Traps: Difference between revisions

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Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them.
Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them.


Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.  
Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.
 
<div style="margin-top:0px;">Examples of how this skill can be used:
<div style="margin-top:0px;">
Examples of how this skill can be used:
* Trapping a tree with any grenade.
* Trapping a tree with any grenade.
* Disarming briefcase bombs in containers.
* Disarming briefcase bombs in containers.

Revision as of 07:58, 31 March 2025

Traps

Traps is a possible secondary Skill you can level up during gameplay.

It's starting value is:

30+3*Perception+2*Agility+1*Luck

Being a secondary skill, it can be leveled up to 200%.

Each % increases your chance to spot Traps, as well as your chance at disarming them.

Each % increases your effective range with thrown Traps. After 100%, you unlock Weapon Perks for thrown Traps, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using thrown Traps.

Examples of how this skill can be used:
  • Trapping a tree with any grenade.
  • Disarming briefcase bombs in containers.