Lockpicking: Difference between revisions

From AoP Wiki
No edit summary
Tagged outdated Information
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Banner
|title=Outdated Information
|description=This page is outdated and needs to be updated up to the current running season.
|image=File:Disoriented.png
|imagesize=40
}}
<s>
Lockpicking is not a standalone skill in the game. Instead, its effectiveness depends on your other support skills: [[Outdoorsman]], [[Science]], and [[Engineering]].
Lockpicking is not a standalone skill in the game. Instead, its effectiveness depends on your other support skills: [[Outdoorsman]], [[Science]], and [[Engineering]].


Line 7: Line 14:


Example: A character with 100% Outdoorsman, 50% Science, 150% Engineering and using a [[Clip]] will have a Lockpicking skill of 110% (0,2 x 100% + 0,3 x 50% + 0,5 x 150% + 0%).
Example: A character with 100% Outdoorsman, 50% Science, 150% Engineering and using a [[Clip]] will have a Lockpicking skill of 110% (0,2 x 100% + 0,3 x 50% + 0,5 x 150% + 0%).
</s>

Latest revision as of 10:22, 19 May 2026

Outdated Information
This page is outdated and needs to be updated up to the current running season.

Lockpicking is not a standalone skill in the game. Instead, its effectiveness depends on your other support skills: Outdoorsman, Science, and Engineering.

To use Lockpicking, press the hotkey 2 (the default Lockpicking hotkey) and click on a locked container. You must also have a Lockpicking tool in your character's inventory. The most common tool for that job is a Clip, which can be looted throughout the Core. More advanced tools provide bonuses to your Lockpicking skill.

Your Lockpicking skill is calculated using the following formula:

Lockpicking=0.2×Outdoorsman+0.3×Science+0.5×Engineering+ToolBonus

Example: A character with 100% Outdoorsman, 50% Science, 150% Engineering and using a Clip will have a Lockpicking skill of 110% (0,2 x 100% + 0,3 x 50% + 0,5 x 150% + 0%).