Category:Ammo: Difference between revisions

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Created page with "Ammo plays an important part of firing a weapon. A lot of weapons feature multitude of Ammunition, sometimes 3 or 4 different kinds to be used, all with various different applications. It is rare, that Ammo is a straight up "upgrade" to another ammo - and in most cases, they have positives and negatives when compared to each other. For example, Rockets might differ in that you can trade Armor Penetration against Explosion Radius. An AP Rocket has a small explosion radiu..."
 
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Ammo plays an important part of firing a weapon. A lot of weapons feature multitude of Ammunition, sometimes 3 or 4 different kinds to be used, all with various different applications. It is rare, that Ammo is a straight up "upgrade" to another ammo - and in most cases, they have positives and negatives when compared to each other.
Ammo plays an important part of firing a weapon. A lot of weapons feature multitude of Ammunition, sometimes 3 or 4 different kinds to be used, all with various different applications. It is rare, that Ammo is a straight up "upgrade" to another ammo - and in most cases, they have positives and negatives when compared to each other.


Ammo differs in how much resistance they add or remove from the enemy. In what and how much damage-type they apply. In case of explosive ammo - its radius. And even weight, which might be an important factor for a sneaker.
== Ammo Choice ==
For example, Rockets might differ in that you can trade Armor Penetration against Explosion Radius.
For example, Rockets might differ in that you can trade Armor Penetration against Explosion Radius.
An AP Rocket has a small explosion radius, but can pierce a lot of armor with 100% damage applied directly as explosive damage, whereas an HE Rocket has a huge explosion radius, and would do more damage to unarmored or lightly armored targets, due to 75% damage being directly applied as explosive damage, 15% applied as normal damage and 50% applied as bleed damage - resulting in a total of 140% damage when compared to the AP Rocket. However, it does lack the Armor Piercing capabilities of an AP Rocket, resulting in less damage against heavily armored targets. Then there are Thermobaric Rockets, which differ from the previous two yet again, as they are harder to come by and require a higher tier to be crafted. But are somewhat in the middle of both rockets by being right in the center of the explosion radius. Offering more damage due to 150% applied as Explosive damage, but no Armor Piercing capabilities (in fact, increasing the enemies Armor Resistances somewhat).
An AP Rocket has a small explosion radius, but can pierce a lot of armor with 100% damage applied directly as explosive damage, whereas an HE Rocket has a huge explosion radius, and would do more damage to unarmored or lightly armored targets, due to 75% damage being directly applied as explosive damage, 15% applied as normal damage and 50% applied as bleed damage - resulting in a total of 140% damage when compared to the AP Rocket. However, it does lack the Armor Piercing capabilities of an AP Rocket, resulting in less damage against heavily armored targets. Then there are Thermobaric Rockets, which differ from the previous two yet again, as they are harder to come by and require a higher tier to be crafted. But are somewhat in the middle of both rockets by being right in the center of the explosion radius. Offering more damage due to 150% applied as Explosive damage, but no Armor Piercing capabilities (in fact, increasing the enemies Armor Resistances somewhat).
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As you can see, choosing the correct ammo is important if you want to be successful. Often times, you want to take multiple ammo-types with you, in order to reload the correct ammo in the encounter you find yourself in.
As you can see, choosing the correct ammo is important if you want to be successful. Often times, you want to take multiple ammo-types with you, in order to reload the correct ammo in the encounter you find yourself in.


== Reloading different Ammo ==
Once you reload your weapon, your character will always try to reload the last used ammo-type. If you want to force-change a specific ammo-type, you will have to open up the inventory and drag the ammo you want to use onto the weapon. This will unload and load the current weapon (Take care of the AP Cost!).
Once you reload your weapon, your character will always try to reload the last used ammo-type. If you want to force-change a specific ammo-type, you will have to open up the inventory and drag the ammo you want to use onto the weapon. This will unload and load the current weapon (Take care of the AP Cost!).
== Table with all Ammo ==
{{{!}} class="wikitable sortable"
! Tier
! Name
! Picture
{{#invoke:TableGenerator|getAmmoTable}}
{{!}}}

Latest revision as of 18:12, 24 February 2025

Ammo plays an important part of firing a weapon. A lot of weapons feature multitude of Ammunition, sometimes 3 or 4 different kinds to be used, all with various different applications. It is rare, that Ammo is a straight up "upgrade" to another ammo - and in most cases, they have positives and negatives when compared to each other.

Ammo differs in how much resistance they add or remove from the enemy. In what and how much damage-type they apply. In case of explosive ammo - its radius. And even weight, which might be an important factor for a sneaker.

Ammo Choice

For example, Rockets might differ in that you can trade Armor Penetration against Explosion Radius. An AP Rocket has a small explosion radius, but can pierce a lot of armor with 100% damage applied directly as explosive damage, whereas an HE Rocket has a huge explosion radius, and would do more damage to unarmored or lightly armored targets, due to 75% damage being directly applied as explosive damage, 15% applied as normal damage and 50% applied as bleed damage - resulting in a total of 140% damage when compared to the AP Rocket. However, it does lack the Armor Piercing capabilities of an AP Rocket, resulting in less damage against heavily armored targets. Then there are Thermobaric Rockets, which differ from the previous two yet again, as they are harder to come by and require a higher tier to be crafted. But are somewhat in the middle of both rockets by being right in the center of the explosion radius. Offering more damage due to 150% applied as Explosive damage, but no Armor Piercing capabilities (in fact, increasing the enemies Armor Resistances somewhat).

As you can see, choosing the correct ammo is important if you want to be successful. Often times, you want to take multiple ammo-types with you, in order to reload the correct ammo in the encounter you find yourself in.

Reloading different Ammo

Once you reload your weapon, your character will always try to reload the last used ammo-type. If you want to force-change a specific ammo-type, you will have to open up the inventory and drag the ammo you want to use onto the weapon. This will unload and load the current weapon (Take care of the AP Cost!).

Table with all Ammo

Tier Name Picture
1 .357 357jhp.png
1 .45-70 Government 4570govt.png
1 10g Blackpowder 10GBlackPowder.png
1 10mm AP 10mmap.png
1 10mm JHP 10mmjhp.png
1 12g Buckshot ssshells.png
1 12g Slug 12G.png
1 7.62x38 Nagant 762x38mmR.png
1 9mm ball bullet.png
1 Hale Rocket hale_rocket.png
1 Minie Balls minieball.png
1 Mortar Grenades mortargrenades.png
1 Paper Cartridges papercartridges.png
4 .22 LR 22lr.png
4 .223 Remington 223fmj.png
4 .303 British 303british.png
4 .44 Special 44special.png
4 .45 ACP 45ACP.png
4 13.2mm TuF 13.2mmTuF.png
4 40x46mm Grenade 40x46.png
4 40x46mm Grenade (Incend) 40X46Inc.png
4 40x46mm Grenade (Smoke) 40X46Smoke.png
4 5.45x39mm AP 5mmap.png
4 5.45x39mm JHP 5mmjhp.png
4 5.56 mm 5_56mm.png
4 6,5mm Swede 6_5mm_swede.png
4 6,5x50mm Arisaka 6_5_arisaka.png
4 7.62x51mm NATO 762mm.png
4 7.92 Mauser mauser.png
4 Goddard Rocket goddard_rocket.png
4 Micro Fusion Cell dcells.png
4 Napalm NapalmAmmo.png
4 Small Energy Cell ccells.png
5 .30 Carbine 30cal1.png
5 .44 FMJ 44fmj.png
5 .44 JHP 44jhp.png
5 7.62x25mm Tokarev 762x25tokarev.png
5 7.62x54R 762x54.png
5 7.9x94 7,92x94mm.png
5 8mm Kurz 8mmKurz.png
5 Ampulomet ampulomet_azh.png
5 Panzergranate 61 panzergranate61.png
5 Springfield .30-06 3006.png
6 14.5mm 14,5mm.png
6 20mm lahti 20mm.png
6 57mm round 57mmround.png
6 7.62x39 762x39.png
6 AP Rocket rshell.png
6 Explosive Rocket shell2.png
7 .338 Lapua 338lapua.png
7 .454 Casull 454casull.png
7 .458 Magnum Subsonic 458Magnum.png
7 .475 Wildey Magnum 475wildey.png
7 .50 AE 50AE.png
7 .50 BMG 50cal.png
7 .500 S&W Magnum 500swmagnum.png
7 12GA Flechette 12gaflechette.png
7 14mm AP 14mmap.png
7 5,7mm FN 5_7mm.png
7 5.3 mm miniround.png
7 7.5 FK BRNO 7_5_FK.png
7 7.62x54R 7N14 762x54G.png
7 9mm AP 9ap.png
7 9mm JHP 9jhp.png
7 HN AP Needler Cartridge hnapcart.png
7 HN Needler Cartridge hncart.png
7 HN S Needler Cartridge (Heal) needlerS.png
7 Thermobaric Rocket rocket2.png
9 .277 Fury MCX SPEAR 277_fury.png
9 Electron Charge Needle EneAmmo.png
10 2mm EC 2mmec.png
10 4.7mm Caseless 4_7mm.png