RPK-74M: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19435 | |id=19435 | ||
|positive= | |||
* good clustered targeting | |||
* good spread targeting | |||
|negative= | |||
* needs careful handling to not target your allies in your firing cone | |||
* always feels like it has a short range | |||
}} | }} | ||
Latest revision as of 16:17, 10 March 2025
Information
RPK-74M is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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| RPK-74M Tier 8 Small Guns |
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| As the 5,45mm cartridge was introduced, the RPK was also updated to easen the logistics. The relatively low rate of fire and high weight of the gun for its cartridge make for very controllable bursts. | |||||||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 6 | ||||||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 75 | ||||||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 70 AP | ||||||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||||||
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| ID: | 19435 | ||||||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 4700g | ||||||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Suppression | +5% chance per bullet to suppress. |
| AP Drain | +20% chance to drain 10 AP from target. |
| AP Drain | +20% chance to drain 10 AP from target. |
| Double Tap | AP+ Regeneration does not stop when shooting. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Bonus Damage | +5% damage |
| 175 | Bonus Ranged Damage | +2 damage on each bullet |
| 200 | Bonus Rate of Fire | -5% AP cost for shooting |
| 225 | Suppression | More chance per bullet to suppress |
| 250 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
Useable Ammo
| 5,45x39mm FMJ Tier 8 |
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|---|---|
| A brick of small, lightweight ammunition, standard military issue. | |
| Damage Resistance Mod | -25% |
| Damage Threshold Mod | 20% |
| Bleed Strength | 60% |
| ID: | 35 |
| Weight: | 14g |
| 5,45x39mm 7N21 Tier 8 |
|
|---|---|
| A brick of small caliber ammunition, upgraded super-armor-piercing rounds. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | -80% |
| ID: | 36 |
| Weight: | 14g |
