Leather Armor Mark II: Difference between revisions

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Created page with "{{Armor |name=Leather Armor Mark II |desc=An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned golden gecko hide. |id=379 |era=2 |tier=4 |weight=4500 |image=File:LeatherArmorMK2.png |normal_dt=8 |normal_dr=40 |laser_dt=4 |laser_dr=45 |fire_dt=7 |fire_dr=35 |plasma_dt=4 |plasma_dr=20 |electric_dt=6 |electric_dr=65 |explode_dt=5 |explode_dr=60 |armorclass=35 |trait1=Quick Recovery (Armor Trait) |trait2=Easier to Heal (A..."
 
Armor Traits pulled out of main armor template & onlyinclude
Line 1: Line 1:
{{Armor
<onlyinclude>{{Armor
|name=Leather Armor Mark II
|name=Leather Armor Mark II
|desc=An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned golden gecko hide.
|desc=An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned golden gecko hide.
Line 20: Line 20:
|explode_dr=60
|explode_dr=60
|armorclass=35
|armorclass=35
}}</onlyinclude>
{{Armor Traits
|trait1=Quick Recovery (Armor Trait)
|trait1=Quick Recovery (Armor Trait)
|trait2=Easier to Heal (Armor Trait)
|trait2=Easier to Heal (Armor Trait)

Revision as of 12:17, 18 February 2025

Information

Leather Armor Mark II is a possible Armor your character can wear. Directory planner does not have file armors.csv.{|class="wikitable" style="width:60%" style="display: none;"

Armor Traits

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Leather Armor Mark II ltharmr2.png
{{{Description}}}
Damage Type Damage Threshold Damage Resistance
Normal 8 40%
Laser 4 45%
Fire 7 35%
Plasma 4 20%
Electric 6 65%
Explode 5 60%
Armor Class 30
ID: 379 Weight: 4500g

Directory planner does not have file armors.csv.{|class="wikitable" style="width:60%"

Armor TraitsDirectory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}Directory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}Directory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}Directory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}Directory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}Directory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}Directory planner does not have file armortraits.json.[[Error: no local variable "TraitName" has been set.]]{{:Error: no local variable "TraitName" has been set.}}

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Recipe
Recipe 10x Leather
2x Fibers
8x Polymers
Craft Duration Instant
Engineering Req. 0%
Crafting Table Req. Workbench

Changelog

Date (DD.MM.YYYY) Change
Season 8

Added to Wiki