Thunder 5: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19401 | |id=19401 | ||
|positive= | |||
* powerful single targeting | |||
* good at knocking out the target | |||
|negative= | |||
* small magazine | |||
* high AP cost to fire | |||
}} | }} | ||
Latest revision as of 15:58, 10 March 2025
Information
Thunder 5 is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
|
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| Thunder 5 Tier 8 Small Guns |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A pretty unique revolver that fires the centuries-old .45-70govt. cartridge originally used in the late 19th century. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 6 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 5 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 40 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 200 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
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| ID: | 19401 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 1360g | ||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Knockback | +20% chance to Knockback target. |
| Double Tap | AP+ Regeneration does not stop when shooting. |
| Critical Strike | Aimed Critical Chance for Torso-shots. |
| Quickdraw | Aimed attacks have half the Aim Delay. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | More Crits | +10% to Base Critical Chance |
| 175 | Knockout Strike | -10% Critical Strength for Knockouts |
| 200 | Better Knockouts | Knockouts last 0.6 seconds longer. |
| 225 | Knockout Strike | -10% Critical Strength for Knockouts |
| 250 | Better Crits | +1 to Critical Roll |
Useable Ammo
| .45-70 Government Tier 2 |
|
|---|---|
| Even though this round was designed in 1873, it remained popular on the civil market due to the iconic rifles that used this round like the "Trapdoor" Springfield. | |
| Damage Resistance Mod | -15% |
| Damage Threshold Mod | 0% |
| Bleed Strength | 80% |
| ID: | 14009 |
| Weight: | 50g |
