Wildey Survivor: Difference between revisions
From AoP Wiki
Created Weapon |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Weapon | {{Weapon | ||
|id=19202 | |id=19202 | ||
|positive= | |||
* good range for a pistol | |||
|negative= | |||
* very high AP cost to fire | |||
}} | }} | ||
Latest revision as of 18:03, 10 March 2025
Information
Wildey Survivor is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
|
|
| Wildey Survivor Tier 7 Small Guns |
| ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throwing big bullets around before it was cool, the Wildey was developed years before the Desert Eagle came out, yet never reached the same level of recognition. This version comes with a longer barrel and a scope mount and is chambered for .475 Wildey Magnum. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 6 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 7 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 20 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 200 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
| |||||||||||||||||
| ID: | 19202 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 2200g | ||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Double Tap | AP+ Regeneration does not stop when shooting. |
| Critical Strike | Aimed Critical Chance for Torso-shots. |
| Knockback | +20% chance to Knockback target. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | More Crits | +10% to Base Critical Chance |
| 175 | Bonus Damage | +5% damage |
| 200 | More Bleed | +20% Bleed damage |
| 225 | Slaughter Shot | +20% critical damage |
| 250 | Better Crits | +1 to Critical Roll |
Useable Ammo
| .475 Wildey Magnum Tier 7 |
|
|---|---|
| "Wildey's Here!" It says so right on the box of these neatly packed small little magnum cartridges. | |
| Damage Resistance Mod | 5% |
| Damage Threshold Mod | 0% |
| Bleed Strength | 110% |
| Normal Damage | 110 % |
| ID: | 14026 |
| Weight: | 40g |
