Particle Accelerator

From AoP Wiki

Information

Particle Accelerator is a possible Weapon your character can equip.


Positive Negative
  • range king
  • strong single targeting
  • long range requires big zoom, big zoom makes you less responsive to what's happening around your character
  • non homing projectiles fly towards a hex, making evasion easy, due to a long charging time and a loud sound that accompanies it

Special Notes

The projectile will hit a first target on it's path, so do not shot from behind your allies. Try knocking back your target into a wall, it will deal a substantial additional damage from the knockback effect.

Particle Accelerator
Tier 9
Energy Weapons
halorocketlauncher.png
A high tech form of sniper rifle, the Particle Accelerator has extreme range, but can not be used at short range as it has to have a certain distance for the particles to be magnetically channeled, focused, and projected.
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. 6
ClipsizeAmount of ammunition inside the weapons magazine. 15
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. 60 AP
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. 400 ms
AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish.
Attack 1
DamageMinimum and Maximum amount of base damage this weapon can do. 200-250
DamagetypeThe type of damage done by this weapon - not factoring in further damage type modifications by Ammo Normal Damage
RoundsAmount of bullets fired. 5
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 80 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 200 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 1200 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 0
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 0
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 0 %
ID: 19697
WeightThe weight of the weapon without any ammo loaded.: 14050g
Weapon TraitsWeapon Traits are always active.
Super Knockback 100% chance to Knockback a target with higher distance.
Field Inhibitor The further the enemy, the more damage.
Decreased DR -40% to target's Damage Resistance
Critical Strike Aimed Critical Chance for Torso-shots.
Area EMP Applies EMP effect to multiple targets in a radius.
SkillWeapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk.
150Accurate +10% hitchance
175Bonus Rate of Fire -5% AP cost for shooting
200Hit The Gaps -10% Damage Resistance & -10% Damage Threshold
225Bonus Rate of Fire -5% AP cost for shooting
250Hit The Gaps -10% Damage Resistance & -10% Damage Threshold


Useable Ammo

Micro Fusion Cell
Tier 4
dcells.png
A medium sized energy production unit. Self-contained fusion plant.
Damage Resistance Mod 0%
Damage Threshold Mod 0%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength {{{Weapon_BleedStr}}}%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 39
Weight: 50g
Rad Ammo
Tier {{{Tier}}}
RadAmmo.png
A special type of ammunition used in the RAD smg.
Damage Resistance Mod -20%
Damage Threshold Mod 0%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength {{{Weapon_BleedStr}}}%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 728
Weight: 35g