Sniper: Difference between revisions
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* A really fun class to play in AoP. Especially when you consider there are Snipers with up to 100 Hex of Range in late Tiers. | * A really fun class to play in AoP. Especially when you consider there are Snipers with up to 100 [[Hex]] of Range in late Tiers. | ||
* You will ALWAYS outrange enemies. (Unless it is night, or in some very specific match-ups like certain rocket-launchers or special weapons) | * You will ALWAYS outrange enemies. (Unless it is night, or in some very specific match-ups like certain rocket-launchers or special weapons) | ||
* Most Snipers are [[Small Guns]]. There are some really hard-hitting Snipers in the [[Big Guns]] class however, that need | * Most Snipers are [[Small Guns]]. There are some really hard-hitting Snipers in the [[Big Guns]] class however, that need [[Deploy]]ment. Those Snipers can almost one-shot people if they are not careful enough. Which is why it is very important to either not let them deploy, or break their Deployment as soon as possible! <sub>(3 Big Guns [[PTRD-41]] Snipers will 100% kill anyone who will walk into their line of fire and stay there for more then 2 seconds. You NEED to spot them soon and try to avoid them! Use [[Sneaker]]s, long-range Classes or other mobile Classes for that!)</sub> | ||
As a Sniper, you have different goals. If you have fast-shooting Sniper, you might want to cripple as much and as many as you can. If you have slow-shooting big caliber Sniper, you want to go to kill the Assist target as soon as possible. You can also be counter-sniping. Or stop Deployment of Deployed Enemy units by knocking them down. Shooting Arms works as well, since they have to pick up the gun and redeploy. Shooting Legs is VERY effective in stopping enemies that are running away! Because healing Legs takes more then 100 [[AP]] which basically means he is dead as soon as you cripple a leg even into the first state. (You can cripple limbs multiple times with increasing severity) | As a Sniper, you have different goals. If you have fast-shooting Sniper, you might want to [[cripple]] as much and as many as you can. If you have slow-shooting big caliber Sniper, you want to go to kill the Assist target as soon as possible. You can also be counter-sniping. Or stop Deployment of Deployed Enemy units by knocking them down. Shooting Arms works as well, since they have to pick up the gun and redeploy. Shooting Legs is VERY effective in stopping enemies that are running away! Because healing Legs takes more then 100 [[AP]] which basically means he is dead as soon as you cripple a leg even into the first state. (You can cripple limbs multiple times with increasing severity) | ||
Please don't forget. This game has | Please don't forget. This game has [[NIGHT]]TIME. During night your [[Sight]]-range is reduced by a strong amount, and you might have to play much more close-quartered then you'd like. You have to learn to play around that! | ||
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| [[Trick Shooter]] || Okey. Will send weapons flying out of hands instead of cripple hand | | [[Trick Shooter]] || Okey. Will send weapons flying out of hands instead of cripple hand | ||
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| [[Living Anatomy]] || Okey. +3% Crit Chance and you can see Teammates HP | | [[Living Anatomy]] || Okey. +3% [[Crit Chance]] and you can see Teammates HP | ||
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[[Category:Classes]] | [[Category:Classes]] |
Revision as of 11:30, 6 March 2025
Shoots enemy from Range!
Meta Information Information provided by this page are mostly filled with (usually) experienced player's opinions and can thus contain different kinds of biases and errors. Try to make your own picture of the ratings given to various mechanics. |
Last update: Zmeja (talk) 10:44, 5 March 2025 (UTC) | Information accurate for Season 8
Where to Aim | |
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Aim | Effect |
Eyes | To keep the Enemies blinded and disoriented |
Head and Groin | To keep them on the ground |
Arms | To make them unable to shoot back |
Legs | To keep them pinned |
- A really fun class to play in AoP. Especially when you consider there are Snipers with up to 100 Hex of Range in late Tiers.
- You will ALWAYS outrange enemies. (Unless it is night, or in some very specific match-ups like certain rocket-launchers or special weapons)
- Most Snipers are Small Guns. There are some really hard-hitting Snipers in the Big Guns class however, that need Deployment. Those Snipers can almost one-shot people if they are not careful enough. Which is why it is very important to either not let them deploy, or break their Deployment as soon as possible! (3 Big Guns PTRD-41 Snipers will 100% kill anyone who will walk into their line of fire and stay there for more then 2 seconds. You NEED to spot them soon and try to avoid them! Use Sneakers, long-range Classes or other mobile Classes for that!)
As a Sniper, you have different goals. If you have fast-shooting Sniper, you might want to cripple as much and as many as you can. If you have slow-shooting big caliber Sniper, you want to go to kill the Assist target as soon as possible. You can also be counter-sniping. Or stop Deployment of Deployed Enemy units by knocking them down. Shooting Arms works as well, since they have to pick up the gun and redeploy. Shooting Legs is VERY effective in stopping enemies that are running away! Because healing Legs takes more then 100 AP which basically means he is dead as soon as you cripple a leg even into the first state. (You can cripple limbs multiple times with increasing severity)
Please don't forget. This game has NIGHTTIME. During night your Sight-range is reduced by a strong amount, and you might have to play much more close-quartered then you'd like. You have to learn to play around that!
Perks to take | Rating (Personal opinions!) |
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Simian Warfare | Almost Must Have |
Sharpshooter | Very Good. +Weapon Range |
Hawk Eyes | Very Good. +Sight Range |
Silent Hill Death | Good. +Damage on LowHP Enemy critical hits |
Trick Shooter | Okey. Will send weapons flying out of hands instead of cripple hand |
Living Anatomy | Okey. +3% Crit Chance and you can see Teammates HP |