Heavy: Difference between revisions

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<sup>Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 10:59, 5 March 2025 (UTC) | Information accurate for [[Season 8]]</sub>
<sup>Last update: [[User:Zmeja|Zmeja]] ([[User talk:Zmeja|talk]]) 10:59, 5 March 2025 (UTC) | Information accurate for [[Season 8]]</sub>


Grenade Launchers and Rocket Launchers play more or less the same. You shoot on a [[Hex]] you want to shoot. Your Character might aim 1-2 seconds. Then they shoot. However, the Rocket / Grenade has to fly to its destination. In case of Rockets, enemies that have good reaction times can try to avoid it, in most cases you will hit though if they don't move. A direct Rocket Hit can outright kill someone. Snipers are dead 95% of times. The damage is just too big. But you can shoot only once. And after that have fun reloading for 200 AP. Unless of course, you have a Teammate reloading your Rockets. Then you can literally spam Rockets and kill Enemies Second by second. The only problem you will face is that not many want to play a Reloader. Since reloading someone else costs less AP then doing so yourself, and the guy shooting doesn't spend it, it is very effective!<br>
Grenade Launchers and Rocket Launchers play more or less the same. You shoot on a [[Hex]] you want to shoot. Your Character might aim 1-2 seconds. Then they shoot. However, the Rocket / Grenade has to fly to its destination. In case of Rockets, enemies that have good reaction times can try to avoid it, in most cases you will hit though if they don't move. A direct Rocket Hit can outright kill someone. Snipers are dead 95% of times. The damage is just too big. But you can shoot only once. And after that have fun reloading for 200 [[AP]]. Unless of course, you have a Teammate reloading your Rockets. Then you can literally spam Rockets and kill Enemies Second by second. The only problem you will face is that not many want to play a Reloader. Since reloading someone else costs less AP then doing so yourself, and the guy shooting doesn't spend it, it is very effective!<br>
Note: Works only for weapons with the [[Assisted Reload (Weapon Trait)]] Trait! Don't try to reload everyone else's weapon!
Note: Works only for weapons with the [[Assisted Reload (Weapon Trait)]] Trait! Don't try to reload everyone else's weapon!


With a Flamer you usually just Crowd Control. You light up passages enemies are not supposed to go through, or just flame the enemies directly by shooting at their position where they group up. 80% of times you will have the most damage per fight too!
With a Flamer you usually just Crowd Control. You light up passages enemies are not supposed to go through, or just flame the enemies directly by shooting at their position where they group up. 80% of times you will have the most damage per fight too!


If you are a Grenade Launcher Guy, don't forget that you do not only have Explosive Ammo. You also have Fire Ammo and Smoke Ammo. Both can be extremely useful since they explode on IMPACT. Unlike Fire Grenades or Smoke Grenades you throw by hand.
If you are a Grenade Launcher Guy, don't forget that you do not only have [[40x46mm_Grenade|Explosive Ammo]]. You also have [[40x46mm_Grenade_(Incend)|Fire Ammo]] and [[40x46mm_Grenade_(Smoke)|Smoke Ammo]]. Both can be extremely useful since they explode on IMPACT. Unlike Fire Grenades or Smoke Grenades you throw by hand.


{| class="wikitable"
{| class="wikitable"
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! [[Armor]] to wear !! Rating <sub>(Personal opinions!)</sub>
! [[Armor]] to wear !! Rating <sub>(Personal opinions!)</sub>
|-
|-
| [[Metal Armor]] || Good - Gives you most Resistances for Tanking, but has 1-2x Malus Rate of Fire, and very bad against Fire. Has 1-3x Confident (Increases Suppression Resistance) and 1x Stonewall (+2 Strength against KD and KO Rolls)
| [[Metal Armors]] || Good - Gives you most Resistances for Tanking, but has 1-2x [[Malus Rate of Fire (Armor Trait)]], and very bad against Fire. Has 1-3x [[Confident (Armor Trait)]] (Increases Suppression Resistance) and 1x [[Stone Wall (Armor Trait)]] (+2 Strength against KD and KO Rolls)
|-
|-
| [[Combat Armor]] || Good - Gives you good Resistances with not too much Maluses or Bonuses. Allround Armor. You will be harder to heal however. (More AP to heal yourself or others to heal you), and you will have lower AP+ Regen. Has Plated Gloves (+2 Endurance to Cripple / Weapon Drop Rolls) and Bonus Critical Resistance
| [[Combat Armors]] || Good - Gives you good Resistances with not too much Maluses or Bonuses. Allround Armor. You will be harder to heal however. (More AP to heal yourself or others to heal you), and you will have lower AP+ Regen. Has [[Plated Gloves (Armor Trait)]] (+2 Endurance to Cripple / Weapon Drop Rolls) and [[Bonus Critical Resistance (Armor Trait)]]
|}
|}


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| [[Bonus Rate of Fire]] || Good if you spend more AP on Firing then Reloads
| [[Bonus Rate of Fire]] || Good if you spend more AP on Firing then Reloads
|-
|-
| [[PMS Defense]] || Very good if high Bleed Resistance. Converts 10% Damage you receive to Bleed
| [[PMS Defense]] || Very good if high [[Bleed Resistance]]. Converts 10% Damage you receive to Bleed
|-
|-
| [[Barricade Tactician]] || Very good if you use Weapons that have to be deployed
| [[Barricade Tactician]] || Very good if you use Weapons that have to be [[deploy]]ed
|}
|}
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 11:04, 6 March 2025

*Insert Doom soundtrack here*

Meta Information
Information provided by this page are mostly filled with (usually) experienced player's opinions and can thus contain different kinds of biases and errors. Try to make your own picture of the ratings given to various mechanics.

Last update: Zmeja (talk) 10:59, 5 March 2025 (UTC) | Information accurate for Season 8

Grenade Launchers and Rocket Launchers play more or less the same. You shoot on a Hex you want to shoot. Your Character might aim 1-2 seconds. Then they shoot. However, the Rocket / Grenade has to fly to its destination. In case of Rockets, enemies that have good reaction times can try to avoid it, in most cases you will hit though if they don't move. A direct Rocket Hit can outright kill someone. Snipers are dead 95% of times. The damage is just too big. But you can shoot only once. And after that have fun reloading for 200 AP. Unless of course, you have a Teammate reloading your Rockets. Then you can literally spam Rockets and kill Enemies Second by second. The only problem you will face is that not many want to play a Reloader. Since reloading someone else costs less AP then doing so yourself, and the guy shooting doesn't spend it, it is very effective!
Note: Works only for weapons with the Assisted Reload (Weapon Trait) Trait! Don't try to reload everyone else's weapon!

With a Flamer you usually just Crowd Control. You light up passages enemies are not supposed to go through, or just flame the enemies directly by shooting at their position where they group up. 80% of times you will have the most damage per fight too!

If you are a Grenade Launcher Guy, don't forget that you do not only have Explosive Ammo. You also have Fire Ammo and Smoke Ammo. Both can be extremely useful since they explode on IMPACT. Unlike Fire Grenades or Smoke Grenades you throw by hand.

Armor to wear Rating (Personal opinions!)
Metal Armors Good - Gives you most Resistances for Tanking, but has 1-2x Malus Rate of Fire (Armor Trait), and very bad against Fire. Has 1-3x Confident (Armor Trait) (Increases Suppression Resistance) and 1x Stone Wall (Armor Trait) (+2 Strength against KD and KO Rolls)
Combat Armors Good - Gives you good Resistances with not too much Maluses or Bonuses. Allround Armor. You will be harder to heal however. (More AP to heal yourself or others to heal you), and you will have lower AP+ Regen. Has Plated Gloves (Armor Trait) (+2 Endurance to Cripple / Weapon Drop Rolls) and Bonus Critical Resistance (Armor Trait)
Traits to take Rating (Personal opinions!)
Fast Shot Very Good because shooting these types of weapons is usually done through Ctrl. Where Hit-chance matters much less.
Perks to take Rating (Personal opinions!)
Any Tanking Perk Especially if you have Low Range.
Any Critical Resistance Perk
Any Healing Perk
Fast Reload Good if you spend more AP on Reloads then Firing
In 90% of cases you will want Fast Reload instead of BRoF since those weapons usually cost A LOT reloading and they have low (Or just a single) ammo in their magazine.
Bonus Rate of Fire Good if you spend more AP on Firing then Reloads
PMS Defense Very good if high Bleed Resistance. Converts 10% Damage you receive to Bleed
Barricade Tactician Very good if you use Weapons that have to be deployed