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- 17:24, 10 October 2023 Zmeja talk contribs created page Faith Healer (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |100% First Aid<br>or<br>100% Doctor |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == Only Bandage patients (including yourself) up to <math>\frac{2}{3}</math> of the defaul...")
- 17:22, 10 October 2023 Zmeja talk contribs created page Fast Reload (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |None |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == Reloading a Weapon costs 10% less Action Points. === Important notes === This is especially useful for weapons that reload of...")
- 17:21, 10 October 2023 Zmeja talk contribs created page Armor Efficiency (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |None |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == A partial Armor Bypass is 20% less severe for you. === Important notes === Your Bypass Strength Resistance is increased by 20%. B...")
- 17:19, 10 October 2023 Zmeja talk contribs created page Improved Hemostasis (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |None |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == +4.0 Bleed Resistance === Important notes === The Trait adds a big portion to your Bleed Resistance. Meaning, that upon recieving...")
- 17:18, 10 October 2023 Zmeja talk contribs created page Man of Steel (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |None |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == +3 Luck For the purpose of resisting critical strikes. === Important notes === Basically, you get as much Critical Resistance...")
- 17:16, 10 October 2023 Zmeja talk contribs created page Living Anatomy (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |100% First Aid<br>or<br>100% Doctor |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == +3% (flat) Crit Chance<br> See how much HP your teammates have. === Important notes === Du...")
- 17:11, 10 October 2023 Zmeja talk contribs created page Light Step (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |100% Traps |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == 50% Chance to avoid a trap you stepped on.<br> Less likely to fail a disarm attempt on a trap. === Important notes ===...")
- 03:45, 10 October 2023 Zmeja talk contribs created page Adrenaline Rush (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |None |} </div> <div style="float:right; margin:8px"><sub>{{PAGENAME}} is a possible Perk you can learn during the leveling process of your character.</sub></div> == Perk Description == The lower your HP get, the more Damage Treshold you get (up to +5). === Important notes === Category:Perks")
- 03:36, 10 October 2023 Zmeja talk contribs created page Perk (Redirected page to Category:Perks) Tag: New redirect
- 03:34, 10 October 2023 Zmeja talk contribs created page Ghost (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |100% Sneak |} </div> Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!) == Important notes == Effectively, this means, you will regain your previous sneak-value after running around and coming to a halt near a wall. It will not slow down the loss of your sneak-value, as you s...")
- 03:32, 10 October 2023 Zmeja talk contribs created page Heave Ho! (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |None |} </div> Your maximum thrown weapons range is as if you had 200% Throwing skill. == Important notes == This does not unlock weapon perks for throwables. It only increases your range as if you have 200% Throwing. Category:Perks")
- 03:30, 10 October 2023 Zmeja talk contribs created page Dodger (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|{{PAGENAME}} |- |Required Level: |3 |- |Additional Requirements: |Does not have Kamikaze |} </div> +35 to your Armor Class. == Important notes == Armor Class is only fully affective while runninng. Walking is 2/3rd effective, while standing is only 1/3rd effective. Category:Perks")
- 03:25, 10 October 2023 Zmeja talk contribs created page Educated (Created page with "<div style="float:right; margin:8px"> {|class="wikitable" align="center" |- !colspan="2"|Educated |- |Required Level: |3 |- |Additional Requirements: |None |} </div> Educated gives you +3 Skill Points per Level. Retroactively as well! That means, taking Educated at level 18, will give all the Skill Points as if you would have taken it at Level 3. Please note! The Educated Perk does not give Skill Points for level 1 and 2 of your character. Category:Perks")
- 02:49, 10 October 2023 Zmeja talk contribs created page Healing (Created page with "== Healing == === Bandaged === == Reviving ==")
- 02:31, 10 October 2023 Zmeja talk contribs created page Armor Class (Created page with "Armor Class is comparable to Dodge in other games. Armor Class helps evade bullets, and even has a secondary, stronger effect, of making snipers aim into your torso, instead of your limbs. It is important to note, that Armor Class only applies its full effect when running. If the character is walking, only 66% of your Armor Class take effect. When standing still, it is even less, with only 33% of your Armor Class working. Each 5 points of Armor Class decreases the enem...")
- 01:53, 10 October 2023 Zmeja talk contribs created page Experience (Redirected page to Level#Experience) Tag: New redirect
- 01:40, 10 October 2023 Zmeja talk contribs created page Skill Points (Redirected page to Level#Skill Points) Tag: New redirect
- 01:31, 10 October 2023 Zmeja talk contribs created page Perks (Redirected page to Category:Perks) Tag: New redirect
- 01:24, 10 October 2023 Zmeja talk contribs created page Level (Created page with "== Level == In Ashes of Phoenix, your character levels up for doing a variety of stuffs. Killing enemies, looting containers, finishing Quests, even healing your own Teammates! Whenever your character levels up, you get a set amount of Skill Points, depending on your Intelligence, and some specific Traits or Perks you have taken. == Skill Points == As you level up, you get more and more Skill Points. Pre Level 24, you can spend them in any way you wish! Howe...")
- 01:19, 10 October 2023 Zmeja talk contribs created page File:Skillpoints2.png
- 01:19, 10 October 2023 Zmeja talk contribs uploaded File:Skillpoints2.png
- 01:18, 10 October 2023 Zmeja talk contribs created page File:Skillpoints1.png
- 01:18, 10 October 2023 Zmeja talk contribs uploaded File:Skillpoints1.png
- 01:12, 10 October 2023 Zmeja talk contribs created page Health Points (Redirected page to Hit Points) Tag: New redirect
- 01:11, 10 October 2023 Zmeja talk contribs created page HP (Redirected page to Health Points) Tag: New redirect
- 00:46, 10 October 2023 Zmeja talk contribs moved page Run Speed to Movement Speed without leaving a redirect
- 00:34, 10 October 2023 Zmeja talk contribs created page Run Speed (Created page with "== Information == Running Speed is an important stat to keep an eye out for, especially, if you want to run away from enemies, or catch them, as they are running away! The default Running speed is 5 Hexes per second. The default Walking Speed is half of that, 2.5 Hexes per second. There are not many things that can increase this value, though there are quite a few that decrease it! == Increasing Run Speed == Increasing this value semi-permanently is best done with a L...")
- 00:25, 10 October 2023 Zmeja talk contribs created page File:TeamVision.png
- 00:25, 10 October 2023 Zmeja talk contribs uploaded File:TeamVision.png
- 00:07, 10 October 2023 Zmeja talk contribs created page Sight Range (Created page with "thumb|A character with 1 Perception at Day. Every character has a specific maximum View Distance they can look. This parameter is changed by a lot of variables. Perks, Traits, Time of day, Weapon with scopes, drugs, temporary Status Effects and so on. A character can always look farthest in the direction they are facing, with less and less vision the further away their facing-distance from the point of interest is. With the game build in a hexag...")
- 00:00, 10 October 2023 Zmeja talk contribs created page File:SightRange.png
- 00:00, 10 October 2023 Zmeja talk contribs uploaded File:SightRange.png
- 23:56, 9 October 2023 Zmeja talk contribs created page Carry Weight (Created page with "{{PAGENAME}} displays the amount of grams a character can carry. It is important to note, that most equipped armor does not count towards this limit, and is ignored for calculating the currently carried weight due to the [Strong Back] Armor perk. In addition to that, the trait adds another +25 maximum {{PAGENAME}} to the character wearing that armor. You can further increase {{PAGENAME}}, by equipping Backpacks in the {{Utility}} slot. By default, {{PAGENAME}} is calc...")
- 23:46, 9 October 2023 Zmeja talk contribs created page Healing Rate (Created page with "{{PAGENAME}} is a statistic, every character has. {{PAGENAME}} depicts the amount of health you regain passively, every 5 seconds. Player Characters, as well as NPCs have this statistic. The current Healing Rate is calculated with the following formula: <math>BaseHealingRate = 2 * Strength + 3 * Endurance + AutonomousRegenerationPerk(10) + FastMetabolismTrait(25) - LizardLimbsTrait(25)</math> <math>ExHealingRate = LeaderBonus(Variable) - LizardLimbsTrait(25) - BuffoutD...")
- 22:57, 9 October 2023 Zmeja talk contribs created page Traits (Redirected page to Category:Traits) Tag: New redirect
- 22:57, 9 October 2023 Zmeja talk contribs created page Close Combat (Redirected page to Hand-to-Hand Combat) Tag: New redirect
- 22:53, 9 October 2023 Zmeja talk contribs created page Leadership (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 4 * Charisma + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases the effectiveness of your outgoing Boosts if you are a Squad Leader of Fireteam Leader. You need at least 110% {{PAGENAME}} in order to give out boosts. However, their effectiveness will be close to 0. To give boosts with full effective...")
- 22:46, 9 October 2023 Zmeja talk contribs created page Sneak (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % decreases the distance you can be spotted when in {{PAGENAME}}. You can not Sneak when you have less then 100%. In addition to that, you are required to have one of three types of Stealth Boys equipped, in order to Sneak. Category:Skills")
- 22:44, 9 October 2023 Zmeja talk contribs created page Doctor (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount of bleeding you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the {{PAGENAME}} Skill on an unbandaged target. At 200%, you will heal 100 [[Bleed]...")
- 22:39, 9 October 2023 Zmeja talk contribs created page First Aid (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Intelligence + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 50 Health Points with a normal usage of the First Aid Skill on an unbandaged target. At 200%, you will heal 150 Health Points. The Perk...")
- 22:33, 9 October 2023 Zmeja talk contribs created page Traps (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. Category:Skills")
- 22:32, 9 October 2023 Zmeja talk contribs created page Throwing (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Strength + 2 * Perception + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your effective range with {{PAGENAME}} weapons. After 100%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with th...")
- 22:29, 9 October 2023 Zmeja talk contribs created page Hand-to-Hand Combat (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 1 * Endurance + 1 * Intelligence + 1 * Luck</math> It can be leveled up to 250%. Each % increases your hit chance with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - mak...")
- 22:27, 9 October 2023 Zmeja talk contribs created page Energy Weapons (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 1 * Perception + 1 * Intelligence + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at...")
- 22:27, 9 October 2023 Zmeja talk contribs created page Big Guns (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it quite beneficial to...")
- 22:27, 9 October 2023 Zmeja talk contribs created page Small Guns (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 2 * Perception + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it qu...")
- 22:19, 9 October 2023 Zmeja talk contribs created page Trait (Redirected page to Traits) Tag: New redirect
- 22:17, 9 October 2023 Zmeja talk contribs created page Kamikaze (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +5 Charisma for resisting the Suppression Effect of a Burst targeted near you. This results in-between 15% and 10% Suppression Resistance, depending on your current Charisma value. +15% if you have 1 Charisma. +10% if you have 10 Charisma. === Negative Effect === The Trait sets your Armor Class at 0 at ALL times! Even when wearing armor or somehow gaining...")
- 22:15, 9 October 2023 Zmeja talk contribs created page Gifted (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +1 to every Special Stat. It is important to note, that no Special can be lowered below 2, instead of 1. === Negative Effect === You can not tag any skills. === Recommendations === Do not take this Trait, unless you absolutely know what you are doing! Category:Traits")
- 22:14, 9 October 2023 Zmeja talk contribs created page Blind Luck (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === This trap gives you a 50% chance of avoiding the effect, as well as the damage of the trap. (It will still trigger, possible injuring your teammates if it is a mine, or positively, open up the path for your teammates) === Negative Effect === -3 to your trap detection range. Meaning you see traps 3 hexes less far (Effectively making you almost fully blind to them) Categor...")
