Hand Mortar

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Information

Hand Mortar is a possible Weapon your character can equip.



Hand Mortar
Tier 1
Big Guns
handmortar.png
An early precursor to the grenade launcher, this device uses blackpowder to launch a grenade further than a man could throw them. At least as long as the powder properly worked and didn't have the grenade explode at your own feet.
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. 5
ClipsizeAmount of ammunition inside the weapons magazine. 1
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. 70 AP
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. 400 ms
AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish.
Attack 1
DamageMinimum and Maximum amount of base damage this weapon can do. 100-150
DamagetypeThe type of damage done by this weapon - not factoring in further damage type modifications by Ammo Explode Damage
RoundsAmount of bullets fired. 1
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 40 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 35 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 1000 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 10
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 0
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 0 %
ID: 18065
WeightThe weight of the weapon without any ammo loaded.: 4000g
Weapon TraitsWeapon Traits are always active.
Knockback +20% chance to Knockback target.
Unreliable Weapon jams 25% more often.
SkillWeapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk.
150Bonus Damage +5% damage
175Bonus Damage +5% damage
200Faster Reload -20% AP cost for reloading
225Bonus Damage +5% damage
250Bonus Damage +5% damage


Useable Ammo

Mortar Grenades
Tier 1
mortargrenades.png
Crudely made iron spheres, filled with explosives. Handle with care.
Damage Resistance Mod 0%
Damage Threshold Mod 0%
Radius 2 Hex
Bleed Strength 30%
Explode Damage 100 %
Normal Damage 30 %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 14020
Weight: 450g