M79: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19265 | |id=19265 | ||
|positive= | |||
* good range | |||
* very versatile | |||
|negative= | |||
* low damage for it's tier | |||
* small magazine size | |||
|notes= | |||
The main use of this weapon is to force enemy machine guns to undeploy. It can also be used to set smoke or fire to distant locations. | |||
}} | }} | ||
Latest revision as of 16:46, 10 March 2025
Information
M79 is a possible Weapon your character can equip.
| Positive | Negative |
|---|---|
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|
Special Notes
The main use of this weapon is to force enemy machine guns to undeploy. It can also be used to set smoke or fire to distant locations.
| M79 Tier 7 Big Guns |
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| The M79 was designed around the time of the Vietnam war to supply the grenadier with more firepower than the rifle-grenades had to offerwhile keeping it lighter and more flexible than a mortar. | |||||||||||||||||
| Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 6 | ||||||||||||||||
| ClipsizeAmount of ammunition inside the weapons magazine. | 1 | ||||||||||||||||
| Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 50 AP | ||||||||||||||||
| Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 400 ms | ||||||||||||||||
| AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish. | |||||||||||||||||
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| ID: | 19265 | ||||||||||||||||
| WeightThe weight of the weapon without any ammo loaded.: | 2700g | ||||||||||||||||
| Skill | Weapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk. | |
|---|---|---|
| 150 | Bonus Damage | +5% damage |
| 175 | Faster Reload | -20% AP cost for reloading |
| 200 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
| 225 | Faster Reload | -20% AP cost for reloading |
| 250 | Bonus Damage | +5% damage |
Useable Ammo
| 40x46mm Grenade (Chaff) Tier {{{Tier}}} |
|
|---|---|
| Standard Chaff grenades for the MGL. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 7 Hex |
| ID: | 722 |
| Weight: | 411g |
| 40x46mm EZ grenades Tier {{{Tier}}} |
|
|---|---|
| For those special occasions. Laugh track included. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 3 Hex |
| Bleed Strength | 20% |
| Explode Damage | 100 % |
| Normal Damage | 25 % |
| ID: | 292 |
| Weight: | 10g |
| Ammo Tier {{{Tier}}} |
|
|---|---|
| No Description | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Subshots | 20x |
| Ammo Spread | 23 |
| ID: | 723 |
| Weight: | 411g |
| 40x46mm Grenade Tier 7 |
|
|---|---|
| Standard high-explosive grenades for the MGL. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 2 Hex |
| Bleed Strength | 100% |
| Explode Damage | 100 % |
| Normal Damage | 10 % |
| ID: | 719 |
| Weight: | 230g |
| 40x46mm Grenade (Smoke) Tier 7 |
|
|---|---|
| Standard smoke grenades for the MGL. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 3 Hex |
| ID: | 720 |
| Weight: | 230g |
| 40x46mm Grenade (Incend) Tier 7 |
|
|---|---|
| Standard incendiary grenades for the MGL. | |
| Damage Resistance Mod | 0% |
| Damage Threshold Mod | 0% |
| Radius | 2 Hex |
| ID: | 721 |
| Weight: | 230g |
