Hand Mortar: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=18065 | |id=18065 | ||
|positive= | |||
* mobile | |||
* good clustered targeting | |||
* good against metal armor | |||
* good against heavy machine guns, once they are in range | |||
|negative= | |||
* small magazine and constant requirement to reload | |||
|notes= | |||
Despite it's accuracy malus, this weapon is very accurate, after all, it does not matter if the grenade explodes under the target or on the hex next to them. | |||
}} | }} | ||
Latest revision as of 16:28, 11 March 2025
Information
Hand Mortar is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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Special Notes
Despite it's accuracy malus, this weapon is very accurate, after all, it does not matter if the grenade explodes under the target or on the hex next to them.
| Hand Mortar Tier 1 Big Guns |
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| An early precursor to the grenade launcher, this device uses blackpowder to launch a grenade further than a man could throw them. At least as long as the powder properly worked and didn't have the grenade explode at your own feet. | |||||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 5 | ||||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 1 | ||||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 70 AP | ||||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||||
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| ID: | 18065 | ||||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 4000g | ||||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Knockback | +20% chance to Knockback target. |
| Unreliable | Weapon jams 25% more often. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Bonus Damage | +5% damage |
| 175 | Bonus Damage | +5% damage |
| 200 | Faster Reload | -20% AP cost for reloading |
| 225 | Bonus Damage | +5% damage |
| 250 | Bonus Damage | +5% damage |
Useable Ammo
| Mortar Grenades Tier 1 |
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|---|---|
| Crudely made iron spheres, filled with explosives. Handle with care. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 2 Hex |
| Bleed Strength | 30% |
| Explode Damage | 100 % |
| Normal Damage | 30 % |
| ID: | 14020 |
| Weight: | 450g |
