AGS-30: Difference between revisions
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* very low accuracy | * very low accuracy | ||
* high reload cost | * high reload cost | ||
* you can not run with this weapon in your hand | |||
|notes= | |notes= | ||
You won't be hitting your intended target with this weapon, but the bombardment will make sure that your enemies will think twice before entering the targeted zone. | You won't be hitting your intended target with this weapon, but the bombardment will make sure that your enemies will think twice before entering the targeted zone. | ||
}} | }} | ||
Latest revision as of 21:41, 11 March 2025
Information
AGS-30 is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
|
|
Special Notes
You won't be hitting your intended target with this weapon, but the bombardment will make sure that your enemies will think twice before entering the targeted zone.
| AGS-30 Tier 8 Big Guns |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{{Description}}} | |||||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 8 | ||||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 30 | ||||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 250 AP | ||||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||||
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| ID: | 19555 | ||||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 16500g | ||||||||||||||||||
| Weapon TraitsWeapon Traits are always active. | |
|---|---|
| Durable | Weapon breaks down 25% slower. |
| Assisted Reload | You can be reloaded by another player. |
| Tripod Mount | Knockdowns do not undeploy & Immunity to Weapon Drops |
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Bonus Damage | +5% damage |
| 175 | Bonus Rate of Fire | -5% AP cost for shooting |
| 200 | Bonus Damage | +5% damage |
| 225 | Bonus Rate of Fire | -5% AP cost for shooting |
| 250 | Bonus Damage | +5% damage |
Useable Ammo
| Ammo Tier {{{Tier}}} |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 7 Hex |
| ID: | 722 |
| Weight: | 411g |
| Ammo Tier {{{Tier}}} |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 3 Hex |
| Bleed Strength | 20% |
| Explode Damage | 100 % |
| Normal Damage | 25 % |
| ID: | 292 |
| Weight: | 10g |
| Ammo Tier {{{Tier}}} |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Subshots | 20x |
| Ammo Spread | 23 |
| ID: | 723 |
| Weight: | 411g |
| 40mm Explosive Tier 4 |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 2 Hex |
| Bleed Strength | 100% |
| Explode Damage | 100 % |
| Normal Damage | 10 % |
| ID: | 719 |
| Weight: | 230g |
| 40x46mm Smoke Tier 4 |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 3 Hex |
| ID: | 720 |
| Weight: | 230g |
| 40x46 Incendiary Tier 4 |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 2 Hex |
| ID: | 721 |
| Weight: | 230g |
