Nerves of Steel: Difference between revisions
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{{Perk | {{Perk | ||
|level = 9 | |level = 9 | ||
|description = | |description = No loss of luck (Instead of -2) for purposes of determining Critical Resistance and no Damage Resistance penalty whenever you are disoriented, winded or suppressed. | ||
|notes = This perk is often misunderstood, and is much stronger then it appears to be. Many don't know, that when you are disoriented, winded or suppressed, you lose 2 Luck worth of Critical Resistance, and get -10% to each Damage Resistance type there is. | |notes = This perk is often misunderstood, and is much stronger then it appears to be. Many don't know, that when you are disoriented, winded or suppressed, you lose 2 Luck worth of Critical Resistance, and get -10% to each Damage Resistance type there is. | ||
}} | }} | ||
Latest revision as of 13:06, 25 May 2026
| Nerves of Steel | |
|---|---|
| Required Level: | 9 |
| Additional Requirements: | none |
Information
Nerves of Steel is a possible Perk you can learn during the leveling process of your character.
Perk Description
No loss of luck (Instead of -2) for purposes of determining Critical Resistance and no Damage Resistance penalty whenever you are disoriented, winded or suppressed.
Important notes
This perk is often misunderstood, and is much stronger then it appears to be. Many don't know, that when you are disoriented, winded or suppressed, you lose 2 Luck worth of Critical Resistance, and get -10% to each Damage Resistance type there is.
