Knights LAMG: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19636 | |id=19636 | ||
|positive= | |||
* good clustered targeting | |||
|negative= | |||
* high reload cost | |||
* low damage for it's tier | |||
}} | }} | ||
Revision as of 16:54, 10 March 2025
Information
Knights LAMG is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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| Knights LAMG Tier 9 Small Guns |
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| As the final evolution of the Stoner system, this Light Assault Machine Gun uses a constant recoil system and a very lightweight construction to create a rifle-sized package with the firepower of a machine gun. | |||||||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 6 | ||||||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 200 | ||||||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 150 AP | ||||||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||||||
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| ID: | 19636 | ||||||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 3900g | ||||||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Suppression | +5% chance per bullet to suppress. |
| AP Drain | +20% chance to drain 10 AP from target. |
| Double Tap | AP+ Regeneration does not stop when shooting. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Suppression | More chance per bullet to suppress |
| 175 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
| 200 | Accurate | +10% hitchance |
| 225 | Bonus Rate of Fire | -5% AP cost for shooting |
| 250 | Bonus Ranged Damage | +2 damage on each bullet |
Useable Ammo
| 5,56mm NATO Tier 7 |
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|---|---|
| A brick of low caliber rifle ammunition, used in a number of western Rifles and machine guns. | |
| Damage Resistance Mod | -10% |
| Damage Threshold Mod | -25% |
| Bleed Strength | 35% |
| ID: | 10005 |
| Weight: | 18g |
| .223 Remington Tier 7 |
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|---|---|
| A case of ammunition, .223 caliber, Full Metal Jacket. | |
| Damage Resistance Mod | -20% |
| Damage Threshold Mod | 25% |
| Bleed Strength | 100% |
| Normal Damage | 80 % |
| ID: | 34 |
| Weight: | 18g |
