Mosin-Nagant Scoped: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19031 | |id=19031 | ||
|positive= | |||
* very good range | |||
* mobile | |||
|negative= | |||
* fully reloading takes time | |||
* needs reloading after every shot | |||
}} | }} | ||
Latest revision as of 20:33, 11 March 2025
Information
Mosin-Nagant Scoped is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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| Mosin-Nagant Scoped Tier 6 Small Guns |
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| As was customary in many militaries around the world, well performing individual standard rifles were selected to be converted into sniper versions, with various scopes seeing use during world war II. The Mosin sniper version stayed in service until the introduction of the Dragunov SVD in 1963. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 4 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 5 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 15 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
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| ID: | 19031 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 3900g | ||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Single Reload | Reload bullets one by one. |
| Single Action | Load a new bullet into the chamber after each shot. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Deep Wounds | +35% Bleed damage when crit |
| 175 | Piercing Strike | -10% Critical Agility for Armor Bypasses & Armor Bypass 15% more effective |
| 200 | Deep Wounds | +35% Bleed damage when crit |
| 225 | Piercing Strike | -10% Critical Agility for Armor Bypasses & Armor Bypass 15% more effective |
| 250 | Deep Wounds | +35% Bleed damage when crit |
Useable Ammo
| 7,62x54R Tier 5 |
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|---|---|
| Standard issue full power rifle cartridge, used in soviet machine guns. | |
| Damage Resistance Mod | -5% |
| Damage Threshold Mod | -40% |
| Bleed Strength | 25% |
| ID: | 717 |
| Weight: | 29g |
| 7,62x54R 7N14 Tier 8 |
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|---|---|
| Specially designed round for the Dragunov sniper rifles but compatible with the PKS, although at no particular gain. | |
| Damage Resistance Mod | -20% |
| Damage Threshold Mod | 20% |
| Bleed Strength | 50% |
| ID: | 718 |
| Weight: | 29g |
