Steady (Drug): Difference between revisions
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{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> | {{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> | ||
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|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | |notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | ||
}} | }} | ||
Revision as of 07:00, 17 October 2023
| Steady (Drug) | |
|---|---|
| |
| Class | A |
| Duration | 60 Minutes |
Information
Steady (Drug) is a possible Drug your character can take.
Effects
| Steady (Drug) | |
|---|---|
| +10% Hit Chance | |
| -50% Aim Malus for Aimed Shots | |
| -2 Strength | |
| -2 Agility | |
| -10% Base Critical Chance | |
Important notes
-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.

