RPG-7V1: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19470 | |id=19470 | ||
|positive= | |||
* powerful single targeting | |||
* powerful clustered targeting | |||
* good damage to power armor | |||
|negative= | |||
* you can not run with this weapon in your hand | |||
|notes= | |||
This weapon is best used if you have another user of this weapon next to you and the both of you are teamworking in taking down targets. | |||
}} | }} | ||
Latest revision as of 16:28, 10 March 2025
Information
RPG-7V1 is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
|
|
Special Notes
This weapon is best used if you have another user of this weapon next to you and the both of you are teamworking in taking down targets.
| RPG-7V1 Tier 8 Big Guns |
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| Produced by the Soviets in the 1960's, this rocket launcher as probably seen every major and minor battlefield since the Vietnam War, owing to its simplicity and mass production. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 6 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 1 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 120 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
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| ID: | 19470 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 6300g | ||||||||||||||||
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Faster Reload | -20% AP cost for reloading |
| 175 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
| 200 | Faster Reload | -20% AP cost for reloading |
| 225 | Bonus Rate of Fire | -5% AP cost for shooting |
| 250 | Faster Reload | -20% AP cost for reloading |
Useable Ammo
| Ammo Tier {{{Tier}}} |
|
|---|---|
| No Description | |
| Damage Resistance Mod | -25% |
| Damage Threshold Mod | 0% |
| Radius | 1 Hex |
| Bleed Strength | 50% |
| ID: | 737 |
| Weight: | 755g |
| Explosive Rocket Tier 6 |
|
|---|---|
| A rocket with a large explosive warhead. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 4 Hex |
| Bleed Strength | 50% |
| Explode Damage | 75 % |
| Normal Damage | 15 % |
| ID: | 14 |
| Weight: | 1453g |
| Rocket AP Tier 6 |
|
|---|---|
| A rocket shell, with a smaller explosive, but designed to pierce armor plating. | |
| Damage Resistance Mod | -30% |
| Damage Threshold Mod | -30% |
| Radius | 2 Hex |
| ID: | 37 |
| Weight: | 1453g |
| Thermobaric Rocket Tier 9 |
|
|---|---|
| This rocket uses a special fuel as its explosive ingredient and is able to create a much stronger shockwave than convential explosives could. | |
| Damage Resistance Mod | 10% |
| Damage Threshold Mod | 0% |
| Radius | 3 Hex |
| Explode Damage | 150 % |
| ID: | 290 |
| Weight: | 1453g |
