User contributions for Zmeja
From AoP Wiki
10 October 2023
- 00:2000:20, 10 October 2023 diff hist +269 Sight Range No edit summary
- 00:1900:19, 10 October 2023 diff hist 0 Sight Range No edit summary
- 00:1900:19, 10 October 2023 diff hist +26 Sight Range No edit summary
- 00:1800:18, 10 October 2023 diff hist +13 Sight Range No edit summary
- 00:1700:17, 10 October 2023 diff hist +387 Sight Range →Night Time
- 00:1500:15, 10 October 2023 diff hist +1,358 Sight Range No edit summary
- 00:0700:07, 10 October 2023 diff hist +1,447 N Sight Range Created page with "thumb|A character with 1 Perception at Day. Every character has a specific maximum View Distance they can look. This parameter is changed by a lot of variables. Perks, Traits, Time of day, Weapon with scopes, drugs, temporary Status Effects and so on. A character can always look farthest in the direction they are facing, with less and less vision the further away their facing-distance from the point of interest is. With the game build in a hexag..."
- 00:0000:00, 10 October 2023 diff hist +37 N File:SightRangeExample.png No edit summary
9 October 2023
- 23:5723:57, 9 October 2023 diff hist +18 Ashes of Phoenix No edit summary
- 23:5623:56, 9 October 2023 diff hist +590 N Carry Weight Created page with "{{PAGENAME}} displays the amount of grams a character can carry. It is important to note, that most equipped armor does not count towards this limit, and is ignored for calculating the currently carried weight due to the [Strong Back] Armor perk. In addition to that, the trait adds another +25 maximum {{PAGENAME}} to the character wearing that armor. You can further increase {{PAGENAME}}, by equipping Backpacks in the {{Utility}} slot. By default, {{PAGENAME}} is calc..."
- 23:5123:51, 9 October 2023 diff hist +19 Ashes of Phoenix No edit summary
- 23:5023:50, 9 October 2023 diff hist +17 Healing Rate No edit summary
- 23:4823:48, 9 October 2023 diff hist +7 Healing Rate No edit summary
- 23:4823:48, 9 October 2023 diff hist +22 Healing Rate No edit summary
- 23:4823:48, 9 October 2023 diff hist +14 Healing Rate No edit summary
- 23:4623:46, 9 October 2023 diff hist +4 Healing Rate No edit summary
- 23:4623:46, 9 October 2023 diff hist +2 Healing Rate No edit summary
- 23:4623:46, 9 October 2023 diff hist +589 N Healing Rate Created page with "{{PAGENAME}} is a statistic, every character has. {{PAGENAME}} depicts the amount of health you regain passively, every 5 seconds. Player Characters, as well as NPCs have this statistic. The current Healing Rate is calculated with the following formula: <math>BaseHealingRate = 2 * Strength + 3 * Endurance + AutonomousRegenerationPerk(10) + FastMetabolismTrait(25) - LizardLimbsTrait(25)</math> <math>ExHealingRate = LeaderBonus(Variable) - LizardLimbsTrait(25) - BuffoutD..."
- 23:0623:06, 9 October 2023 diff hist 0 Ashes of Phoenix No edit summary
- 23:0523:05, 9 October 2023 diff hist +26 Ashes of Phoenix No edit summary
- 22:5722:57, 9 October 2023 diff hist +29 N Traits Redirected page to Category:Traits current Tag: New redirect
- 22:5722:57, 9 October 2023 diff hist +33 N Close Combat Redirected page to Hand-to-Hand Combat current Tag: New redirect
- 22:5522:55, 9 October 2023 diff hist −101 Hit Points →Affected By
- 22:5422:54, 9 October 2023 diff hist −1 Leadership No edit summary
- 22:5322:53, 9 October 2023 diff hist +700 N Leadership Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 4 * Charisma + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases the effectiveness of your outgoing Boosts if you are a Squad Leader of Fireteam Leader. You need at least 110% {{PAGENAME}} in order to give out boosts. However, their effectiveness will be close to 0. To give boosts with full effective..."
- 22:4622:46, 9 October 2023 diff hist +474 N Sneak Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % decreases the distance you can be spotted when in {{PAGENAME}}. You can not Sneak when you have less then 100%. In addition to that, you are required to have one of three types of Stealth Boys equipped, in order to Sneak. Category:Skills"
- 22:4422:44, 9 October 2023 diff hist +1,411 N Doctor Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount of bleeding you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the {{PAGENAME}} Skill on an unbandaged target. At 200%, you will heal 100 [[Bleed]..."
- 22:4422:44, 9 October 2023 diff hist 0 First Aid No edit summary
- 22:4022:40, 9 October 2023 diff hist +3 First Aid No edit summary
- 22:3922:39, 9 October 2023 diff hist +1,019 N First Aid Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Intelligence + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 50 Health Points with a normal usage of the First Aid Skill on an unbandaged target. At 200%, you will heal 150 Health Points. The Perk..."
- 22:3322:33, 9 October 2023 diff hist +334 N Traps Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. Category:Skills"
- 22:3222:32, 9 October 2023 diff hist +626 N Throwing Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Strength + 2 * Perception + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your effective range with {{PAGENAME}} weapons. After 100%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with th..."
- 22:3122:31, 9 October 2023 diff hist +23 Hand-to-Hand Combat No edit summary
- 22:3122:31, 9 October 2023 diff hist +23 Energy Weapons No edit summary
- 22:3122:31, 9 October 2023 diff hist +23 Big Guns No edit summary
- 22:3122:31, 9 October 2023 diff hist +23 Small Guns No edit summary
- 22:3022:30, 9 October 2023 diff hist +1 Hand-to-Hand Combat No edit summary
- 22:3022:30, 9 October 2023 diff hist +1 Energy Weapons No edit summary
- 22:3022:30, 9 October 2023 diff hist +1 Big Guns No edit summary
- 22:2922:29, 9 October 2023 diff hist +1 Small Guns No edit summary
- 22:2922:29, 9 October 2023 diff hist −3 Hand-to-Hand Combat No edit summary
- 22:2922:29, 9 October 2023 diff hist +594 N Hand-to-Hand Combat Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 1 * Endurance + 1 * Intelligence + 1 * Luck</math> It can be leveled up to 250%. Each % increases your hit chance with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - mak..."
- 22:2822:28, 9 October 2023 diff hist −1 Small Guns No edit summary
- 22:2822:28, 9 October 2023 diff hist −1 Big Guns No edit summary
- 22:2822:28, 9 October 2023 diff hist −1 Energy Weapons No edit summary
- 22:2722:27, 9 October 2023 diff hist +604 N Energy Weapons Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 1 * Perception + 1 * Intelligence + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at..."
- 22:2722:27, 9 October 2023 diff hist +568 N Big Guns Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it quite beneficial to..."
- 22:2722:27, 9 October 2023 diff hist +585 N Small Guns Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 2 * Perception + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it qu..."
- 22:2122:21, 9 October 2023 diff hist +4 Kamikaze No edit summary
- 22:2122:21, 9 October 2023 diff hist +4 Gifted No edit summary
