclave starts working on APA, Dick Richardson rises to power in the congress&lt;br /&gt;
|-&lt;br /&gt;
| 2217 || || &#039;&#039;&#039;JJJLA find a &#039;welcome to Phoenix&#039; holodisk and perceive it as their next holy quest&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || || &#039;&#039;&#039;The current Overseer of Vault 7 is elected and opens the vault, forming the Vault-Technologists&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2218 || Spring || &#039;&#039;&#039;For the first time in over 50 years, Super Mutants are beginning to become a regular occurence around the Hospital again&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || Fall || &#039;&#039;&#039;Increasing amounts of travelers and new arrivals in Phoenix, as well as the arrival of the Lawyers throw the Family branches around Verde into disarray&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || &#039;&#039;&#039;After a few chaotic weeks, the Lawyers attack the Family headquarters in Sun City Grande, forcing them to flee to the Hotel outside of the core&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2219 || Spring || &#039;&#039;&#039;Lawyers settle into the Grenadier complex, renaming it the Cradle of Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || Summer || &#039;&#039;&#039;The Family fortifies its new Headquarters in the hotel and Aidan assumes direct control of all branches as the Godfather of the Family&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2220 || March || Dick Richardson becomes president&lt;br /&gt;
|-&lt;br /&gt;
| || May || &#039;&#039;&#039;A BoS Squad lead by Paladin Whittaker arrives in Phoenix to investigate the rumors about a new Masters Army. After encountering Mutants at the hospital they are able to take shelter in Robco, as their BoS armors are technically US Army issue and trigger IFF protocols in the Robots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || October || APA finished&lt;br /&gt;
|-&lt;br /&gt;
| || November || &#039;&#039;&#039;An Enclave recon section is sent via Vertibird to Phoenix to investigate the status of west-tek and robco facilities. While disembarking, they are encounting heavy attacks by Mutie forces. One Verti crashes in Paradise Valley with 2 pilots on board, the other Verti successfully retreats after having dropped off Soldiers. The recon section, now consisting of ~10 soldiers, retreats into Global Electrics Administration, a Poseidon subsidiary. The 2 downed pilots get attacked by C-Raiders, only one manages to escape through the sewers to the sewer rats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| || December || &#039;&#039;&#039;AoP starts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2238 || || FEV infect humans unknowingly mutating the autistic spectrum disorder. Unlimited autism is the result of the evolution. &amp;lt;sub&amp;gt;Sarcastic entry :)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4496</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Lore&amp;diff=4496"/>
		<updated>2025-03-14T12:45:21Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Lore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entries in bold are important for the area around / in Phoenix.&lt;br /&gt;
Entries colored are lore important for the different factions around Phoenix.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Year !! Month / Day !! Occurence&lt;br /&gt;
|-&lt;br /&gt;
| 2050 || || In anticipation of the upcoming Project Safehouse (vaults), Vault-tec and Robco set up testing facilities in cooperation with the University of Phoenix and begin testing autonomous construction equipment on campus grounds and the surrounding area&lt;br /&gt;
|-&lt;br /&gt;
| 2052 || || Macrosoft joins the vault-tec/robco cooperation at the UOPX technology cluster&lt;br /&gt;
|-&lt;br /&gt;
| 2057 || || Construction of Vault 50 starts underneath Green Mountain&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || || Vault 50 is completed and serves as a testing ground for vault-tecs AI technology, as a partner project to Vault 51&lt;br /&gt;
|-&lt;br /&gt;
| 2077 || October 23 || Great war&lt;br /&gt;
|-&lt;br /&gt;
| || || A large amount of people seek shelter in the mostly abandoned tunnels underneath UOPX, forcibly gaining entry&lt;br /&gt;
|-&lt;br /&gt;
| || || Seismic shock caused by nuclear bombs causes the UOPX campus to collapse, creating Junk Canyon&lt;br /&gt;
|-&lt;br /&gt;
| || || Vault 50 successfully seals at almost full capacity&lt;br /&gt;
|-&lt;br /&gt;
| || || Vault 7 north of Phoenix seals with full capacity, with 900 males and 100 females, mostly Vault-tec employees and their families&lt;br /&gt;
|-&lt;br /&gt;
| || || General Secretary Mosyakov and his company are sealed inside a military bunker, surviving the nuclear bombs but becoming ghoulified&lt;br /&gt;
|-&lt;br /&gt;
| 2078 - 2080 || || Phoenix is spared a direct hit, thus relatively many survive, although mostly ghoulified due to no adequate rads protection&lt;br /&gt;
|-&lt;br /&gt;
| 2080 || || People and Ghouls emerge from the sewers&lt;br /&gt;
|-&lt;br /&gt;
| || || A large group of Ghouls who survived inside the maryland archives make a living scavenging in the nearby junk canyon&lt;br /&gt;
|-&lt;br /&gt;
| 2102 || || Richard Grey&#039;s expedition to mariposa. Mark, Harold and Grey separate&lt;br /&gt;
|-&lt;br /&gt;
| || || Mark turns into a ghoul after having had open wounds exposed to rads and FEV&lt;br /&gt;
|-&lt;br /&gt;
| 2103 - 2130 || || The master conducts tests on local subjects around Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2130 || || The great winter occurs&lt;br /&gt;
|-&lt;br /&gt;
| 2130 - 2135 || || The master uses caravans and rapidly creates an army&lt;br /&gt;
|-&lt;br /&gt;
| 2137 || || Unity established&lt;br /&gt;
|-&lt;br /&gt;
| 2152 || || Children of the cathedral established as a unity front&lt;br /&gt;
|-&lt;br /&gt;
| 2155 || || The master moves into the LA vault&lt;br /&gt;
|-&lt;br /&gt;
| || || The Vipers are driven out of California by the BoS&lt;br /&gt;
|-&lt;br /&gt;
| 2156 || || Remnants of the Vipers and other Raider groups band together and move to Phoenix as the C-Raiders&lt;br /&gt;
|-&lt;br /&gt;
| 2157 || || Necropolis raided by the Master&lt;br /&gt;
|-&lt;br /&gt;
| 2160 || || Lt. Adams is sent out by the Master to find Vault 50&lt;br /&gt;
|-&lt;br /&gt;
| 2161 || October || BoS dissect a supermutant for the first time&lt;br /&gt;
|-&lt;br /&gt;
| || November || Lt. Adams arrives in Phoenix and begins searching for the vault, encountering notable resistance in different parts of town&lt;br /&gt;
|-&lt;br /&gt;
| || December || After fighting a losing battle against the Mutants, one group of ghouls seeks refuge in Maryland while others form the Sewer Rats. This marks the last time these two factions communicate&lt;br /&gt;
|-&lt;br /&gt;
| || December || Having been confined inside the Archives for the forseeable future, the Ghouls use what manpower and tools they have to expand their dwelling, soon breaking through to another large cavern in the east.&lt;br /&gt;
|-&lt;br /&gt;
| || || The Muties discover both Vault 50 and different robco and west-tek facilities, the latter of which they take up residence in.&lt;br /&gt;
|-&lt;br /&gt;
| || || Fallout begins&lt;br /&gt;
|-&lt;br /&gt;
| 2162 || March 3 || The master is killed by the vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || March 24 || Unity eradicates Necropolis&lt;br /&gt;
|-&lt;br /&gt;
| || April 20 || Mariposa destroyed by vault dweller&lt;br /&gt;
|-&lt;br /&gt;
| || May 10 || Fallout ends&lt;br /&gt;
|-&lt;br /&gt;
| 2163 || || BoS drives muties off and shares some technology with the wastelanders&lt;br /&gt;
|-&lt;br /&gt;
| || || Lt. Adams learns of the Masters fate and decides to continue his work as the Disciples. Instead of bringing the Vault Dwellers back, they are being dipped in the hospital&lt;br /&gt;
|-&lt;br /&gt;
| || || FEV starts contaminating the underwater stream that is feeding the maryland archives, turning the ghouls feral&lt;br /&gt;
|-&lt;br /&gt;
| || || After having dominated Phoenix for 2 years, the Disciples have gathered all they need and retreat into the Hospital, cutting expenses and focussing on research, leaving Vault 50 empty&lt;br /&gt;
|-&lt;br /&gt;
| 2170 || || With the Mutant threat seemingly gone, the C-Raiders spread out over Phoenix, using Hell Hole as their base&lt;br /&gt;
|-&lt;br /&gt;
| 2172 || || Enclave locates Mariposa&lt;br /&gt;
|-&lt;br /&gt;
| 2185 || || Broken Hills founded by jacob and marcus&lt;br /&gt;
|-&lt;br /&gt;
| || || For the last time, a male overseer is elected in Vault 7&lt;br /&gt;
|-&lt;br /&gt;
| 2186 || || Jacob leaves&lt;br /&gt;
|-&lt;br /&gt;
| 2189 || || NCR is founded&lt;br /&gt;
|-&lt;br /&gt;
| 2190 || || Jacob arrives in Phoenix and helps the sewer rats establish the safehouses&lt;br /&gt;
|-&lt;br /&gt;
| || || Vault 70 opens up in Utah and New Jerusalem is founded by its inhabitants. Tim &amp;amp; Tom &amp;amp; Teds Lawyer Agency is founded to keep the law and rally people under a quasi-religious codex, based on mormonism&lt;br /&gt;
|-&lt;br /&gt;
| 2190&#039;s || || TTTLA moves to California and engages in bounty hunting, becoming increasingly violent and confrontational&lt;br /&gt;
|-&lt;br /&gt;
| 2200 || || The first Cheap-Boys are randomly being found and used&lt;br /&gt;
|-&lt;br /&gt;
| || || The military bunker housing General Secretary Mosyakov suddenly unseals. Hound Square is founded&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || A small farming community in Queen Valley east of phoenix is suffering from drought and rising tensions within&lt;br /&gt;
|-&lt;br /&gt;
| 2201 || Spring || The farmers of Queen Valley move to phoenix in search of water and settle into the Verde  waste water treatment plant&lt;br /&gt;
|-&lt;br /&gt;
| 2204 || || After years of violence, Tom grows weary of fighting and gets killed by Tim and Ted for becoming too soft. Jim, Jo and Jack witness the crime and sentence Tim and Ted to death, taking over the agency and moving to Nevada. Tim and Ted are removed from the Codex while Tom is enshrined as the founder&lt;br /&gt;
|-&lt;br /&gt;
| 2205 || Spring || A collective of local farming families near Dallas, TX, known as the Brahmin Boys, start making their way westwards, lead by Metzger&lt;br /&gt;
|-&lt;br /&gt;
| || || A faction forms inside Vault 7, pushing for leaving the vault and conquering the Wasteland&lt;br /&gt;
|-&lt;br /&gt;
| 2207 || || The Brahminboys encounter a group of armed ghouls lead by Melchior who survived in a military bunker and gladly joined them&lt;br /&gt;
|-&lt;br /&gt;
| 2208 || || Coming closer to Arizona, the Brahminboys keep hearing more rumours about Phoenix and decide to change their course&lt;br /&gt;
|-&lt;br /&gt;
| 2209 || || After 8 years of relative peace, internal struggle breaks out within the communities around Verde and a string of murders occur. To prevent future violence, the communities are reformed into separate branches under the banner of The Family. One branch lead by Aidan moves into a hotel east of Phoenix while other branches remain in the core, around Verde and Sun City Grande&lt;br /&gt;
|-&lt;br /&gt;
| 2210 || || On the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to PhoenixOn the border of Arizona, the Brahminboys save a village of tribals from a slaver attack. The tribals under Varik join the Brahminboys on their way to Phoenix&lt;br /&gt;
|-&lt;br /&gt;
| 2211 || || The Brahminboys arrive in Phoenix and set up camp in Maricopa Ranch&lt;br /&gt;
|-&lt;br /&gt;
| 2215 || || Enclave starts working on APA, Dick Richardson rises to power in the congress&lt;br /&gt;
|-&lt;br /&gt;
| 2217 || || JJJLA find a &#039;welcome to Phoenix&#039; holodisk and perceive it as their next holy quest&lt;br /&gt;
|-&lt;br /&gt;
| || || The current Overseer of Vault 7 is elected and opens the vault, forming the Vault-Technologists&lt;br /&gt;
|-&lt;br /&gt;
| 2218 || Spring || For the first time in over 50 years, Super Mutants are beginning to become a regular occurence around the Hospital again&lt;br /&gt;
|-&lt;br /&gt;
| || Fall || Increasing amounts of travelers and new arrivals in Phoenix, as well as the arrival of the Lawyers throw the Family branches around Verde into disarray&lt;br /&gt;
|-&lt;br /&gt;
| || Winter || After a few chaotic weeks, the Lawyers attack the Family headquarters in Sun City Grande, forcing them to flee to the Hotel outside of the core&lt;br /&gt;
|-&lt;br /&gt;
| 2219 || Spring || Lawyers settle into the Grenadier complex, renaming it the Cradle of Justice&lt;br /&gt;
|-&lt;br /&gt;
| || Summer || The Family fortifies its new Headquarters in the hotel and Aidan assumes direct control of all branches as the Godfather of the Family&lt;br /&gt;
|-&lt;br /&gt;
| 2220 || March || Dick Richardson becomes president&lt;br /&gt;
|-&lt;br /&gt;
| || May || A BoS Squad lead by Paladin Whittaker arrives in Phoenix to investigate the rumors about a new Masters Army. After encountering Mutants at the hospital they are able to take shelter in Robco, as their BoS armors are technically US Army issue and trigger IFF protocols in the Robots&lt;br /&gt;
|-&lt;br /&gt;
| || October || APA finished&lt;br /&gt;
|-&lt;br /&gt;
| || November || An Enclave recon section is sent via Vertibird to Phoenix to investigate the status of west-tek and robco facilities. While disembarking, they are encounting heavy attacks by Mutie forces. One Verti crashes in Paradise Valley with 2 pilots on board, the other Verti successfully retreats after having dropped off Soldiers. The recon section, now consisting of ~10 soldiers, retreats into Global Electrics Administration, a Poseidon subsidiary. The 2 downed pilots get attacked by C-Raiders, only one manages to escape through the sewers to the sewer rats&lt;br /&gt;
|-&lt;br /&gt;
| || December || AoP starts&lt;br /&gt;
|-&lt;br /&gt;
| 2238 || || FEV infect humans unknowingly mutating the autistic spectrum disorder. Unlimited autism is the result of the evolution. &amp;lt;sub&amp;gt;Sarcastic entry :)&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4494</id>
		<title>Season 8</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4494"/>
		<updated>2025-03-13T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added Light step as missing perk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start ==&lt;br /&gt;
[[File:Season8Teaser1.png|thumb|John Borno&#039;s (April 1st) teaser to season 8]]&lt;br /&gt;
Season 8 is the last Season in Ashes of Phoenix.&lt;br /&gt;
&lt;br /&gt;
Launch date was 20.04.2024. The season was a Vietnam style of season.&lt;br /&gt;
&lt;br /&gt;
New additions:&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed HotkeysConfig.exe and added all new Hotkeys for easier modification of Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Pipboy menu where some configurations can be easily changed in real time.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new throwable [[Traps|Trap]] (Caltrops)&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled Weapon Modification System. [[Weapon Mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled [[Anomalous Zones]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Added interactable slot machines throughout the core. You can now use pre-war money to gamble!&amp;lt;br&amp;gt;&lt;br /&gt;
- Era 3 weapon crafts now require a special part, these parts can be found in the same places corrupted Blueprints were found.&amp;lt;br&amp;gt;&lt;br /&gt;
- New pool of [[Heroic (Weapon Trait)|Heroic]] weapons - those that were used in the Vietnam war. A list of these weapons can be found [[Heroic (Weapon Trait)|&#039;&#039;&#039;here&#039;&#039;&#039;]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Change to how [[Zone Control]] is started.&amp;lt;br&amp;gt;&lt;br /&gt;
- New UI element to show the heat of surrounding areas.&amp;lt;br&amp;gt;&lt;br /&gt;
- A LOT of new gun sounds. Seriously. A lot.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rumours of a new type of beverage have been going throughout the core. People say it is the new shit. Completely overloading your senses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Crafting sounds are now not map-wide anymore and instead positional like gun-fire. In addition to that the sounds itself are new.&amp;lt;br&amp;gt;&lt;br /&gt;
- Item usage sounds are now not map-wide anymore and instead positional like gun-fire. You can now hear your friend gulping down that tasty Nuka Cola drink!&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound overhaul for resources gathering like mining/chopping wood&amp;lt;br&amp;gt;&lt;br /&gt;
- Water - you can cross water with your character, but he will slow down while doing so. When you exit the water, you will slowly regain your full running-speed again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bushes - you can now hide in bushes, only those close to you will be able to see you.&amp;lt;br&amp;gt;&lt;br /&gt;
- More environmental sounds &amp;lt;sub&amp;gt;Unconfirmed!!&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember the one and only rule. Never trust John Porno&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Season8Teaser2.png|frameless]]&lt;br /&gt;
&amp;lt;br&amp;gt;Another John Borno&#039;s (April 1st) teaser to Season 8&lt;br /&gt;
&lt;br /&gt;
== End ==&lt;br /&gt;
With the conclusion of this Season 8, some interesting stats for you all to examine:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats below only account for the active build of each account. Thus, all (non-active) builds are NOT taken into consideration! Counted is every account, even Level 1 accounts!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This also means that many builds that were counted might be PvE builds or just testing builds someone had active inside their base at the end of the season!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Male Accounts || 202&lt;br /&gt;
|-&lt;br /&gt;
| Female Accounts || 44&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Faction Distribution (At end of season)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brahmin Boys]] || 121&lt;br /&gt;
|-&lt;br /&gt;
| [[V-Technologists]] || 73&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyers]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Hounds]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Family]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| GM (Admins) || 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Frame]] || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Shot]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Metabolism]] || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruiser]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Finesse]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Limbs]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Luck]] || 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perks !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| Awareness (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| Silent Running (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] (Can be taken as Support Perk) || 207&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder (Support Perk) || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || 182&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger (Support Perk) || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerves of Steel]] || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Hemostasis]] || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazer Rifling]] || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Rush]] || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifegiver]] || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Man of Steel]] || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[Restless]] || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Autonomous Regeneration]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Do or Die]] || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[PMS Defense]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychopath]] || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Agility]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Reload]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Pockets]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Handling]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Trick Shooter]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Hill Death]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Hands]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Strength]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Heave Ho!]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Simian Warfare]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Barricade Tactician]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Endurance]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Efficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun Surgeon]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[The Impaler]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Perception]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Scientist]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Step]] || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4356</id>
		<title>Season 8</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4356"/>
		<updated>2025-03-11T13:54:00Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added faction distribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start ==&lt;br /&gt;
[[File:Season8Teaser1.png|thumb|John Borno&#039;s (April 1st) teaser to season 8]]&lt;br /&gt;
Season 8 is the last Season in Ashes of Phoenix.&lt;br /&gt;
&lt;br /&gt;
Launch date was 20.04.2024. The season was a Vietnam style of season.&lt;br /&gt;
&lt;br /&gt;
New additions:&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed HotkeysConfig.exe and added all new Hotkeys for easier modification of Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Pipboy menu where some configurations can be easily changed in real time.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new throwable [[Traps|Trap]] (Caltrops)&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled Weapon Modification System. [[Weapon Mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled [[Anomalous Zones]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Added interactable slot machines throughout the core. You can now use pre-war money to gamble!&amp;lt;br&amp;gt;&lt;br /&gt;
- Era 3 weapon crafts now require a special part, these parts can be found in the same places corrupted Blueprints were found.&amp;lt;br&amp;gt;&lt;br /&gt;
- New pool of [[Heroic (Weapon Trait)|Heroic]] weapons - those that were used in the Vietnam war. A list of these weapons can be found [[Heroic (Weapon Trait)|&#039;&#039;&#039;here&#039;&#039;&#039;]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Change to how [[Zone Control]] is started.&amp;lt;br&amp;gt;&lt;br /&gt;
- New UI element to show the heat of surrounding areas.&amp;lt;br&amp;gt;&lt;br /&gt;
- A LOT of new gun sounds. Seriously. A lot.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rumours of a new type of beverage have been going throughout the core. People say it is the new shit. Completely overloading your senses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Crafting sounds are now not map-wide anymore and instead positional like gun-fire. In addition to that the sounds itself are new.&amp;lt;br&amp;gt;&lt;br /&gt;
- Item usage sounds are now not map-wide anymore and instead positional like gun-fire. You can now hear your friend gulping down that tasty Nuka Cola drink!&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound overhaul for resources gathering like mining/chopping wood&amp;lt;br&amp;gt;&lt;br /&gt;
- Water - you can cross water with your character, but he will slow down while doing so. When you exit the water, you will slowly regain your full running-speed again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bushes - you can now hide in bushes, only those close to you will be able to see you.&amp;lt;br&amp;gt;&lt;br /&gt;
- More environmental sounds &amp;lt;sub&amp;gt;Unconfirmed!!&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember the one and only rule. Never trust John Porno&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Season8Teaser2.png|frameless]]&lt;br /&gt;
&amp;lt;br&amp;gt;Another John Borno&#039;s (April 1st) teaser to Season 8&lt;br /&gt;
&lt;br /&gt;
== End ==&lt;br /&gt;
With the conclusion of this Season 8, some interesting stats for you all to examine:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats below only account for the active build of each account. Thus, all (non-active) builds are NOT taken into consideration! Counted is every account, even Level 1 accounts!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This also means that many builds that were counted might be PvE builds or just testing builds someone had active inside their base at the end of the season!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Male Accounts || 202&lt;br /&gt;
|-&lt;br /&gt;
| Female Accounts || 44&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Faction Distribution (At end of season)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brahmin Boys]] || 121&lt;br /&gt;
|-&lt;br /&gt;
| [[V-Technologists]] || 73&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawyers]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Hounds]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Family]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| GM (Admins) || 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Frame]] || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Shot]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Metabolism]] || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruiser]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Finesse]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Limbs]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Luck]] || 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perks !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| Awareness (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| Silent Running (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] (Can be taken as Support Perk) || 207&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder (Support Perk) || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || 182&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger (Support Perk) || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerves of Steel]] || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Hemostasis]] || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazer Rifling]] || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Rush]] || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifegiver]] || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Man of Steel]] || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[Restless]] || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Autonomous Regeneration]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Do or Die]] || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[PMS Defense]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychopath]] || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Agility]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Reload]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Pockets]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Handling]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Trick Shooter]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Hill Death]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Hands]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Strength]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Heave Ho!]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Simian Warfare]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Barricade Tactician]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Endurance]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Efficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun Surgeon]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[The Impaler]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Perception]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Scientist]] || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4355</id>
		<title>Season 8</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4355"/>
		<updated>2025-03-11T13:14:13Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Fixed bold text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start ==&lt;br /&gt;
[[File:Season8Teaser1.png|thumb|John Borno&#039;s (April 1st) teaser to season 8]]&lt;br /&gt;
Season 8 is the last Season in Ashes of Phoenix.&lt;br /&gt;
&lt;br /&gt;
Launch date was 20.04.2024. The season was a Vietnam style of season.&lt;br /&gt;
&lt;br /&gt;
New additions:&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed HotkeysConfig.exe and added all new Hotkeys for easier modification of Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Pipboy menu where some configurations can be easily changed in real time.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new throwable [[Traps|Trap]] (Caltrops)&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled Weapon Modification System. [[Weapon Mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled [[Anomalous Zones]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Added interactable slot machines throughout the core. You can now use pre-war money to gamble!&amp;lt;br&amp;gt;&lt;br /&gt;
- Era 3 weapon crafts now require a special part, these parts can be found in the same places corrupted Blueprints were found.&amp;lt;br&amp;gt;&lt;br /&gt;
- New pool of [[Heroic (Weapon Trait)|Heroic]] weapons - those that were used in the Vietnam war. A list of these weapons can be found [[Heroic (Weapon Trait)|&#039;&#039;&#039;here&#039;&#039;&#039;]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Change to how [[Zone Control]] is started.&amp;lt;br&amp;gt;&lt;br /&gt;
- New UI element to show the heat of surrounding areas.&amp;lt;br&amp;gt;&lt;br /&gt;
- A LOT of new gun sounds. Seriously. A lot.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rumours of a new type of beverage have been going throughout the core. People say it is the new shit. Completely overloading your senses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Crafting sounds are now not map-wide anymore and instead positional like gun-fire. In addition to that the sounds itself are new.&amp;lt;br&amp;gt;&lt;br /&gt;
- Item usage sounds are now not map-wide anymore and instead positional like gun-fire. You can now hear your friend gulping down that tasty Nuka Cola drink!&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound overhaul for resources gathering like mining/chopping wood&amp;lt;br&amp;gt;&lt;br /&gt;
- Water - you can cross water with your character, but he will slow down while doing so. When you exit the water, you will slowly regain your full running-speed again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bushes - you can now hide in bushes, only those close to you will be able to see you.&amp;lt;br&amp;gt;&lt;br /&gt;
- More environmental sounds &amp;lt;sub&amp;gt;Unconfirmed!!&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember the one and only rule. Never trust John Porno&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Season8Teaser2.png|frameless]]&lt;br /&gt;
&amp;lt;br&amp;gt;Another John Borno&#039;s (April 1st) teaser to Season 8&lt;br /&gt;
&lt;br /&gt;
== End ==&lt;br /&gt;
With the conclusion of this Season 8, some interesting stats for you all to examine:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats below only account for the active build of each account. Thus, all (non-active) builds are NOT taken into consideration! Counted is every account, even Level 1 accounts!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This also means that many builds that were counted might be PvE builds or just testing builds someone had active inside their base at the end of the season!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Male Accounts || 202&lt;br /&gt;
|-&lt;br /&gt;
| Female Accounts || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Frame]] || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Shot]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Metabolism]] || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruiser]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Finesse]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Limbs]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Luck]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perks !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| Awareness (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| Silent Running (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] (Can be taken as Support Perk) || 207&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder (Support Perk) || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || 182&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger (Support Perk) || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerves of Steel]] || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Hemostasis]] || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazer Rifling]] || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Rush]] || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifegiver]] || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Man of Steel]] || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[Restless]] || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Autonomous Regeneration]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Do or Die]] || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[PMS Defense]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychopath]] || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Agility]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Reload]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Pockets]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Handling]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Trick Shooter]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Hill Death]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Hands]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Strength]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Heave Ho!]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Simian Warfare]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Barricade Tactician]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Endurance]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Efficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun Surgeon]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[The Impaler]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Perception]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Scientist]] || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4354</id>
		<title>Season 8</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4354"/>
		<updated>2025-03-11T13:13:58Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added info note about failure interpretation of data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start ==&lt;br /&gt;
[[File:Season8Teaser1.png|thumb|John Borno&#039;s (April 1st) teaser to season 8]]&lt;br /&gt;
Season 8 is the last Season in Ashes of Phoenix.&lt;br /&gt;
&lt;br /&gt;
Launch date was 20.04.2024. The season was a Vietnam style of season.&lt;br /&gt;
&lt;br /&gt;
New additions:&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed HotkeysConfig.exe and added all new Hotkeys for easier modification of Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Pipboy menu where some configurations can be easily changed in real time.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new throwable [[Traps|Trap]] (Caltrops)&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled Weapon Modification System. [[Weapon Mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled [[Anomalous Zones]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Added interactable slot machines throughout the core. You can now use pre-war money to gamble!&amp;lt;br&amp;gt;&lt;br /&gt;
- Era 3 weapon crafts now require a special part, these parts can be found in the same places corrupted Blueprints were found.&amp;lt;br&amp;gt;&lt;br /&gt;
- New pool of [[Heroic (Weapon Trait)|Heroic]] weapons - those that were used in the Vietnam war. A list of these weapons can be found [[Heroic (Weapon Trait)|&#039;&#039;&#039;here&#039;&#039;&#039;]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Change to how [[Zone Control]] is started.&amp;lt;br&amp;gt;&lt;br /&gt;
- New UI element to show the heat of surrounding areas.&amp;lt;br&amp;gt;&lt;br /&gt;
- A LOT of new gun sounds. Seriously. A lot.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rumours of a new type of beverage have been going throughout the core. People say it is the new shit. Completely overloading your senses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Crafting sounds are now not map-wide anymore and instead positional like gun-fire. In addition to that the sounds itself are new.&amp;lt;br&amp;gt;&lt;br /&gt;
- Item usage sounds are now not map-wide anymore and instead positional like gun-fire. You can now hear your friend gulping down that tasty Nuka Cola drink!&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound overhaul for resources gathering like mining/chopping wood&amp;lt;br&amp;gt;&lt;br /&gt;
- Water - you can cross water with your character, but he will slow down while doing so. When you exit the water, you will slowly regain your full running-speed again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bushes - you can now hide in bushes, only those close to you will be able to see you.&amp;lt;br&amp;gt;&lt;br /&gt;
- More environmental sounds &amp;lt;sub&amp;gt;Unconfirmed!!&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember the one and only rule. Never trust John Porno&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Season8Teaser2.png|frameless]]&lt;br /&gt;
&amp;lt;br&amp;gt;Another John Borno&#039;s (April 1st) teaser to Season 8&lt;br /&gt;
&lt;br /&gt;
== End ==&lt;br /&gt;
With the conclusion of this Season 8, some interesting stats for you all to examine:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats below only account for the active build of each account. Thus, all (non-active) builds are NOT taken into consideration! Counted is every account, even Level 1 accounts!&lt;br /&gt;
&lt;br /&gt;
This also means that many builds that were counted might be PvE builds or just testing builds someone had active inside their base at the end of the season!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Male Accounts || 202&lt;br /&gt;
|-&lt;br /&gt;
| Female Accounts || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Frame]] || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Shot]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Metabolism]] || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruiser]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Finesse]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Limbs]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Luck]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perks !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| Awareness (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| Silent Running (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] (Can be taken as Support Perk) || 207&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder (Support Perk) || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || 182&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger (Support Perk) || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerves of Steel]] || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Hemostasis]] || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazer Rifling]] || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Rush]] || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifegiver]] || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Man of Steel]] || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[Restless]] || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Autonomous Regeneration]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Do or Die]] || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[PMS Defense]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychopath]] || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Agility]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Reload]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Pockets]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Handling]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Trick Shooter]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Hill Death]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Hands]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Strength]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Heave Ho!]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Simian Warfare]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Barricade Tactician]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Endurance]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Efficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun Surgeon]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[The Impaler]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Perception]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Scientist]] || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4353</id>
		<title>Season 8</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Season_8&amp;diff=4353"/>
		<updated>2025-03-11T13:09:55Z</updated>

		<summary type="html">&lt;p&gt;Zmeja: Added more Season 8 Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start ==&lt;br /&gt;
[[File:Season8Teaser1.png|thumb|John Borno&#039;s (April 1st) teaser to season 8]]&lt;br /&gt;
Season 8 is the last Season in Ashes of Phoenix.&lt;br /&gt;
&lt;br /&gt;
Launch date was 20.04.2024. The season was a Vietnam style of season.&lt;br /&gt;
&lt;br /&gt;
New additions:&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed HotkeysConfig.exe and added all new Hotkeys for easier modification of Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Pipboy menu where some configurations can be easily changed in real time.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new throwable [[Traps|Trap]] (Caltrops)&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled Weapon Modification System. [[Weapon Mods]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Overhauled [[Anomalous Zones]]&amp;lt;br&amp;gt;&lt;br /&gt;
- Added interactable slot machines throughout the core. You can now use pre-war money to gamble!&amp;lt;br&amp;gt;&lt;br /&gt;
- Era 3 weapon crafts now require a special part, these parts can be found in the same places corrupted Blueprints were found.&amp;lt;br&amp;gt;&lt;br /&gt;
- New pool of [[Heroic (Weapon Trait)|Heroic]] weapons - those that were used in the Vietnam war. A list of these weapons can be found [[Heroic (Weapon Trait)|&#039;&#039;&#039;here&#039;&#039;&#039;]].&amp;lt;br&amp;gt;&lt;br /&gt;
- Change to how [[Zone Control]] is started.&amp;lt;br&amp;gt;&lt;br /&gt;
- New UI element to show the heat of surrounding areas.&amp;lt;br&amp;gt;&lt;br /&gt;
- A LOT of new gun sounds. Seriously. A lot.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rumours of a new type of beverage have been going throughout the core. People say it is the new shit. Completely overloading your senses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Crafting sounds are now not map-wide anymore and instead positional like gun-fire. In addition to that the sounds itself are new.&amp;lt;br&amp;gt;&lt;br /&gt;
- Item usage sounds are now not map-wide anymore and instead positional like gun-fire. You can now hear your friend gulping down that tasty Nuka Cola drink!&amp;lt;br&amp;gt;&lt;br /&gt;
- Sound overhaul for resources gathering like mining/chopping wood&amp;lt;br&amp;gt;&lt;br /&gt;
- Water - you can cross water with your character, but he will slow down while doing so. When you exit the water, you will slowly regain your full running-speed again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bushes - you can now hide in bushes, only those close to you will be able to see you.&amp;lt;br&amp;gt;&lt;br /&gt;
- More environmental sounds &amp;lt;sub&amp;gt;Unconfirmed!!&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember the one and only rule. Never trust John Porno&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Season8Teaser2.png|frameless]]&lt;br /&gt;
&amp;lt;br&amp;gt;Another John Borno&#039;s (April 1st) teaser to Season 8&lt;br /&gt;
&lt;br /&gt;
== End ==&lt;br /&gt;
With the conclusion of this Season 8, some interesting stats for you all to examine:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats below only account for the active build of each account. Thus, all (non-active) builds are NOT taken into consideration! Counted is every account, even Level 1 accounts!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Male Accounts || 202&lt;br /&gt;
|-&lt;br /&gt;
| Female Accounts || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Frame]] || 93&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Shot]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Metabolism]] || 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Handed]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Skilled]] || 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Gifted]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Drug Dealer]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Eyes]] || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruiser]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Man Walking]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Finesse]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikaze]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Limbs]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Luck]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perks !! Times taken&lt;br /&gt;
|-&lt;br /&gt;
| Awareness (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| Silent Running (Register Perk) || 246&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]] (Can be taken as Support Perk) || 207&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder (Support Perk) || 194&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || 182&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger (Support Perk) || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerves of Steel]] || 153&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Hemostasis]] || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazer Rifling]] || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Rush]] || 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifegiver]] || 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Man of Steel]] || 63&lt;br /&gt;
|-&lt;br /&gt;
| [[Restless]] || 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Autonomous Regeneration]] || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Do or Die]] || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[PMS Defense]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychopath]] || 33&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Agility]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Reload]] || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Pockets]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Handling]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grenadier]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Trick Shooter]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Hill Death]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Hands]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Strength]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Heave Ho!]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Simian Warfare]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Barricade Tactician]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Endurance]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Efficiency]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun Surgeon]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[The Impaler]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Perception]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Scientist]] || 0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
</feed>