Lockpicking: Difference between revisions
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Lockpicking is | Lockpicking is not a standalone skill in the game. Instead, its effectiveness depends on your other support skills: [[Outdoorsman]], [[Science]], and [[Engineering]]. | ||
To use Lockpicking, press the hotkey {{key press|2}} (the default Lockpicking hotkey) and click on a locked container. You must also have a Lockpicking tool in your character's inventory. The most common tool for that job is a [[Clip]], which can be looted throughout the Core. More advanced tools provide bonuses to your Lockpicking skill. | |||
Lockpicking = 0 | Your Lockpicking skill is calculated using the following formula: | ||
<math>Lockpicking = 0.2 \times Outdoorsman + 0.3 \times Science + 0.5 \times Engineering + ToolBonus</math> | |||
Example: A character with 100% Outdoorsman, 50% Science, 150% Engineering and using a [[Clip]] will have a Lockpicking skill of 110% (0,2 x 100% + 0,3 x 50% + 0,5 x 150% + 0%). | |||
Latest revision as of 10:32, 27 March 2025
Lockpicking is not a standalone skill in the game. Instead, its effectiveness depends on your other support skills: Outdoorsman, Science, and Engineering.
To use Lockpicking, press the hotkey 2 (the default Lockpicking hotkey) and click on a locked container. You must also have a Lockpicking tool in your character's inventory. The most common tool for that job is a Clip, which can be looted throughout the Core. More advanced tools provide bonuses to your Lockpicking skill.
Your Lockpicking skill is calculated using the following formula:
Example: A character with 100% Outdoorsman, 50% Science, 150% Engineering and using a Clip will have a Lockpicking skill of 110% (0,2 x 100% + 0,3 x 50% + 0,5 x 150% + 0%).
