Webley Mk.VI

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Information

Webley Mk.VI is a possible Weapon your character can equip.



Webley Mk.VI
Tier 3
Small Guns
webleymk6.png
Originally in .455 webley, the Mark VI can fire .45 ACP. Prominently used by the British in the first world war.
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. 4
ClipsizeAmount of ammunition inside the weapons magazine. 6
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. 25 AP
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. 200 ms
AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish.
Attack 1
DamageMinimum and Maximum amount of base damage this weapon can do. 23-33
DamagetypeThe type of damage done by this weapon - not factoring in further damage type modifications by Ammo Normal Damage
RoundsAmount of bullets fired. 1
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 20 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 30 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 600 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 0
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 0
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 0 %
Attack 2
Damage 23-33
Damagetype Normal Damage
RoundsAmount of bullets fired. 1
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 14 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 30 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 400 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 25
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 21
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 200 %
ID: 18401
WeightThe weight of the weapon without any ammo loaded.: 1100g
Weapon TraitsWeapon Traits are always active.
Double Tap AP+ Regeneration does not stop when shooting.
Critical Strike Aimed Critical Chance for Torso-shots.
Quickdraw Aimed attacks have half the Aim Delay.
Half Reload Reload 50% bullets at a time.
SkillWeapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk.
150Hit The Gaps -10% Damage Resistance & -10% Damage Threshold
175Crippling Strike -10% Critical Endurance for Cripples
200Bonus Ranged Damage +2 damage on each bullet
225Slaughter Shot +20% critical damage
250Bonus Ranged Damage +2 damage on each bullet


Useable Ammo

.45 Caliber
Tier {{{Tier}}}
45cal.png
These rounds seem to be hand-loaded and are not quite as powerful as .45ACP. At least they should work.
Damage Resistance Mod 0%
Damage Threshold Mod -20%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength 45%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 357
Weight: 21g
.45ACP
Tier 3
45ACP.png
High caliber pistol rounds designed for the Colt m1911
Damage Resistance Mod 0%
Damage Threshold Mod 0%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength 80%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 710
Weight: 21g