Silent Sniper: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19231 | |id=19231 | ||
|positive= | |||
* good single targeting against paper armor like leather | |||
* very good range for a [[Silent Attack (Weapon Trait)|silent]] weapon | |||
|negative= | |||
* takes a bit of time to reload | |||
|notes= | |||
Great support weapon to knock enemies out for a friend to finish off. | |||
}} | }} | ||
Latest revision as of 14:45, 12 March 2025
Information
Silent Sniper is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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Special Notes
Great support weapon to knock enemies out for a friend to finish off.
| Remington Model 700 Tier 7 Small Guns |
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| {{{Description}}} | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 4 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 4 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 15 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
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| ID: | 19231 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 6570g | ||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Silent Attack | Attacks will not desneak. |
| Single Reload | Reload bullets one by one. |
| Single Action | Load a new bullet into the chamber after each shot. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Knockout Strike | -10% Critical Strength for Knockouts |
| 175 | Better Crits | +1 to Critical Roll |
| 200 | Knockout Strike | -10% Critical Strength for Knockouts |
| 225 | Better Crits | +1 to Critical Roll |
| 250 | Better Knockouts | Knockouts last 0.6 seconds longer. |
Useable Ammo
| .458 Magnum Subsonic Tier 7 |
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|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Bleed Strength | 100% |
| Normal Damage | 80 % |
| ID: | 14037 |
| Weight: | 40g |
