Ampulomet: Difference between revisions
From AoP Wiki
Created Weapon |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Weapon | {{Weapon | ||
|id=18955 | |id=18955 | ||
|positive= | |||
* strong clustered targeting | |||
* good range | |||
|negative= | |||
* high reload AP cost | |||
* you can not run with this weapon in your hand | |||
|notes= | |||
Creates fire at target area. Also creates a small cloud of white smoke at target location, which can break allied or hostile sniper's vision. | |||
}} | }} | ||
Latest revision as of 17:54, 11 March 2025
Information
Ampulomet is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
|
|
Special Notes
Creates fire at target area. Also creates a small cloud of white smoke at target location, which can break allied or hostile sniper's vision.
| Ampulomet Tier 5 Big Guns |
| ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| This mortar-like grenade launcher was a stopgap anti-tank weapon, used to lob incendiaries at enemy tanks to incapacitate their crew. As most anti-tank weapons, it was quickly rendered obsolete in its intended role. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 7 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 1 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 100 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
| |||||||||||||||||
| ID: | 18955 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 26000g | ||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Tripod Mount | Knockdowns do not undeploy & Immunity to Weapon Drops |
| Assisted Reload | You can be reloaded by another player. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Bonus Damage | +5% damage |
| 175 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
| 200 | Faster Reload | -20% AP cost for reloading |
| 225 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
| 250 | Bonus Damage | +5% damage |
Useable Ammo
| Ampulomet AZh-2 Tier 5 |
|
|---|---|
| The ammunition for the Ampulomet are glass spheres filled with incendiary liquid, propelled with a blackpowder charge. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 3 Hex |
| ID: | 14028 |
| Weight: | 970g |
