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	<title>Basic Combat - Revision history</title>
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	<updated>2026-05-10T07:03:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=2619&amp;oldid=prev</id>
		<title>Zmeja: Keybinds</title>
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		<updated>2024-04-03T10:55:56Z</updated>

		<summary type="html">&lt;p&gt;Keybinds&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 3 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Firing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Firing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to fire your weapon, you need your cursor to be in attack-mode. In order to change your cursor to attack-mode, you just need to press &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;A&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt;&lt;/del&gt;. This will turn your cursor into attack-mode no matter what - and in case your cursor is already in attack-mode, it will stay that way. Otherwise, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;Space&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/del&gt;behaves a bit differently, in that it switches in-between Attack-mode and Use-mode back and forth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to fire your weapon, you need your cursor to be in attack-mode. In order to change your cursor to attack-mode, you just need to press &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;A&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;. This will turn your cursor into attack-mode no matter what - and in case your cursor is already in attack-mode, it will stay that way. Otherwise, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;Space&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;behaves a bit differently, in that it switches in-between Attack-mode and Use-mode back and forth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once your cursor resembles a red crosshair, you can now aim your mouse over the target you wish to shoot and simply left-click. Under most circumstances, this will result in your character firing your weapon onto the enemy. However, there are a few things to keep in mind of.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once your cursor resembles a red crosshair, you can now aim your mouse over the target you wish to shoot and simply left-click. Under most circumstances, this will result in your character firing your weapon onto the enemy. However, there are a few things to keep in mind of.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case you do not have enough [[Action Points]], your character will queue up the attack command and will fire once he has enough AP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case you do not have enough [[Action Points]], your character will queue up the attack command and will fire once he has enough AP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided - when wielding Melee Weapons, this is actually preferred, as Melee weapons have the same hit-chance regardless of distance)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided - when wielding Melee Weapons, this is actually preferred, as Melee weapons have the same hit-chance regardless of distance)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are other ways of firing most weapons. If your weapon features a [[Burst]] or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;CTRL&amp;lt;/math&amp;gt; &lt;/del&gt;in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are other ways of firing most weapons. If your weapon features a [[Burst]] or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|Ctrl}} &lt;/ins&gt;in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For Bursts and Full-Auto, this allows you to shoot and keep suppressing targets even outside your vision range (or if for example blocked by smoke), as well as try to hit more targets. The burst-cone (aka. the ability to hit multiple targets) is present no matter if you aim at a person directly, or ground-target. (Simulating recoil as well as general inaccuracy with bursts). However, ground-fire does give you the benefit of bypassing the aim-time you would have when issuing an attack-command on an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For Bursts and Full-Auto, this allows you to shoot and keep suppressing targets even outside your vision range (or if for example blocked by smoke), as well as try to hit more targets. The burst-cone (aka. the ability to hit multiple targets) is present no matter if you aim at a person directly, or ground-target. (Simulating recoil as well as general inaccuracy with bursts). However, ground-fire does give you the benefit of bypassing the aim-time you would have when issuing an attack-command on an enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[Aiming]] ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[Aiming]] ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons that are fired in single-shot mode usually have the ability to aim at a specific limb. This is done by switching the Aim-State of your character with keybinds. By default, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;Ctrl&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;Q/W/E/A/S/D/Z/X/C&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/del&gt;will aim at specific body-parts. The current Aim can be viewed at the top-left of your screen. Firing at a specific limb will cost more Action Points, as well as take a longer time to aim your weapon and occur range-penalties. It does however come with various possible effects and increased damage to your target. More information can be found under [[Criticals]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons that are fired in single-shot mode usually have the ability to aim at a specific limb. This is done by switching the Aim-State of your character with keybinds. By default, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;Ctrl&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;Q/W/E/A/S/D/Z/X/C&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;will aim at specific body-parts. The current Aim can be viewed at the top-left of your screen. Firing at a specific limb will cost more Action Points, as well as take a longer time to aim your weapon and occur range-penalties. It does however come with various possible effects and increased damage to your target. More information can be found under [[Criticals]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reloading ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reloading ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reloading your weapon is as simple as pressing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;R&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt;&lt;/del&gt;. Your character will then try to reload the last-used [[Ammo]], however, if you want to load in different kinds of Ammunition then the one you currently use, (Hollow-Point vs Armor Piercing), then you have to open your Inventory and drag the desired Ammo onto the Weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reloading your weapon is as simple as pressing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;R&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;. Your character will then try to reload the last-used [[Ammo]], however, if you want to load in different kinds of Ammunition then the one you currently use, (Hollow-Point vs Armor Piercing), then you have to open your Inventory and drag the desired Ammo onto the Weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;Ctrl&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;F1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/del&gt;on yourself, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;5&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/del&gt;on others) and [[Doctor]] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;Ctrl&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;F2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/del&gt;on yourself, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;6&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt; &lt;/del&gt;on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[Crippled]] limbs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;Ctrl&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;F1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;on yourself, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;5&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;on others) and [[Doctor]] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;Ctrl&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;F2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;on yourself, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;6&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[Crippled]] limbs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reviving ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reviving ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;math&amp;gt;&lt;/del&gt;6&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/math&amp;gt;&lt;/del&gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{key press|&lt;/ins&gt;6&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1935&amp;oldid=prev</id>
		<title>Zmeja: /* Firing */</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1935&amp;oldid=prev"/>
		<updated>2023-11-17T12:40:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:40, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case of an empty magazine, your character will instead try to reload.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case of an empty magazine, your character will instead try to reload.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy will disappear from your field of view OR go out your weapons maximum range during the Aim-time, you will not fire your weapon (and thus not lose any AP)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy will disappear from your field of view OR go out your weapons maximum range during the Aim-time, you will not fire your weapon (and thus not lose any AP)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- when wielding Melee Weapons, this is actually preferred, as Melee weapons have the same hit-chance regardless of distance&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are other ways of firing most weapons. If your weapon features a [[Burst]] or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &amp;lt;math&amp;gt;CTRL&amp;lt;/math&amp;gt; in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are other ways of firing most weapons. If your weapon features a [[Burst]] or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &amp;lt;math&amp;gt;CTRL&amp;lt;/math&amp;gt; in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1934&amp;oldid=prev</id>
		<title>Zmeja: /* Healing */</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1934&amp;oldid=prev"/>
		<updated>2023-11-17T12:37:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Healing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:37, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&amp;lt;math&amp;gt;Ctrl+F1&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;5&amp;lt;/math&amp;gt; on others) and [[Doctor]] (&amp;lt;math&amp;gt;Ctrl+F2&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt; on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[Crippled]] limbs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&amp;lt;math&amp;gt;Ctrl+F1&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;5&amp;lt;/math&amp;gt; on others) and [[Doctor]] (&amp;lt;math&amp;gt;Ctrl+F2&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt; on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[Crippled]] limbs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reviving ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reviving ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1930&amp;oldid=prev</id>
		<title>Zmeja at 12:32, 17 November 2023</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1930&amp;oldid=prev"/>
		<updated>2023-11-17T12:32:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:32, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are other ways of firing most weapons. If your weapon features a Burst or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &amp;lt;math&amp;gt;CTRL&amp;lt;/math&amp;gt; in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are other ways of firing most weapons. If your weapon features a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Burst&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &amp;lt;math&amp;gt;CTRL&amp;lt;/math&amp;gt; in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For Bursts and Full-Auto, this allows you to shoot and keep suppressing targets even outside your vision range (or if for example blocked by smoke), as well as try to hit more targets. The burst-cone (aka. the ability to hit multiple targets) is present no matter if you aim at a person directly, or ground-target. (Simulating recoil as well as general inaccuracy with bursts). However, ground-fire does give you the benefit of bypassing the aim-time you would have when issuing an attack-command on an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For Bursts and Full-Auto, this allows you to shoot and keep suppressing targets even outside your vision range (or if for example blocked by smoke), as well as try to hit more targets. The burst-cone (aka. the ability to hit multiple targets) is present no matter if you aim at a person directly, or ground-target. (Simulating recoil as well as general inaccuracy with bursts). However, ground-fire does give you the benefit of bypassing the aim-time you would have when issuing an attack-command on an enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Aiming ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Aiming&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons that are fired in single-shot mode usually have the ability to aim at a specific limb. This is done by switching the Aim-State of your character with keybinds. By default, &amp;lt;math&amp;gt;Ctrl+Q/W/E/A/S/D/Z/X/C&amp;lt;/math&amp;gt; will aim at specific body-parts. The current Aim can be viewed at the top-left of your screen. Firing at a specific limb will cost more Action Points, as well as take a longer time to aim your weapon and occur range-penalties. It does however come with various possible effects and increased damage to your target. More information can be found under [[Criticals]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons that are fired in single-shot mode usually have the ability to aim at a specific limb. This is done by switching the Aim-State of your character with keybinds. By default, &amp;lt;math&amp;gt;Ctrl+Q/W/E/A/S/D/Z/X/C&amp;lt;/math&amp;gt; will aim at specific body-parts. The current Aim can be viewed at the top-left of your screen. Firing at a specific limb will cost more Action Points, as well as take a longer time to aim your weapon and occur range-penalties. It does however come with various possible effects and increased damage to your target. More information can be found under [[Criticals]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1912&amp;oldid=prev</id>
		<title>Zmeja: /* Healing */</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1912&amp;oldid=prev"/>
		<updated>2023-11-17T11:30:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Healing&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:30, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&amp;lt;math&amp;gt;Ctrl+F1&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;5&amp;lt;/math&amp;gt; on others) and [[Doctor]] (&amp;lt;math&amp;gt;Ctrl+F2&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt; on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cripple&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d &lt;/del&gt;limbs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&amp;lt;math&amp;gt;Ctrl+F1&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;5&amp;lt;/math&amp;gt; on others) and [[Doctor]] (&amp;lt;math&amp;gt;Ctrl+F2&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt; on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crippled&lt;/ins&gt;]] limbs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reviving ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reviving ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1911&amp;oldid=prev</id>
		<title>Zmeja at 11:30, 17 November 2023</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1911&amp;oldid=prev"/>
		<updated>2023-11-17T11:30:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:30, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Healing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depending on what you need, there are different ways to heal yourself. The most simplest things you can do without any resources, are [[First Aid]] (&amp;lt;math&amp;gt;Ctrl+F1&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;5&amp;lt;/math&amp;gt; on others) and [[Doctor]] (&amp;lt;math&amp;gt;Ctrl+F2&amp;lt;math&amp;gt; on yourself, or &amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt; on others). First Aid simply heals your [[Hit Points]], while Doctor will heal any [[Bleed]] you have as well as healing [[Cripple]]d limbs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further down the line, you want to incorporate using [[Healing Drugs]] to your advantage, as they offer further Healing options for your character.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Reviving ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You may want to revive teammates after combat, or, if you have them sufficiently covered, during combat, so they can once again join the fight. Without any tools, you can simply use [[Doctor]] (&amp;lt;math&amp;gt;6&amp;lt;/math&amp;gt;) on a dead body, in order to revive them with a 25% chance. Epinephrine is a good consumable to use once you have access to it, to make reviving people easier. If you play a Medic, or have resources to spare, you might want to use more advanced [[Consumables]] that can further boost your revive chance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
	<entry>
		<id>https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1910&amp;oldid=prev</id>
		<title>Zmeja: Created page with &quot;== Firing == In order to fire your weapon, you need your cursor to be in attack-mode. In order to change your cursor to attack-mode, you just need to press &lt;math&gt;A&lt;/math&gt;. This will turn your cursor into attack-mode no matter what - and in case your cursor is already in attack-mode, it will stay that way. Otherwise, &lt;math&gt;Space&lt;/math&gt; behaves a bit differently, in that it switches in-between Attack-mode and Use-mode back and forth. Once your cursor resembles a red crossh...&quot;</title>
		<link rel="alternate" type="text/html" href="https://aop.zmeja.com/w/index.php?title=Basic_Combat&amp;diff=1910&amp;oldid=prev"/>
		<updated>2023-11-17T11:10:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Firing == In order to fire your weapon, you need your cursor to be in attack-mode. In order to change your cursor to attack-mode, you just need to press &amp;lt;math&amp;gt;A&amp;lt;/math&amp;gt;. This will turn your cursor into attack-mode no matter what - and in case your cursor is already in attack-mode, it will stay that way. Otherwise, &amp;lt;math&amp;gt;Space&amp;lt;/math&amp;gt; behaves a bit differently, in that it switches in-between Attack-mode and Use-mode back and forth. Once your cursor resembles a red crossh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Firing ==&lt;br /&gt;
In order to fire your weapon, you need your cursor to be in attack-mode. In order to change your cursor to attack-mode, you just need to press &amp;lt;math&amp;gt;A&amp;lt;/math&amp;gt;. This will turn your cursor into attack-mode no matter what - and in case your cursor is already in attack-mode, it will stay that way. Otherwise, &amp;lt;math&amp;gt;Space&amp;lt;/math&amp;gt; behaves a bit differently, in that it switches in-between Attack-mode and Use-mode back and forth.&lt;br /&gt;
Once your cursor resembles a red crosshair, you can now aim your mouse over the target you wish to shoot and simply left-click. Under most circumstances, this will result in your character firing your weapon onto the enemy. However, there are a few things to keep in mind of.&lt;br /&gt;
* In case you do not have enough [[Action Points]], your character will queue up the attack command and will fire once he has enough AP.&lt;br /&gt;
* In case of an empty magazine, your character will instead try to reload.&lt;br /&gt;
* In case your enemy will disappear from your field of view OR go out your weapons maximum range during the Aim-time, you will not fire your weapon (and thus not lose any AP)&lt;br /&gt;
* In case your enemy is ALREADY out of your weapons maximum range when issuing the attack-command, your character will try to run up to the enemy, until in range, to fire your weapon. (Due to how effective Range is calcualted, this will almost always result in 5% or less hit-chance and should be avoided)&lt;br /&gt;
&lt;br /&gt;
There are other ways of firing most weapons. If your weapon features a Burst or Full-Auto mode, or shoots an explosive projectile like a rocket or a grenade, you can hold &amp;lt;math&amp;gt;CTRL&amp;lt;/math&amp;gt; in order to aim at a specific [[Hex]]. If the projectile is a payload like a rocket, the rocket will try to hit the designated location with the hit-chance you have. This behaves as if you would fire at a person that would stand on this Hex. This is extremely important to utilize, as it allows you to either hit multiple targets, or hit moving targets, as the rocket has a flight-time - otherwise you would only be able to shoot at the spot the enemy would have been during the launch of the rocket.&lt;br /&gt;
For Bursts and Full-Auto, this allows you to shoot and keep suppressing targets even outside your vision range (or if for example blocked by smoke), as well as try to hit more targets. The burst-cone (aka. the ability to hit multiple targets) is present no matter if you aim at a person directly, or ground-target. (Simulating recoil as well as general inaccuracy with bursts). However, ground-fire does give you the benefit of bypassing the aim-time you would have when issuing an attack-command on an enemy.&lt;br /&gt;
&lt;br /&gt;
=== Aiming ===&lt;br /&gt;
Weapons that are fired in single-shot mode usually have the ability to aim at a specific limb. This is done by switching the Aim-State of your character with keybinds. By default, &amp;lt;math&amp;gt;Ctrl+Q/W/E/A/S/D/Z/X/C&amp;lt;/math&amp;gt; will aim at specific body-parts. The current Aim can be viewed at the top-left of your screen. Firing at a specific limb will cost more Action Points, as well as take a longer time to aim your weapon and occur range-penalties. It does however come with various possible effects and increased damage to your target. More information can be found under [[Criticals]]&lt;br /&gt;
&lt;br /&gt;
== Reloading ==&lt;br /&gt;
Reloading your weapon is as simple as pressing &amp;lt;math&amp;gt;R&amp;lt;/math&amp;gt;. Your character will then try to reload the last-used [[Ammo]], however, if you want to load in different kinds of Ammunition then the one you currently use, (Hollow-Point vs Armor Piercing), then you have to open your Inventory and drag the desired Ammo onto the Weapon.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;/div&gt;</summary>
		<author><name>Zmeja</name></author>
	</entry>
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