Punch Gun: Difference between revisions
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* strong single targeting | * strong single targeting | ||
* can lock enemy down for a short while due to auto knockdown | * can lock enemy down for a short while due to [[Auto Knockdown (Weapon Trait)|auto knockdown]] | ||
|negative= | |negative= | ||
* high reload AP cost | * high reload AP cost | ||
Latest revision as of 14:48, 12 March 2025
Information
Punch Gun is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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Special Notes
You can use Street Samurai for a quick triple punch, if you equip two of those. The best ammo to use for this weapon is the red ammo.
| Punch Gun Tier 7 Hand-to-Hand Combat |
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| A glove fitted with a small gun barrel that holds a single shotgun shell. The gun is triggered upon impact with an enemy jaw line. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 1 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 2 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 40 AP | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
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| ID: | 19300 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 3000g | ||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Auto Knockdown | 100% chance to Knockdown the target. |
| Single Reload | Reload bullets one by one. |
| Moving Reload | Reload weapon while moving. |
| Locked | Immune to Weapon Drops. |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Bonus Damage | +5% damage |
| 175 | Faster Reload | -20% AP cost for reloading |
| 200 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
| 225 | Faster Reload | -20% AP cost for reloading |
| 250 | Bonus Damage | +5% damage |
Useable Ammo
| 12 ga. Shotgun Shells Tier 2 |
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|---|---|
| Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3.". | |
| Damage Resistance Mod | 10% |
| Damage Threshold Mod | -80% |
| Bleed Strength | 150% |
| Subshots | 10x |
| Ammo Spread | 10 |
| ID: | 95 |
| Weight: | 46g |
| 12Gauge Slugs Tier 2 |
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|---|---|
| A bunch of 12Gauge slugs. They seem to have been hand loaded. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Bleed Strength | 40% |
| Normal Damage | 100 % |
| ID: | 270 |
| Weight: | 46g |
| 12GA Flechette Tier 7 |
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|---|---|
| In contrast to standard buckshots, these cartridges are filled with armor-piercing darts, highly effective. | |
| Damage Resistance Mod | -30% |
| Damage Threshold Mod | -80% |
| Normal Damage | 80 % |
| Subshots | 5x |
| ID: | 10003 |
| Weight: | 28g |
