Remington M7188

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Information

Remington M7188 is a possible Weapon your character can equip.



Remington M7188
Tier 7
Small Guns
Remington7188.png
This shotgun is a modification of the Model 1100, adding full-auto capability while otherwise being identical. It was used in very small numbers in the Vietnam war by special forces, where it was renowned for its destructive power but failed to remain reliable in the harsh conditions of Vietnam.
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. 5
ClipsizeAmount of ammunition inside the weapons magazine. 5
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. 10 AP
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. 400 ms
AttacksAll Attacks a weapon can do. If a weapon has multiple attacks, they can be switched in-between each other as you wish.
Attack 1
DamageMinimum and Maximum amount of base damage this weapon can do. 85-100
DamagetypeThe type of damage done by this weapon - not factoring in further damage type modifications by Ammo Normal Damage
RoundsAmount of bullets fired. 1
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 20 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 30 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 600 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 0
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 7
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 75 %
Attack 2
Damage 85-100
Damagetype Normal Damage
RoundsAmount of bullets fired. 3
AP CostAP Cost to fire. Not having enough AP to fire will cause the character to queue an attack command until it has enough AP to do so. 50 AP
RangeMaximum range to which the bullets fly to. They will most likely have very poor hit-chance at this distance however. With a maxed out weapon skill for this weapon your effective range (95% hit chance without aiming) will be around 2/3rd of this range. 30 Hex
Fire RateThe default amount of miliseconds you need to wait until you can issue another command, be it movement, or another attack. 1000 ms
InaccuracyA flat value to your hit-chance calculation. Note, a positive value will reduce your hit-chance, while a negative value will actually improve it! (Since this is an Inaccuracy value) 0
SpreadSpread value of this weapon. The higher this value, the more this weapon spreads when burst/full-auto firing. (The cone you see when pressing Ctrl will widen with a higher value of this number, and tighten with a lower number) 25
One-HexThe percentage of bullets that can maximally hit when you stand directly next to a target. The math behind this is a bit more complicated however and should only be used as direct comparison in-between weapons. (Higher = better for close combat) 75 %
ID: 19212
WeightThe weight of the weapon without any ammo loaded.: 4000g
Weapon TraitsWeapon Traits are always active.
Limb Shredder +20% chance to force a Cripple-Roll on target.
Single Reload Reload bullets one by one.
SkillWeapon PerksWeapon Perks are only active if you have reached the necesarry skill level of the weapon perk.
150Faster Reload -20% AP cost for reloading
175Knockback +20% Knockback chance
200Bonus Damage +5% damage
225Bonus Damage +5% damage
250Better One Hex +10% One-Hex


Useable Ammo

12 ga. Shotgun Shells
Tier 2
ssshells.png
Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3.".
Damage Resistance Mod 10%
Damage Threshold Mod -80%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength 150%
Error Damage %
Error Damage %
Subshots 10x
Ammo Spread 10
ID: 95
Weight: 46g
12Gauge Slugs
Tier 2
12G.png
A bunch of 12Gauge slugs. They seem to have been hand loaded.
Damage Resistance Mod 0%
Damage Threshold Mod 0%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength 40%
Normal Damage 100 %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 270
Weight: 46g
12GA Flechette
Tier 7
12gaflechette.png
In contrast to standard buckshots, these cartridges are filled with armor-piercing darts, highly effective.
Damage Resistance Mod -30%
Damage Threshold Mod -80%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength {{{Weapon_BleedStr}}}%
Normal Damage 80 %
Error Damage %
Subshots 5x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 10003
Weight: 28g