Category:Armor Traits
From AoP Wiki
Each armor is defined by a set of armor traits in similar fashion to weapons. Causing Armor to not just be different in the Resistances and Armor Class that they give, but also applying a variety of gameplay effects. Those effects are either passive or activate upon certain conditions (e.g.: receiving damage). Traits are active as long as character keeps on wearing armor with given effects.

| Name | Effect |
|---|---|
| Bonus Critical Resistance | +1 Luck for the purposes of Critical Resistance. |
| Bonus Rate of Fire | Every attack costs 5% less Action Points to perform |
| Bulky | -2 Agility for the purposes of AP+ Regeneration. |
| Confident | +2 Charisma for the purposes of resisting Suppression rolls. |
| Courageous | Completely immune against Suppression rolls. |
| Easier to Heal | +25 Hit Points when being healed by First Aid |
| Electrified | Melee Attackers against you will have to roll against AP Drain. |
| Faster Medic | -25 base Action Points when performing First Aid or Doctor |
| Faster Reload | -10% AP cost when reloading a weapon. |
| Harder to Heal | -25 Hit Points when being healed by First Aid |
| Hit and Run | Each time you spend Action Points you receive up to +30% decaying Run Speed. |
| Malus Rate of Fire | Every attack costs 5% more Action Points to perform |
| Plated Gloves | +2 Strength for the purposes of resisting Weapon Drop rolls. +2 Endurance for the purposes of resisting Arm Cripple rolls. +10% AP cost when reloading a weapon. |
| Power Armor | -4 Agility for the purposes of AP+ Regeneration. Be hit by twice the amount of bullets from bursts. Lowers every Critical Roll on you by 4. +4 Endurance for the purposes of calculating your Knockback resistance as well as AP Drain resistance. Negative Damage Treshold penetration by ammunition does not apply to you.[Unsure] |
| Powered | +3 Strength If your armor is powered, you can run with weapons that usually only allow you to walk with them. |
| Psychopath | Each time you inflict damage to an enemy you can see, you receive AP cost reduction |
| Quick Recovery | Recover 0.4 seconds faster from Knockouts, as well as 10% faster from Winded, Suppression and Disoriented effects. |
| Restless | +2 Agility for the purposes of AP+ Regeneration. |
| Run for Your Life | Each time damage is inflicted to you, you receive up to +50% decaying Run Speed. |
| Sprinter | The lower your Action Points, the faster your Run Speed. |
| Stealthy | Adds +10% Sneak value effectiveness. |
| Stone Wall | +2 Strength for the purposes of resisting Knockout rolls. |
| Strong Back | +25 Carry Weight +Armor-weight to your Carry Weight |
| Tin Can | -2 Perception for the purposes of Sight Range. |
Pages in category "Armor Traits"
The following 25 pages are in this category, out of 25 total.
