FN P90

From AoP Wiki

Information

FN P90 is a possible Weapon your character can equip.



FN P90
Tier 0
Small Guns
fnp90.png
The Fabrique Nationale P90 was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90 is prized for its reliability, and high firepower in a ruggedly-compact package.
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. 4
ClipsizeAmount of ammunition inside the weapons magazine. 50
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. 60 AP
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. {{{Weapon_AimTime}}} ms
AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish.
Attack 1
DamageMinimum and Maximum amount of base damage this weapon can do. 15-20
DamagetypeThe type of damage done by this weapon - not factoring in further damage type modifications by Ammo Normal Damage
RoundsAmount of bullets fired. 1
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 15 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 35 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 400 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 0
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 0
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 0 %
Attack 2
Damage 15-20
Damagetype Normal Damage
RoundsAmount of bullets fired. 10
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 30 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 35 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 400 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 0
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 5
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 80 %
ID: 19805
WeightThe weight of the weapon without any ammo loaded.: 2600g
Weapon TraitsWeapon Traits are always active.
Spray and Pray Amount of bullets hit in a burst depends distance and Luck.
Double Tap AP+ Regeneration does not stop when shooting.
Moving Reload Reload weapon while moving.
Quickdraw Aimed attacks have half the Aim Delay.
Commando Targeted bursts have no spread.
SkillWeapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk.
150Faster Reload -20% AP cost for reloading
175Bonus Damage +5% damage
200Bonus Rate of Fire -5% AP cost for shooting
225More Bleed +20% Bleed damage
250Bonus Rate of Fire -5% AP cost for shooting


Useable Ammo

5,7mm FN
Tier {{{Tier}}}
5_7mm.png
Specially designed cartridge for the FN P90
Damage Resistance Mod 0%
Damage Threshold Mod -50%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength 120%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 10001
Weight: 18g