Sniper: Difference between revisions

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Created Sniper Meta Class
 
Added links and typo fixes
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{| class="wikitable" style="float:right;"
{| class="wikitable" style="float:right;"
|-
! colspan="2" | Where to [[Aim]]
|-
|-
! Aim !! Effect
! Aim !! Effect
|-
|-
| Eyes || To keep the Enemies blind and disoriented
| Eyes || To keep the Enemies [[blinded]] and [[disoriented]]
|-
|-
| Head and Groin || To keep them on the ground
| Head and Groin || To keep them on the ground
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* A really fun class to play in AoP. Especially when you consider there are Snipers with up to 100 Hex of Range in late Tiers.
* A really fun class to play in AoP. Especially when you consider there are Snipers with up to 100 Hex of Range in late Tiers.
* You will ALWAYS outrange enemies. (Unless it is night, ot in some very specific match-ups like certain rocket-launchers or special weapons)
* You will ALWAYS outrange enemies. (Unless it is night, or in some very specific match-ups like certain rocket-launchers or special weapons)
* Most Snipers are [[Small Guns]]. There are some really hard-hitting Snipers in the [[Big Guns]] class however, that need Deployment. Those Snipers can almost one-shot people if they are not careful enough. Which is why it is very important to either not let them deploy, or break their Deployment as soon as possible! <sub>(3 Big Guns PTRS-41 Snipers will 100% kill anyone who will walk into their line of fire and stay there for more then 2 seconds. You NEED to spot them soon and try to avoid them! Use Sneakers, long-range Classes or other mobile Classes for that!)</sub>
* Most Snipers are [[Small Guns]]. There are some really hard-hitting Snipers in the [[Big Guns]] class however, that need Deployment. Those Snipers can almost one-shot people if they are not careful enough. Which is why it is very important to either not let them deploy, or break their Deployment as soon as possible! <sub>(3 Big Guns PTRS-41 Snipers will 100% kill anyone who will walk into their line of fire and stay there for more then 2 seconds. You NEED to spot them soon and try to avoid them! Use Sneakers, long-range Classes or other mobile Classes for that!)</sub>


As a Sniper, you have different goals. If you have fast-shooting Sniper, you might want to cripple as much and as many as you can. If you have slow-shooting big caliber Sniper, you want to go to kill Assist target ASAP. You can also be counter-sniping. Or stop Deployment of Deployed Enemy units by knocking them down. Shooting Arms works as well, since they have to pick up gun and redeploy. Shooting Legs is VERY effective in stopping enemies that are running away! Because healing Legs takes more then 100 AP which basically means he is dead as soon as you cripple a leg even in the first state. (You can cripple limbs multiple times with increasing severity)
As a Sniper, you have different goals. If you have fast-shooting Sniper, you might want to cripple as much and as many as you can. If you have slow-shooting big caliber Sniper, you want to go to kill the Assist target as soon as possible. You can also be counter-sniping. Or stop Deployment of Deployed Enemy units by knocking them down. Shooting Arms works as well, since they have to pick up the gun and redeploy. Shooting Legs is VERY effective in stopping enemies that are running away! Because healing Legs takes more then 100 [[AP]] which basically means he is dead as soon as you cripple a leg even into the first state. (You can cripple limbs multiple times with increasing severity)


Please don't forget. This game has NIGHTTIME. During night your Perception is reduced by a strong amount, and you might have to play much more close-quartered then you'd like. You have to learn to play around that!
Please don't forget. This game has NIGHTTIME. During night your Perception is reduced by a strong amount, and you might have to play much more close-quartered then you'd like. You have to learn to play around that!


{| class="wikitable"
{| class="wikitable"
|+ Perks you can take
|-
|-
! Perk !! Rating
! [[Perk]]s to take !! Rating <sub>(Personal opinions!)</sub>
|-
|-
| [[Simian Warfare]] || Almost Must Have
| [[Simian Warfare]] || Almost Must Have
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| [[Living Anatomy]] || Okey. +3% Crit Chance and you can see Teammates HP
| [[Living Anatomy]] || Okey. +3% Crit Chance and you can see Teammates HP
|}
|}
<includeonly>
<includeonly>
[[Category:Classes]]
[[Category:Classes]]
</includeonly>
</includeonly>

Revision as of 08:15, 5 March 2025

Shoots enemy from Range!

Where to Aim
Aim Effect
Eyes To keep the Enemies blinded and disoriented
Head and Groin To keep them on the ground
Arms To make them unable to shoot back
Legs To keep them pinned
  • A really fun class to play in AoP. Especially when you consider there are Snipers with up to 100 Hex of Range in late Tiers.
  • You will ALWAYS outrange enemies. (Unless it is night, or in some very specific match-ups like certain rocket-launchers or special weapons)
  • Most Snipers are Small Guns. There are some really hard-hitting Snipers in the Big Guns class however, that need Deployment. Those Snipers can almost one-shot people if they are not careful enough. Which is why it is very important to either not let them deploy, or break their Deployment as soon as possible! (3 Big Guns PTRS-41 Snipers will 100% kill anyone who will walk into their line of fire and stay there for more then 2 seconds. You NEED to spot them soon and try to avoid them! Use Sneakers, long-range Classes or other mobile Classes for that!)

As a Sniper, you have different goals. If you have fast-shooting Sniper, you might want to cripple as much and as many as you can. If you have slow-shooting big caliber Sniper, you want to go to kill the Assist target as soon as possible. You can also be counter-sniping. Or stop Deployment of Deployed Enemy units by knocking them down. Shooting Arms works as well, since they have to pick up the gun and redeploy. Shooting Legs is VERY effective in stopping enemies that are running away! Because healing Legs takes more then 100 AP which basically means he is dead as soon as you cripple a leg even into the first state. (You can cripple limbs multiple times with increasing severity)

Please don't forget. This game has NIGHTTIME. During night your Perception is reduced by a strong amount, and you might have to play much more close-quartered then you'd like. You have to learn to play around that!

Perks to take Rating (Personal opinions!)
Simian Warfare Almost Must Have
Sharpshooter Very Good. +Weapon Range
Hawk Eyes Very Good. +Sight Range
Silent Hill Death Good. +Damage on LowHP Enemy critical hits
Trick Shooter Okey. Will send weapons flying out of hands instead of cripple hand
Living Anatomy Okey. +3% Crit Chance and you can see Teammates HP